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= The Basics = | = The Basics = | ||
==Combos== | |||
-d.s.LK > s.LK XX qcf + HP XX qcf + PP | |||
-Jump HP \/ d.c.LP > c.LP > c.HP /\ sj.LP, sj.LP, sj.LP /\ dj.LP > dj.LK > dj.LP > dj.LK > dj.HP | |||
-Corner Jump LP > HK \/ d.s.LK > s.LK > s.HK XX qcf + HP XX qcf + KK, qcf + HK XX qcf + KK, d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.d + HK | |||
= Advanced Strategy = | = Advanced Strategy = | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] |
Revision as of 10:21, 9 January 2016


Introduction
Thumbs up, soldier!
While patriotic, Captain America in this game is pretty weak. His double jump and good damage almost saves him from being garbage.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Double jump
u
aironly
Heel kick
d + hk
aironly
Aerial kick
u + hk
aironly
Double kick
mk , mk
Special Moves
Shield slash
qcf + p
airok You can't do this without your shield.
Charging Star
qcf + k
Can go through projectiles if you have your shield.
Stars & Stripes
dp + p
Roll
hcb + p
N/A
Invulnerable, but you can be thrown out of it.
If he loses his shield via a whiffed Shield Slash, most of his moves do less damage. You can either get the shield again by touching your sprite to it or you can wait for it fly back to you.
Super Moves
Final Justice
qcf + lp + hp
Hyper Stars & Stripes
qcf + lk + hk
Hyper Charging Star
dp + lp + hp
The startup is invincible, and the forward direction can go through projectiles if you have your shield.
Assist Moves
The Basics
Combos
-d.s.LK > s.LK XX qcf + HP XX qcf + PP
-Jump HP \/ d.c.LP > c.LP > c.HP /\ sj.LP, sj.LP, sj.LP /\ dj.LP > dj.LK > dj.LP > dj.LK > dj.HP
-Corner Jump LP > HK \/ d.s.LK > s.LK > s.HK XX qcf + HP XX qcf + KK, qcf + HK XX qcf + KK, d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.d + HK