Marvel Super Heroes vs Street Fighter/Shuma Gorath: Difference between revisions

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= Introduction =
= Introduction =
 
Ground Combo Chain:    Punch to Kick<br>
 
Jumping Combo Chain:  Punch to Kick<br>
 
Super Jumping Chain:  Hunter<br>
 
Aerial Rave Launcher:  Standing MK<br>
 
Aerial Rave Finisher:  HP, HK, Upward Stare, Sekika<br>
Ground Combo Chain:    Punch to Kick
Flying Attack:        Standing / Crouching HP, Standing HK<br>
Jumping Combo Chain:  Punch to Kick
Knockdown Attack:      Crouching MK / HK<br>
Super Jumping Chain:  Hunter
Ground Throws:        b / f + MP / HP / MK / HK<br>
Aerial Rave Launcher:  Standing MK
Aerial Throws:        any direction but d / u + MP / HP / MK / HK<br>
Aerial Rave Finisher:  HP, HK, Upward Stare, Sekika
Variable Assist:      LK Mystic Smash<br>
Flying Attack:        Standing / Crouching HP, Standing HK
Variable Counter:      MK Mystic Smash<br>
Knockdown Attack:      Crouching MK / HK
Variable Combination:  Hyper Mystic Smash<br>
Ground Throws:        b / f + MP / HP / MK / HK
Aerial Throws:        any direction but d / u + MP / HP / MK / HK
Variable Assist:      LK Mystic Smash
Variable Counter:      MK Mystic Smash
Variable Combination:  Hyper Mystic Smash
== Normal Moves ==
== Normal Moves ==


 
Sekika                          In air, d + MK<br>
Sekika                          In air, d + MK
(upward stare)                  In air, u + HP<br>
(upward stare)                  In air, u + HP


== Special Moves ==
== Special Moves ==


Mystic Stare                    Charge b,f + P
Mystic Stare                    Charge b,f + P<br>
Mystic Smash                    Charge b,f + K  (air)
Mystic Smash                    Charge b,f + K  (air)<br>
Devitalization                  hcb + K
Devitalization                  hcb + K<br>


== Super Moves ==
== Super Moves ==
Chaos Dimension                  qcf + PP  (at Level 3)
Chaos Dimension                  qcf + PP  (at Level 3)<br>
Chaos Split                      qcf + KK
Chaos Split                      qcf + KK<br>


= The Basics =
= The Basics =
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*BASIC COMBOS*
*BASIC COMBOS*


1.  J.Roundhouse, C.Jab -> C.Roundhouse
1.  J.Roundhouse, C.Jab -> C.Roundhouse<br>
2.  J.Roundhouse, S.Short XX Roundhouse Devitalization
2.  J.Roundhouse, S.Short XX Roundhouse Devitalization<br>
3.  J.Strong, C.Strong -> C.Forward XX Fierce Mystic Stare
3.  J.Strong, C.Strong -> C.Forward XX Fierce Mystic Stare<br>
4.  S.Roundhouse (3-4 hits) XX Mystic Stare
4.  S.Roundhouse (3-4 hits) XX Mystic Stare<br>


*INTERMEDIATE COMBOS*
*INTERMEDIATE COMBOS*


5.  D.S.Strong -> S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->
5.  D.S.Strong -> S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->
     SJ.U+Fierce (FS)
     SJ.U+Fierce (FS)<br>
6.  S.Roundhouse (2-3 hits) XX Mystic Stare
6.  S.Roundhouse (2-3 hits) XX Mystic Stare<br>
7.  J.Strong -> J.Roundhouse XX Roundhouse Mystic Smash
7.  J.Strong -> J.Roundhouse XX Roundhouse Mystic Smash<br>
8. (vs jumping opponents) SJ.Jab -> SJ.Short -> SJ.Strong XX Forward
8. (vs jumping opponents) SJ.Jab -> SJ.Short -> SJ.Strong XX Forward Mystic Smash<br>
Mystic Smash
9.  D.S.Strong -> S.Forward XX Chaos Dimension activation, jump and Grab<br>
9.  D.S.Strong -> S.Forward XX Chaos Dimension activation, jump and Grab
10. J.Strong -> J.Forward, S.Jab -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward, Forward Air Throw<br>
10. J.Strong -> J.Forward, S.Jab -> S.Forward -> SJ.Jab -> SJ.Short ->
11. Mystic Stare, Eyeballs Explode -> D.S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward, Forward Air Throw<br>
    SJ.Strong -> SJ.Forward, Forward Air Throw
12. Mystic Stare, Eyeballs Explode -> Mystic Smash<br>
11. Mystic Stare, Eyeballs Explode -> D.S.Forward -> SJ.Jab -> SJ.Short ->
13. Mystic Stare, Eyeballs Explode -> S.Roundhouse<br>
    SJ.Strong -> SJ.Forward, Forward Air Throw
14. Mystic Stare, Eyeballs Explode -> Team Super :)<br>
12. Mystic Stare, Eyeballs Explode -> Mystic Smash
15. (corner) DS.Strong -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Roundhouse<br>
13. Mystic Stare, Eyeballs Explode -> S.Roundhouse
16. J.Strong -> J.Forward, S.Strong XX Team Super<br>
14. Mystic Stare, Eyeballs Explode -> Team Super :)
15. (corner) DS.Strong -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong ->
    SJ.Forward -> SJ.U+Fierce (FS), SJ.Roundhouse
16. J.Strong -> J.Forward, S.Strong XX Team Super


*ADVANCED COMBOS*
*ADVANCED COMBOS*


17. (corner) J.Strong -> J.Short, D.S.Jab -> S.Forward -> SJ.Short ->
17. (corner) J.Strong -> J.Short, D.S.Jab -> S.Forward -> SJ.Short ->
     SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Strong -> SJ.DN.Forward
     SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Strong -> SJ.DN.Forward<br>
18. (corner) J.Strong -> J.Short, S.Jab -> S.Forward -> SJ.Jab, SJ.Short ->
18. (corner) J.Strong -> J.Short, S.Jab -> S.Forward -> SJ.Jab, SJ.Short ->
     SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), Forward Air Throw, SJ.Strong
     SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), Forward Air Throw, SJ.Strong
     -> SJ.Roundhouse
     -> SJ.Roundhouse<br>
19. (corner) J.Forward, S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->
19. (corner) J.Forward, S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->
     SJ.U+Fierce (FS), SJ.U+Fierce, C.Jab (OTG) -> C.Roundhouse
     SJ.U+Fierce (FS), SJ.U+Fierce, C.Jab (OTG) -> C.Roundhouse<br>


= Match-ups =
= Match-ups =

Revision as of 12:13, 5 January 2016

Introduction

Ground Combo Chain: Punch to Kick
Jumping Combo Chain: Punch to Kick
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MK
Aerial Rave Finisher: HP, HK, Upward Stare, Sekika
Flying Attack: Standing / Crouching HP, Standing HK
Knockdown Attack: Crouching MK / HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MP / HP / MK / HK
Variable Assist: LK Mystic Smash
Variable Counter: MK Mystic Smash
Variable Combination: Hyper Mystic Smash

Normal Moves

Sekika In air, d + MK
(upward stare) In air, u + HP

Special Moves

Mystic Stare Charge b,f + P
Mystic Smash Charge b,f + K (air)
Devitalization hcb + K

Super Moves

Chaos Dimension qcf + PP (at Level 3)
Chaos Split qcf + KK

The Basics

Advanced Strategy

Combos/Infinites

  • BASIC COMBOS*

1. J.Roundhouse, C.Jab -> C.Roundhouse
2. J.Roundhouse, S.Short XX Roundhouse Devitalization
3. J.Strong, C.Strong -> C.Forward XX Fierce Mystic Stare
4. S.Roundhouse (3-4 hits) XX Mystic Stare

  • INTERMEDIATE COMBOS*

5. D.S.Strong -> S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->

   SJ.U+Fierce (FS)

6. S.Roundhouse (2-3 hits) XX Mystic Stare
7. J.Strong -> J.Roundhouse XX Roundhouse Mystic Smash
8. (vs jumping opponents) SJ.Jab -> SJ.Short -> SJ.Strong XX Forward Mystic Smash
9. D.S.Strong -> S.Forward XX Chaos Dimension activation, jump and Grab
10. J.Strong -> J.Forward, S.Jab -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward, Forward Air Throw
11. Mystic Stare, Eyeballs Explode -> D.S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward, Forward Air Throw
12. Mystic Stare, Eyeballs Explode -> Mystic Smash
13. Mystic Stare, Eyeballs Explode -> S.Roundhouse
14. Mystic Stare, Eyeballs Explode -> Team Super :)
15. (corner) DS.Strong -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Roundhouse
16. J.Strong -> J.Forward, S.Strong XX Team Super

  • ADVANCED COMBOS*

17. (corner) J.Strong -> J.Short, D.S.Jab -> S.Forward -> SJ.Short ->

   SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Strong -> SJ.DN.Forward

18. (corner) J.Strong -> J.Short, S.Jab -> S.Forward -> SJ.Jab, SJ.Short ->

   SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), Forward Air Throw, SJ.Strong
   -> SJ.Roundhouse

19. (corner) J.Forward, S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->

   SJ.U+Fierce (FS), SJ.U+Fierce, C.Jab (OTG) -> C.Roundhouse

Match-ups