Gundam Shen-Long (GWED): Difference between revisions

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==Basic Strategy==
==Basic Strategy==
The Good


All moves can be done in air.
Long reaching beam glaive makes chain combos easier to perform.


The Bad
It only has a few moves.
Super only hits a few times.


The Good
The Good
All moves can be done in air.
Long reaching beam glaive makes chain combos easier to perform.
All weapons have at least two hits.
All weapons have at least two hits.
The best special known.
The best special known.
Fast.
Fast.
The Bad
Strength comes from combos.  Little Strength otherwise.
Defense is a bit mediocre if anything.
Weak Super
The Good:
*Can counter everything and anything.
*Can counter everything and anything.
*Lighting fast.
*Lighting fast.
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*Lowest defense in the game.
*Lowest defense in the game.
*Most good combos require proximity.
*Most good combos require proximity.
Strength comes from combos.  Little Strength otherwise.
Defense is a bit mediocre if anything.
Weak Super
It only has a few moves.
Super only hits a few times.
==Advanced Strategy==
==Advanced Strategy==
[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Revision as of 22:31, 7 January 2016

Introduction

Information

FGT: 160

WEP: 110

SPD: 130

POW: 140

ARM: 120

RFN: Shenlong Gundam HEI: 16.4

WEI: 7.4

MAT: Gundanium

RN: XXXG-01S

AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1

IGP: [WUFEI] Wufei Chang

Basics

Move List

Specials:

Dragon Fang (14-29)-Down, DF, forward + Attack;

Ground or air

Shen-Long reaches out with its dragon fang. Light version hits twice, heavy hits twice, then throws the opponent over Shen-Long's shoulder. Air version moves Shen-Long backwards.

Glaive Thrust (11-22)-DP + Attack;

Ground or air

Shen-Long twirls its beam glaive, then performs a repeating strike. Light version hits three times, heavy hits six times. Air version lacks the twirl at the start.

Super:

Dragon Fang Fire (25)-Down, DF, forward, down, DF, forward + Attack;

Ground or air

Shen-Long fires a blast from its flamethrower. Hits the bottom half of the screen and pushes the opponent upwards. Does six hits.

Move Analysis

Strategy

Combos

Combos: ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10)
Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k
Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp
Dragon Dark Bite: wpx4, wW, QCT+sp
Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp
Slam: wpx3, wW, sp
Triple Thrust: wW, cwW, sW

Combos

GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0)
GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0)
GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0)
GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0)
GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40)
GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10)
GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10)
GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10)
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209

Basic Strategy

The Good All moves can be done in air. Long reaching beam glaive makes chain combos easier to perform. All weapons have at least two hits. The best special known. Fast.

  • Can counter everything and anything.
  • Lighting fast.
  • Very effective attacks.
  • Some good combos (i.e. easy, but damaging).
  • Great reach.

The Bad:

  • Specials aren't all that great.
  • Damage is average at best.
  • Lowest defense in the game.
  • Most good combos require proximity.

Strength comes from combos. Little Strength otherwise. Defense is a bit mediocre if anything. Weak Super It only has a few moves. Super only hits a few times.

Advanced Strategy