Marvel vs Capcom 2/Hayato: Difference between revisions

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== Combos ==
== Combos ==
LP,MP,HP xx Shiden, Guren or Rasetsu-Zan


c.lk,c.mk,c.hk xx Engetsu
-d.s.LP > s.LP > s.HP XX qcf + HP


c.lp,c.mp,c.hp xx super jump and chain...
-d.s.LP > c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.d + HK


c.hp, sj, sj.lp sj.mp, lp Guren xx Plasma Field
-Jump HK \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK
 
-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP
 
-Jump LK > LK \/ d.s.LP > s.LK > s.HP XX f,d,df + HP
 
-b + LP,LP,LP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP XX f,d,df + HP
 
-Jump LP > LK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP
 
-Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP XX qcb + KK
 
-Jump LP > HK \/ b + LP,LP,HP,HK,LP XX qcf + KK
 
-Jump LP > LK \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcf + PP
 
-Jump HK \/ b + HP,LP,HP,HP XX qcf + HP XX qcf + KK
 
-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + HP XX qcf + PP
 
-b,f + PP (f,f), LP,HP,b,LK,HK
 
-Jump HK \/ b + HP,LP,HP,HP XX LP,HP,b,LK,HK
 
-Jump LK > HK \/ d.s.LK > s.LK > f + HP, b + HP,LP,HP,HP XX qcf + HP XX LP,HP,b,LK,HK
 
-Corner Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP XX qcb + KK \/ d.c.LK > s.HP XX LP,HP,b,LK,HK


= Advanced Strategy =
= Advanced Strategy =


[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]

Revision as of 14:01, 20 January 2016

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

MvC2hayato.png

Introduction

Hayato's First appearance was made in Star Gladiator (PSX) and later on in Plasma Sword (DC).

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-hayato.png

Moves List

Shown Below...............

Normal Moves

Command normals

Dokuryuu: dash, hp (x2)

Sword Pierce (aironly): d + hk

Dash and Slash: dash + hp (x2)

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shiden
qcf + p
Guren
dp + p
airok
Shirotora Hou
b , f , lp + hp
unblockable


Plasma Combos - Remember to hold back while doing these combos:

1.HP, HP

2.LP, LP, LP, LP

3.LP, LP, HP, HK, HP

4.HP, LP, HP, HP, HP

5.HP, LP, HP, LK, HP

6.HP, LP, LP, HP, HP

7.LP, LP, HP, HK, LP, LP

8.LP, LP, LP, HK, LP, LP

9.HP, LP, LP, LP, HK, LP, LP

10.HP, LP, LP, HP, HK, LP, LP

Super Moves

Name
Command
Damage
Special Properties (glossary)
Rasetsu Zan
qcf + lp + hp
Engetsu
qcf + lk + hk
Plasma Field
qcb + lk + hk
airok If it hits, gives you infinite meter while it lasts.
Black Hayato
lp , hp , b , lk , hk
Three levels. Blockable.

Plasma Field while super-jumping puts you back in a normal jump state: you can call assists.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Shiden
Rasetsu Zan
Hp.png Shiden
Beta.png Hp.png Guren
Engetsu
Hp.png Guren
Gamma.png Hp.png Shiden
Engetsu
Hp.png Guren

The Basics

Always play a mid/close range game. Try to get the enemy cornered and knock him out. Use his combos and moves well (since they have lots of lag).

Combos

-d.s.LP > s.LP > s.HP XX qcf + HP

-d.s.LP > c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.d + HK

-Jump HK \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK

-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP

-Jump LK > LK \/ d.s.LP > s.LK > s.HP XX f,d,df + HP

-b + LP,LP,LP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP XX f,d,df + HP

-Jump LP > LK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP

-Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP XX qcb + KK

-Jump LP > HK \/ b + LP,LP,HP,HK,LP XX qcf + KK

-Jump LP > LK \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcf + PP

-Jump HK \/ b + HP,LP,HP,HP XX qcf + HP XX qcf + KK

-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + HP XX qcf + PP

-b,f + PP (f,f), LP,HP,b,LK,HK

-Jump HK \/ b + HP,LP,HP,HP XX LP,HP,b,LK,HK

-Jump LK > HK \/ d.s.LK > s.LK > f + HP, b + HP,LP,HP,HP XX qcf + HP XX LP,HP,b,LK,HK

-Corner Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP XX qcb + KK \/ d.c.LK > s.HP XX LP,HP,b,LK,HK

Advanced Strategy