Gundam Shen-Long (GWED): Difference between revisions

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=Introduction=
=Introduction=
=Information=
=Information=
FGT: 160
WEP: 110
SPD: 130
POW: 140
ARM: 120
RFN: Shenlong Gundam
HEI: 16.4
WEI: 7.4
MAT: Gundanium
RN: XXXG-01S
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
IGP: [WUFEI] Wufei Chang
=Basics=
=Basics=
=Move List=
=Move List=

Revision as of 22:25, 7 January 2016

Introduction

Information

FGT: 160

WEP: 110

SPD: 130

POW: 140

ARM: 120

RFN: Shenlong Gundam HEI: 16.4

WEI: 7.4

MAT: Gundanium

RN: XXXG-01S

AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1

IGP: [WUFEI] Wufei Chang

Basics

Move List

Special

QCF+k (2,3) KDH: last, last 2(J) Shenlong attacks by streching its claw. Strong versions throw oppenent backwards. Air versions cause Shenlong to move backward.

FDD+k (3,6) KDH: none Shenlong attacks with beam glaive. Air versions do not have the spinning motion before attacking. Strong versions cause Shenlong to move forward during first two strikes.


Super

Dragon Hang Fire? QCFx2+k (10) KDH: none Shenlong's claw shoots flames horizontally across the screen. Unlike Dragon Gundam's attack, it has much longer range.

Move Analysis

Strategy

Combos

Combos: ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10) Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp Dragon Dark Bite: wpx4, wW, QCT+sp Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp Slam: wpx3, wW, sp Triple Thrust: wW, cwW, sW

Combos

GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0) GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0) GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0) GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0) GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40) GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10) GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10) GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10) SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209

Basic Strategy

The Good

All moves can be done in air. Long reaching beam glaive makes chain combos easier to perform.

The Bad

It only has a few moves. Super only hits a few times.

The Good All weapons have at least two hits. The best special known. Fast.

The Bad Strength comes from combos. Little Strength otherwise. Defense is a bit mediocre if anything. Weak Super

The Good:

  • Can counter everything and anything.
  • Lighting fast.
  • Very effective attacks.
  • Some good combos (i.e. easy, but damaging).
  • Great reach.

The Bad:

  • Specials aren't all that great.
  • Damage is average at best.
  • Lowest defense in the game.
  • Most good combos require proximity.

Advanced Strategy