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=Basics= | =Basics= | ||
=Move List= | =Move List= | ||
Specials: | |||
Shield Crash (14-24)-DP + Attack; Ground or air | |||
Mercurius flies forward with its crash shield on its chest. Heavy | |||
version does four hits, light does one. | |||
Defensor Shield (0)-Down, DB, back + Attack; Ground only | |||
Mercurius activates its planet defensor shield. While active, the | |||
shield make Mercurius immune to all attacks except for throws. Both | |||
versions cost no energy initally, but the shield drains energy | |||
constantly. | |||
Defensor Attack (7 per defensor)-Down, DF, forward + Attack; Ground | |||
only | |||
Mercurius throws the planet defensors at the enemy. This can only | |||
be used if Mercurius has its shield active (the previous move). Light | |||
throws the defensors in the primary directions; heavy version homes | |||
in on the enemy. | |||
Super: | |||
Defensor Thunder (30)-Down, DF, forward, down, DF, forward + Attack; | |||
Ground only | |||
Mercurius floats upwards and discharges electricity from the planet | |||
defensors. Does eight hits and carries the enemy upwards. | |||
=Move Analysis= | =Move Analysis= | ||
=Strategy= | =Strategy= | ||
==Combos== | ==Combos== | ||
Combos: | |||
ENC KD: cwp x3, csp | |||
ENC Combo: cwp x3, SsW | |||
Rising Combo: ENC, TDD+wk, AsW (4+1+1=6) | |||
Combos | |||
GFDD+sk, AsP (4+1=5) (100/100) | |||
GFDD+Wk, AQCFx2+k (2+9=11) (200/170) | |||
GFDD+sk, AQCFx2+k (2+13=15) (300/270) | |||
SWV, SsV, GQCFx2+k (3+5+8=16) (208/208) | |||
SWV, SsV, GQCF+sk, GQCFx2+k (3+5+3+6=17) (308/263) | |||
==Basic Strategy== | ==Basic Strategy== | ||
==Advanced Strategy== | ==Advanced Strategy== | ||
The Good | |||
Multi-hit strong projectiles, which beats Epyon's super. | |||
Regular weapon attacks travel across the screen. | |||
The Bad | |||
Not that useful against close range opponents. | |||
The Good: | |||
*Good mobility. | |||
*Great reach. | |||
*It can dish out some devastating combos. | |||
*One of the best specials around. | |||
*Great when it comes to countering. | |||
*Strong throw regains power. :) | |||
The Bad: | |||
*Fires less vulcans than everyone else. | |||
*Throw does less damage than everyone else. | |||
*Doesn't combo very effectively away from the corner. | |||
*Damage isn't as overwhelming as you think. | |||
*Inflexible, it doesn't recover from mistakes very well. | |||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] |
Revision as of 19:07, 7 January 2016
Introduction
Information
Basics
Move List
Specials:
Shield Crash (14-24)-DP + Attack; Ground or air Mercurius flies forward with its crash shield on its chest. Heavy version does four hits, light does one.
Defensor Shield (0)-Down, DB, back + Attack; Ground only Mercurius activates its planet defensor shield. While active, the shield make Mercurius immune to all attacks except for throws. Both versions cost no energy initally, but the shield drains energy constantly.
Defensor Attack (7 per defensor)-Down, DF, forward + Attack; Ground only Mercurius throws the planet defensors at the enemy. This can only be used if Mercurius has its shield active (the previous move). Light throws the defensors in the primary directions; heavy version homes in on the enemy.
Super: Defensor Thunder (30)-Down, DF, forward, down, DF, forward + Attack; Ground only Mercurius floats upwards and discharges electricity from the planet defensors. Does eight hits and carries the enemy upwards.
Move Analysis
Strategy
Combos
Combos: ENC KD: cwp x3, csp ENC Combo: cwp x3, SsW Rising Combo: ENC, TDD+wk, AsW (4+1+1=6)
Combos
GFDD+sk, AsP (4+1=5) (100/100) GFDD+Wk, AQCFx2+k (2+9=11) (200/170) GFDD+sk, AQCFx2+k (2+13=15) (300/270) SWV, SsV, GQCFx2+k (3+5+8=16) (208/208) SWV, SsV, GQCF+sk, GQCFx2+k (3+5+3+6=17) (308/263)
Basic Strategy
Advanced Strategy
The Good
Multi-hit strong projectiles, which beats Epyon's super. Regular weapon attacks travel across the screen.
The Bad
Not that useful against close range opponents.
The Good:
- Good mobility.
- Great reach.
- It can dish out some devastating combos.
- One of the best specials around.
- Great when it comes to countering.
- Strong throw regains power. :)
The Bad:
- Fires less vulcans than everyone else.
- Throw does less damage than everyone else.
- Doesn't combo very effectively away from the corner.
- Damage isn't as overwhelming as you think.
- Inflexible, it doesn't recover from mistakes very well.