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= The Basics = | = The Basics = | ||
== Combos == | |||
-Jump HK \/ d.c.LK > c.HP XX qcf + KK, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP, f + HP | |||
-Corner qcf + LK + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP | |||
-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP | |||
-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP | |||
-Jump HP \/ df + HP XX qcb + HP | |||
-Jump HP \/ d.s.LP > s.LP > s.HK XX qcb + HP | |||
-Jump HP \/ d.s.LP > s.LK > s.LK XX qcb + K | |||
-Jump HP \/ d.c.LP > c.LK > c.HP XX qcf + LK | |||
-Jump HP/HK \/ d.c.HP XX qcb + HP | |||
-Jump HK \/ d.c.LK > c.HP XX qcf + HP XX qcf + PP | |||
-d.s.LP > s.LP > c.LK > c.HK XX qcb + HP | |||
-d.s.HK XX qcf + PP | |||
-Jump HP \/ d.c.LK > c.HP XX qcf + KK, c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + P | |||
-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + HP XX qcf + PP | |||
-Corner Jump HP \/ d.s.LP > s.LP > s.HP > s.HK XX qcb + HP XX qcf + PP | |||
-Corner Jump HP \/ d.c.LK > c.HK XX qcb + P XX qcf + KK | |||
-Corner Jump HP \/ d.s.LP > s.LK > s.HK XX qcb + P XX qcf + PP | |||
-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcb + HP XX qcf + PP | |||
-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > s.HK XX qcf + PP | |||
-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcf + P XX qcf + KK | |||
== Strategies == | |||
You can follow up Captain Sword with an OTG cLK and combo from there. | You can follow up Captain Sword with an OTG cLK and combo from there. | ||
Captain Storm causes pseudo-Flying Screen. If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo). | Captain Storm causes pseudo-Flying Screen. If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo). | ||
= Advanced Stuff = | = Advanced Stuff = | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] |
Revision as of 20:25, 20 January 2016


Introduction
Mostly known for his amazing assist, he's still decent.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Note that his throw can be mashed for 100% damage if they don't counter-mash. You can actually keep mashing it after 100% damage is reached, keeping going until the clock runs out.
Special Moves
Super Moves
Assist Moves
The Basics
Combos
-Jump HK \/ d.c.LK > c.HP XX qcf + KK, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP, f + HP
-Corner qcf + LK + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP
-Jump HP \/ d.s.LP > s.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP
-Jump HP \/ df + HP XX qcb + HP
-Jump HP \/ d.s.LP > s.LP > s.HK XX qcb + HP
-Jump HP \/ d.s.LP > s.LK > s.LK XX qcb + K
-Jump HP \/ d.c.LP > c.LK > c.HP XX qcf + LK
-Jump HP/HK \/ d.c.HP XX qcb + HP
-Jump HK \/ d.c.LK > c.HP XX qcf + HP XX qcf + PP
-d.s.LP > s.LP > c.LK > c.HK XX qcb + HP
-d.s.HK XX qcf + PP
-Jump HP \/ d.c.LK > c.HP XX qcf + KK, c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + P
-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + HP XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LP > s.HP > s.HK XX qcb + HP XX qcf + PP
-Corner Jump HP \/ d.c.LK > c.HK XX qcb + P XX qcf + KK
-Corner Jump HP \/ d.s.LP > s.LK > s.HK XX qcb + P XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcb + HP XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > s.HK XX qcf + PP
-Jump HP \/ d.s.LP > s.LP > c.HP XX qcf + KK, c.LK > c.HP XX qcf + P XX qcf + KK
Strategies
You can follow up Captain Sword with an OTG cLK and combo from there.
Captain Storm causes pseudo-Flying Screen. If they don't counter-mash (to reduce the knockdown stun), you can OTG with cLK, sLP, sFK, Captain Sword (or air combo).