Marvel Super Heroes vs Street Fighter/Akuma: Difference between revisions

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= Introduction =
= Introduction =


Ground Combo Chain:    Weak to Strong<br>
Ground Combo Chain:    Weak to Strong<br>
Jumping Combo Chain:  Weak to Strong<br>
Jumping Combo Chain:  Weak to Strong<br>
Super Jumping Chain:  Hunter<br>
Super Jumping Chain:  Hunter<br>
Aerial Rave Launcher:  Crouching HP<br>
Aerial Rave Launcher:  Crouching HP<br>
Aerial Rave Finisher:  HP, HK, u + HK, Zankuu Hadou Ken, Tenma Kuujin Kyaku, Tenma Gou Zankuu<br>
Aerial Rave Finisher:  HP, HK, u + HK, Zankuu Hadou Ken, Tenma Kuujin Kyaku, Tenma Gou Zankuu<br>
Knockdown Attack:      Crouching HK<br>
Knockdown Attack:      Crouching HK<br>
Ground Throws:        b / f + MP / HP / MK / HK<br>
Ground Throws:        b / f + MP / HP / MK / HK<br>
Aerial Throws:        any direction but d / u + MP / HP<br>
Aerial Throws:        any direction but d / u + MP / HP<br>
Variable Assist:      MK Tatsumaki Zankuu Kyaku<br>
Variable Assist:      MK Tatsumaki Zankuu Kyaku<br>
Variable Counter:      LP Gou Shouryuu Ken<br>
Variable Counter:      LP Gou Shouryuu Ken<br>
Variable Combination:  Messatsu Gou Hadou<br>
Variable Combination:  Messatsu Gou Hadou<br>
== Normal Moves ==
== Normal Moves ==
Zugai Hasatsu                    f + MP
Zugai Hasatsu                    f + MP<br>
Senpuu Kyaku                    f + MK
Senpuu Kyaku                    f + MK<br>
(alternate kicks)                In air, u + MK / u + HK
(alternate kicks)                In air, u + MK / u + HK<br>




== Special Moves ==
== Special Moves ==
Gou Hadou Ken                    qcf + P
Gou Hadou Ken                    qcf + P
Zankuu Hadou Ken                In air, qcf + P
Zankuu Hadou Ken                In air, qcf + P
Tenma Kuujin Kyaku              In air, qcf + K
Tenma Kuujin Kyaku              In air, qcf + K
Gou Shouryuu Ken                f,d,df + P
Gou Shouryuu Ken                f,d,df + P
Tatsumaki Zankuu Kyaku          qcb + K  (air)
Tatsumaki Zankuu Kyaku          qcb + K  (air)
Ashura Senkuu                    f,d,df / b,b,db  + PPP / KKK
Ashura Senkuu                    f,d,df / b,b,db  + PPP / KKK






== Super Moves ==
== Super Moves ==
Messatsu Gou Hadou              qcb + PP
Messatsu Gou Hadou              qcb + PP<br>
Messatsu Gou Shouryuu            qcf + PP
Messatsu Gou Shouryuu            qcf + PP<br>
Tenma Gou Zankuu                In air, qcf + PP
Tenma Gou Zankuu                In air, qcf + PP<br>
Shun Goku Satsu                  LP,LP,f,LK,HP  (at Level 3)
Shun Goku Satsu                  LP,LP,f,LK,HP  (at Level 3)<br>


= The Basics =
= The Basics =

Revision as of 12:55, 8 January 2016

Introduction

Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP
Aerial Rave Finisher: HP, HK, u + HK, Zankuu Hadou Ken, Tenma Kuujin Kyaku, Tenma Gou Zankuu
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MP / HP
Variable Assist: MK Tatsumaki Zankuu Kyaku
Variable Counter: LP Gou Shouryuu Ken
Variable Combination: Messatsu Gou Hadou

Normal Moves

Zugai Hasatsu f + MP
Senpuu Kyaku f + MK
(alternate kicks) In air, u + MK / u + HK


Special Moves

Gou Hadou Ken qcf + P Zankuu Hadou Ken In air, qcf + P Tenma Kuujin Kyaku In air, qcf + K Gou Shouryuu Ken f,d,df + P Tatsumaki Zankuu Kyaku qcb + K (air) Ashura Senkuu f,d,df / b,b,db + PPP / KKK


Super Moves

Messatsu Gou Hadou qcb + PP
Messatsu Gou Shouryuu qcf + PP
Tenma Gou Zankuu In air, qcf + PP
Shun Goku Satsu LP,LP,f,LK,HP (at Level 3)

The Basics

Advanced Strategy

Combos/Infinites

  • BASIC COMBOS*

1. D.S.Jab -> S.Strong XX Roundhouse HK
2. D.C.Short -> C.Forward -> C.Roundhouse
3. D.C.Short -> C.Short -> C.Forward XX Fierce FB
4. J.Roundhouse, D.S.Short -> S.Forward (2 hits) XX Fierce DP
5. S.Fierce XX Shinkuu-Hadouken
6. C.Roundhouse XX Messatsu GoHadou
7. D.C.Jab -> C.Fierce XX Fierce DP

  • INTERMEDIATE COMBOS*

8. J.Roundhouse, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward XX Fierce FB
9. J.Forward -> J.Fierce, D.S.Jab -> C.Fierce -> SJ.Jab -> SJ.Short XX Roundhouse HK
12. J.Jab -> J.Fierce, D.C.Short -> C.Strong -> S.Fierce XX Messatsu GoHadou 13. J.Short -> J.Roundhouse,, D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.U+Forward XX TenmaGouZankyu
15. Demon Blade Kick, D.S.Forward -> C.Roundhouse XX Messatsu GoHadou
16. Spin Kick, Messatsu GoShoryu
17. D.S.Short -> S.Forward -> C.Fierce XX Fierce DP
18. D.S.Jab -> S.Strong -> S.Fierce XX Fierce FB
19. J.Short -> J.Forward -> J.Roundhouse, D.S.Jab -> S.Strong XX Fierce DP
20. J.Jab -> J.Roundhouse, D.C.Short -> C.Forward XX Roundhouse HK
21. J.Short -> J.Roundhouse, D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)
23. Demon Blade Kick, D.C.Jab -> C.Short -> C.Forward XX Roundhouse HK, C.Short (OTG) -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong, StrongAir Throw
24. D.C.Short -> C.Forward XX Shoryureppa
25. (corner) Demon Blade Kick, D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short

    -> SJ.Strong -> SJ.Forward -> SJ.Roundhouse (FS), SJ.Roundhouse

26. J.Roundhouse XX Roundhouse HK, C.Short -> S.Fierce XX Messatsu GoHadou

Match-ups