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==Basic Strategy== | ==Basic Strategy== | ||
The Good | The Good | ||
All moves can be done in air. | |||
Long reaching beam glaive makes chain combos easier to perform. | |||
All weapons have at least two hits. | All weapons have at least two hits. | ||
The best special known. | The best special known. | ||
Fast. | Fast. | ||
*Can counter everything and anything. | *Can counter everything and anything. | ||
*Lighting fast. | *Lighting fast. | ||
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*Lowest defense in the game. | *Lowest defense in the game. | ||
*Most good combos require proximity. | *Most good combos require proximity. | ||
Strength comes from combos. Little Strength otherwise. | |||
Defense is a bit mediocre if anything. | |||
Weak Super | |||
It only has a few moves. | |||
Super only hits a few times. | |||
==Advanced Strategy== | ==Advanced Strategy== | ||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] |
Revision as of 22:31, 7 January 2016
Introduction
Information
FGT: 160
WEP: 110
SPD: 130
POW: 140
ARM: 120
RFN: Shenlong Gundam HEI: 16.4
WEI: 7.4
MAT: Gundanium
RN: XXXG-01S
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
IGP: [WUFEI] Wufei Chang
Basics
Move List
Specials:
Dragon Fang (14-29)-Down, DF, forward + Attack;
Ground or air
Shen-Long reaches out with its dragon fang. Light version hits twice, heavy hits twice, then throws the opponent over Shen-Long's shoulder. Air version moves Shen-Long backwards.
Glaive Thrust (11-22)-DP + Attack;
Ground or air
Shen-Long twirls its beam glaive, then performs a repeating strike. Light version hits three times, heavy hits six times. Air version lacks the twirl at the start.
Super:
Dragon Fang Fire (25)-Down, DF, forward, down, DF, forward + Attack;
Ground or air
Shen-Long fires a blast from its flamethrower. Hits the bottom half of the screen and pushes the opponent upwards. Does six hits.
Move Analysis
Strategy
Combos
Combos:
ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10)
Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k
Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp
Dragon Dark Bite: wpx4, wW, QCT+sp
Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp
Slam: wpx3, wW, sp
Triple Thrust: wW, cwW, sW
Combos
GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0)
GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0)
GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0)
GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0)
GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40)
GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10)
GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10)
GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10)
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209
Basic Strategy
The Good All moves can be done in air. Long reaching beam glaive makes chain combos easier to perform. All weapons have at least two hits. The best special known. Fast.
- Can counter everything and anything.
- Lighting fast.
- Very effective attacks.
- Some good combos (i.e. easy, but damaging).
- Great reach.
The Bad:
- Specials aren't all that great.
- Damage is average at best.
- Lowest defense in the game.
- Most good combos require proximity.
Strength comes from combos. Little Strength otherwise. Defense is a bit mediocre if anything. Weak Super It only has a few moves. Super only hits a few times.