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= Introduction = | = Introduction = | ||
Ground Combo Chain: None<br> | |||
Jumping Combo Chain: None<br> | |||
Super Jumping Chain: Hunter<br> | |||
Aerial Rave Launcher: Crouching HP<br> | |||
Aerial Rave Finisher: HP, HK<br> | |||
Knockdown Attack: Crouching HK<br> | |||
Ground Throws: b / f + MP / HP / MK / HK<br> | |||
Aerial Throws: any direction but d / u + MP / HP<br> | |||
Variable Assist: MP Gadou Ken <br> | |||
Variable Counter: HK Dankuu Kyaku <br> | |||
Variable Combination: Shinkuu Gadou Ken <br> | |||
== Normal Moves == | == Normal Moves == | ||
Jump Chouhatsu In air, press Chouhatsu<br> | |||
Shagami Chouhatsu Crouch, press Chouhatsu<br> | |||
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== Special Moves == | == Special Moves == | ||
Gadou Ken qcf + P | Gadou Ken qcf + P<br> | ||
Kouryuu Ken f,d,df + P<br> | |||
Dankuu Kyaku qcb + K<br> | |||
Premium Sign qcf + K<br> | |||
Zenten Chouhatsu qcf + Chouhatsu<br> | |||
Kouten Chouhatsu qcb + Chouhatsu<br> | |||
== Super Moves == | == Super Moves == | ||
Shinkuu Gadou Ken qcf + PP<br> | |||
Kouryuu Rekka qcf + KK<br> | |||
Hisshou Burai Ken qcb + KK<br> | |||
Chouhatsu Densetsu qcf,qcf + Chouhatsu<br> | |||
Otoko Michi HP,LK,b,LP,LP (at Level 3)<br> | |||
= The Basics = | = The Basics = | ||
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*BASIC COMBOS* | *BASIC COMBOS* | ||
1. J.Roundhouse, C.Short XX Fierce Gadouken | 1. J.Roundhouse, C.Short XX Fierce Gadouken<br> | ||
2. J.Strong, S.Forward (2 hits) XX Roundhouse Dankuukyaku | 2. J.Strong, S.Forward (2 hits) XX Roundhouse Dankuukyaku<br> | ||
3. J.Forward, S.Strong XX Fierce Koryuken | 3. J.Forward, S.Strong XX Fierce Koryuken<br> | ||
4. J.Roundhouse (DEEP!), Shinkuu-Gadouken | 4. J.Roundhouse (DEEP!), Shinkuu-Gadouken<br> | ||
5. J.Roundhouse (DEEP!), Team SC :) | 5. J.Roundhouse (DEEP!), Team SC :)<br> | ||
6. D.C.Forward XX Hisshu-BuraiKen | 6. D.C.Forward XX Hisshu-BuraiKen<br> | ||
7. C.Fierce XX Fierce Koryuken | 7. C.Fierce XX Fierce Koryuken<br> | ||
8. S.Jab XX Jab Koryuken | 8. S.Jab XX Jab Koryuken<br> | ||
*INTERMEDIATE COMBOS* | *INTERMEDIATE COMBOS* | ||
9. C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS) | 9. C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)<br> | ||
10. J.Forward, C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong, Strong Throw | 10. J.Forward, C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong, Strong Throw<br> | ||
11. C.Roundhouse XX Koryurekka | 11. C.Roundhouse XX Koryurekka<br> | ||
12. (corner) Forward Throw, Air Throw | 12. (corner) Forward Throw, Air Throw<br> | ||
13. (corner), Forward Throw, Koryurekka | 13. (corner), Forward Throw, Koryurekka<br> | ||
14. J.Roundhouse, C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward, | 14. J.Roundhouse, C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward, | ||
SJ.Fierce (FS) -> SJ.Roundhouse | SJ.Fierce (FS) -> SJ.Roundhouse<br> | ||
15. (corner) D.C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw, | 15. (corner) D.C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw, | ||
Hisshu-BuraiKen | Hisshu-BuraiKen<br> | ||
16. J.Forward, C.Forward XX Shinkuu-Gadouken or Team SC :) | 16. J.Forward, C.Forward XX Shinkuu-Gadouken or Team SC :)<br> | ||
17. J.Fierce, D.CC.Fierce XX Koryurekka | 17. J.Fierce, D.CC.Fierce XX Koryurekka<br> | ||
18. D.S.S.Strong XX Koryurekka | 18. D.S.S.Strong XX Koryurekka<br> | ||
19. J.Forward, S.Forward (2 hits) XX Hisshu-BuraiKen | 19. J.Forward, S.Forward (2 hits) XX Hisshu-BuraiKen<br> | ||
20. (corner) J.Forward, S.Forward (2 hits) XX Hisshu-BuraiKen, C.Forward | 20. (corner) J.Forward, S.Forward (2 hits) XX Hisshu-BuraiKen, C.Forward | ||
(OTG) XX Hisshu-BuraiKen | (OTG) XX Hisshu-BuraiKen<br> | ||
21. S.Fierce XX Koryurekka | 21. S.Fierce XX Koryurekka<br> | ||
22. D.S.Strong XX Shinkuu-Gadouken | 22. D.S.Strong XX Shinkuu-Gadouken<br> | ||
= Match-ups = | = Match-ups = |
Revision as of 12:20, 5 January 2016
Introduction
Ground Combo Chain: None
Jumping Combo Chain: None
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP
Aerial Rave Finisher: HP, HK
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MP / HP
Variable Assist: MP Gadou Ken
Variable Counter: HK Dankuu Kyaku
Variable Combination: Shinkuu Gadou Ken
Normal Moves
Jump Chouhatsu In air, press Chouhatsu
Shagami Chouhatsu Crouch, press Chouhatsu
Special Moves
Gadou Ken qcf + P
Kouryuu Ken f,d,df + P
Dankuu Kyaku qcb + K
Premium Sign qcf + K
Zenten Chouhatsu qcf + Chouhatsu
Kouten Chouhatsu qcb + Chouhatsu
Super Moves
Shinkuu Gadou Ken qcf + PP
Kouryuu Rekka qcf + KK
Hisshou Burai Ken qcb + KK
Chouhatsu Densetsu qcf,qcf + Chouhatsu
Otoko Michi HP,LK,b,LP,LP (at Level 3)
The Basics
Advanced Strategy
Combos/Infinites
- BASIC COMBOS*
1. J.Roundhouse, C.Short XX Fierce Gadouken
2. J.Strong, S.Forward (2 hits) XX Roundhouse Dankuukyaku
3. J.Forward, S.Strong XX Fierce Koryuken
4. J.Roundhouse (DEEP!), Shinkuu-Gadouken
5. J.Roundhouse (DEEP!), Team SC :)
6. D.C.Forward XX Hisshu-BuraiKen
7. C.Fierce XX Fierce Koryuken
8. S.Jab XX Jab Koryuken
- INTERMEDIATE COMBOS*
9. C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)
10. J.Forward, C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong, Strong Throw
11. C.Roundhouse XX Koryurekka
12. (corner) Forward Throw, Air Throw
13. (corner), Forward Throw, Koryurekka
14. J.Roundhouse, C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward,
SJ.Fierce (FS) -> SJ.Roundhouse
15. (corner) D.C.Fierce, SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw,
Hisshu-BuraiKen
16. J.Forward, C.Forward XX Shinkuu-Gadouken or Team SC :)
17. J.Fierce, D.CC.Fierce XX Koryurekka
18. D.S.S.Strong XX Koryurekka
19. J.Forward, S.Forward (2 hits) XX Hisshu-BuraiKen
20. (corner) J.Forward, S.Forward (2 hits) XX Hisshu-BuraiKen, C.Forward
(OTG) XX Hisshu-BuraiKen
21. S.Fierce XX Koryurekka
22. D.S.Strong XX Shinkuu-Gadouken