Marvel vs Capcom 2/Captain Commando: Difference between revisions

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= The Basics =
= The Basics =


== Combos ==
-Jump HK \/ d.c.LK > c.HP XX qcf + KK, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP, f + HP
-Corner qcf + LK + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP
-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
-Jump HP \/ df + HP XX qcb + HP
-Jump HP \/ d.s.LP > s.LP > s.HK XX qcb + HP
-Jump HP \/ d.s.LP > s.LK > s.LK XX qcb + K
-Jump HP \/ d.c.LP > c.LK > c.HP XX qcf + LK
-Jump HP/HK \/ d.c.HP XX qcb + HP
-Jump HK \/ d.c.LK > c.HP XX qcf + HP XX qcf + PP
-d.s.LP > s.LP > c.LK > c.HK XX qcb + HP
-d.s.HK XX qcf + PP
-Jump HP \/ d.c.LK > c.HP XX qcf + KK, c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + P
-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + HP XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LP > s.HP > s.HK XX qcb + HP XX qcf + PP
-Corner Jump HP \/ d.c.LK > c.HK XX qcb + P XX qcf + KK
-Corner Jump HP \/ d.s.LP > s.LK > s.HK XX qcb + P XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcb + HP XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > s.HK XX qcf + PP
-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcf + P XX qcf + KK
== Strategies ==
You can follow up Captain Sword with an OTG cLK and combo from there.
You can follow up Captain Sword with an OTG cLK and combo from there.


Captain Storm causes pseudo-Flying Screen.  If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo).
Captain Storm causes pseudo-Flying Screen.  If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo).


= Advanced Stuff =
= Advanced Stuff =


[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]

Revision as of 20:25, 20 January 2016

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2captaincommando.png

Mostly known for his amazing assist, he's still decent.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-captaincommando.png

Moves List

Normal Moves

Note that his throw can be mashed for 100% damage if they don't counter-mash. You can actually keep mashing it after 100% damage is reached, keeping going until the clock runs out.

Special Moves

Name
Command
Damage
Special Properties (glossary)
Captain Fire
qcf + p
airok
Captain Corridor
qcb + p
Can DHC this to Captain Sword pretty easily.
Captain Kick
qcb + k
Captain Strike: Sho
qcf + lk
Captain Strike: Genity
qcf + hk
Captain Strike: Hoover
qcf + lk + hp
Fun, mostly useless.


Super Moves

Name
Command
Damage
Special Properties (glossary)
Captain Sword
qcf + lp + hp
If it first hits them as it sweeps down, this often does close to no damage.
Captain Storm
qcf + lk + hk

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Captain Fire
Captain Sword
Hp.png Captain Fire
Beta.pngHp.png Captain Corridor
Captain Sword
Hp.png Captain Corridor
One of the top assists in the game. Use it!
Gamma.pngHk.png Captain Kick
Captain Sword
Hk.png Captain Kick

The Basics

Combos

-Jump HK \/ d.c.LK > c.HP XX qcf + KK, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP, f + HP

-Corner qcf + LK + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP

-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP

-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP

-Jump HP \/ df + HP XX qcb + HP

-Jump HP \/ d.s.LP > s.LP > s.HK XX qcb + HP

-Jump HP \/ d.s.LP > s.LK > s.LK XX qcb + K

-Jump HP \/ d.c.LP > c.LK > c.HP XX qcf + LK

-Jump HP/HK \/ d.c.HP XX qcb + HP

-Jump HK \/ d.c.LK > c.HP XX qcf + HP XX qcf + PP

-d.s.LP > s.LP > c.LK > c.HK XX qcb + HP

-d.s.HK XX qcf + PP

-Jump HP \/ d.c.LK > c.HP XX qcf + KK, c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + P

-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + HP XX qcf + PP

-Corner Jump HP \/ d.s.LP > s.LP > s.HP > s.HK XX qcb + HP XX qcf + PP

-Corner Jump HP \/ d.c.LK > c.HK XX qcb + P XX qcf + KK

-Corner Jump HP \/ d.s.LP > s.LK > s.HK XX qcb + P XX qcf + PP

-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcb + HP XX qcf + PP

-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > s.HK XX qcf + PP

-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcf + P XX qcf + KK

Strategies

You can follow up Captain Sword with an OTG cLK and combo from there.

Captain Storm causes pseudo-Flying Screen. If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo).

Advanced Stuff