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=Basics= | =Basics= | ||
=Move List= | =Move List= | ||
Epyon Cruhser (14 per charge)-Down, DF, forward + Attack; Ground or | Epyon Cruhser (14 per charge)-Down, DF, forward + Attack; | ||
Ground or air | |||
Epyon performs a Psycho Crusher-style flying body attack. The | Epyon performs a Psycho Crusher-style flying body attack. The | ||
heavy version has an additional charge after the first, which can be | heavy version has an additional charge after the first, which can be | ||
redirected. Each charge does one hit. | redirected. Each charge does one hit. | ||
Forward Hop (0)-Down, DB, back + Attack; Ground only | |||
Forward Hop (0)-Down, DB, back + Attack; | |||
Ground only | |||
Epyon hops forward. It can perform any air attack while hopping. | Epyon hops forward. It can perform any air attack while hopping. | ||
It works like an air dash, and counts as an overhead attack, so | It works like an air dash, and counts as an overhead attack, so | ||
opponents must block high. | opponents must block high. | ||
Super: | Super: | ||
Energy Bomber (3 per ball, 21 if enemy touches shield)-Down, DF, | |||
forward, Down, DF, forward + Attack; Ground or air | Energy Bomber (3 per ball, 21 if enemy touches shield)-Down, DF,forward, Down, DF, forward + Attack; | ||
Ground or air | |||
Epyon hovers in mid-air with an energy shield surrounding its body | Epyon hovers in mid-air with an energy shield surrounding its body | ||
and fires twenty energy balls. The balls home in on the enemy and | and fires twenty energy balls. The balls home in on the enemy and | ||
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=Strategy= | =Strategy= | ||
==Combos== | ==Combos== | ||
SWw, CWw, SWw, CWw, SWw, Csw (1+1+1+1+1+1=6) (0/0) | SWw, CWw, SWw, CWw, SWw, Csw (1+1+1+1+1+1=6) (0/0)<br> | ||
GWT, DSWw, CWw, SWw, CWw, SWw, D+B, SWw, CWw, SWw, CWw, SWw (1+1+1+1+1+1+0+1+1+1+1+1=11) (0/0)<br> | |||
GWT, DSWw, CWw, SWw, CWw, SWw, D+B, SWw, CWw, SWw, CWw, SWw | GWT, DSWw, CWw, SWw, CWw, SWw, GQCB+wk, SWw, CWw, SWw, CWw, SWw (1+0+1+1+1+1+1+0+1+1+1+1+1=11) (0/0)<br> | ||
(1+1+1+1+1+1+0+1+1+1+1+1=11) (0/0) | |||
GWT, DSWw, CWw, SWw, CWw, SWw, GQCB+wk, SWw, CWw, SWw, CWw, SWw | |||
(1+0+1+1+1+1+1+0+1+1+1+1+1=11) (0/0) | |||
Hyper Blissey's Epyon Custom: QCA+wk, wW x2 cwW, wW | Bongo dance (aka, ENC): csW, wW, csW, wW (this can repeat...infinitely o_0)(4)<br> | ||
Ya Cheap Bitch! Combo: QCA+wp, QCT+wk or ut, wpx3, sp, wW, csW, cwW, sW,QCTx2k (thanks ChanseyDude)<br> | |||
Untimely Whiplash: QCA+wW, wW, cwW, wW, csW, sW, QCT+wW<br> | |||
Air Bash: sW, QCT+wW<br> | |||
Ground Bash: csW, QCT+wW<br> | |||
Grounding Air Bash: csW, sW, QCT+wW<br> | |||
Unhealing Wounds: wW, cwW, wW, QCA+wW+wW<br> | |||
Quick Reposite: wW, sp<br> | |||
Half Moon Quick Reposite: cwW, sp<br> | |||
Lifting Smasher: cwW, csW, cwW, sW, QCT+wW<br> | |||
Lightning Claw: wW, cwW, csW, cwW, QCA+wW+wW, cwW, sW, QCT+wW<br> | |||
Slap Smash: wW, csW, wW, sW, QCT+wW<br> | |||
Lightning Paw: wW, csW, cwW, QCA+wW+sW, QCT+wW<br> | |||
Grounding Smash: wW, cwW, csW, QCA+wW+wW, cwW, sp<br> | |||
Heat Rod Rumble: (when opponent is cornered) QCA+wk, wW x2, cwW, wW, QCA+wk,wW, cwW, csW, sW, QCT+sW, TDD+wW, cwW, wW, cwp <br> | |||
Hyper Blissey's Epyon Custom: QCA+wk, wW x2 cwW, wW<br> | |||
==Basic Strategy== | ==Basic Strategy== | ||
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The Good: | The Good: | ||
Fuckin' Strong. | Fuckin' Strong.<br> | ||
Very Quick. | Very Quick.<br> | ||
Cheap Super. | Cheap Super.<br> | ||
Very cheap. | Very cheap.<br> | ||
The Bad: | The Bad: | ||
The worst Special in history. | The worst Special in history.<br> | ||
No true projectile specials. | No true projectile specials.<br> | ||
Too Cheap for its own good. | Too Cheap for its own good.<br> | ||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] |
Revision as of 00:00, 8 January 2016
Introduction
Information
FGT: 160
WEP: 140
SPD: 160
POW: 150
ARM: 140
RFN: Gundam Epyon
HEI: 17.4
WEI: 8.5
MAT: Gundanium RN: OZ-13MS
AMS: Beam Sword*1, Heat Rod*1, Epyon Claw*2
IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (unmasked)
DES: The boss robot in the game.
Basics
Move List
Epyon Cruhser (14 per charge)-Down, DF, forward + Attack;
Ground or air
Epyon performs a Psycho Crusher-style flying body attack. The heavy version has an additional charge after the first, which can be redirected. Each charge does one hit.
Forward Hop (0)-Down, DB, back + Attack;
Ground only
Epyon hops forward. It can perform any air attack while hopping. It works like an air dash, and counts as an overhead attack, so opponents must block high.
Super:
Energy Bomber (3 per ball, 21 if enemy touches shield)-Down, DF,forward, Down, DF, forward + Attack;
Ground or air
Epyon hovers in mid-air with an energy shield surrounding its body
and fires twenty energy balls. The balls home in on the enemy and
will almost always lead into a combo. The shield protects Epyon from
physical attacks, but it can still be hit with projectiles.
Move Analysis
Strategy
Combos
SWw, CWw, SWw, CWw, SWw, Csw (1+1+1+1+1+1=6) (0/0)
GWT, DSWw, CWw, SWw, CWw, SWw, D+B, SWw, CWw, SWw, CWw, SWw (1+1+1+1+1+1+0+1+1+1+1+1=11) (0/0)
GWT, DSWw, CWw, SWw, CWw, SWw, GQCB+wk, SWw, CWw, SWw, CWw, SWw (1+0+1+1+1+1+1+0+1+1+1+1+1=11) (0/0)
Bongo dance (aka, ENC): csW, wW, csW, wW (this can repeat...infinitely o_0)(4)
Ya Cheap Bitch! Combo: QCA+wp, QCT+wk or ut, wpx3, sp, wW, csW, cwW, sW,QCTx2k (thanks ChanseyDude)
Untimely Whiplash: QCA+wW, wW, cwW, wW, csW, sW, QCT+wW
Air Bash: sW, QCT+wW
Ground Bash: csW, QCT+wW
Grounding Air Bash: csW, sW, QCT+wW
Unhealing Wounds: wW, cwW, wW, QCA+wW+wW
Quick Reposite: wW, sp
Half Moon Quick Reposite: cwW, sp
Lifting Smasher: cwW, csW, cwW, sW, QCT+wW
Lightning Claw: wW, cwW, csW, cwW, QCA+wW+wW, cwW, sW, QCT+wW
Slap Smash: wW, csW, wW, sW, QCT+wW
Lightning Paw: wW, csW, cwW, QCA+wW+sW, QCT+wW
Grounding Smash: wW, cwW, csW, QCA+wW+wW, cwW, sp
Heat Rod Rumble: (when opponent is cornered) QCA+wk, wW x2, cwW, wW, QCA+wk,wW, cwW, csW, sW, QCT+sW, TDD+wW, cwW, wW, cwp
Hyper Blissey's Epyon Custom: QCA+wk, wW x2 cwW, wW
Basic Strategy
Spam cr.wW,s.Ww
Advanced Strategy
The Good:
Fuckin' Strong.
Very Quick.
Cheap Super.
Very cheap.
The Bad:
The worst Special in history.
No true projectile specials.
Too Cheap for its own good.