Marvel Super Heroes vs Street Fighter/M. Bison: Difference between revisions

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== Normal Moves ==
== Normal Moves ==


Ground Combo Chain:    Weak to Any<br>
Ground Combo Chain:    Weak to Any<br>
Jumping Combo Chain:  Weak to Strong<br>
Jumping Combo Chain:  Weak to Strong<br>
Super Jumping Chain:  Weak to Strong<br>
Super Jumping Chain:  Weak to Strong<br>
Aerial Rave Launcher:  Standing HP<br>
Aerial Rave Launcher:  Standing HP<br>
Aerial Rave Finisher:  HP, HK, Psycho Crusher<br>
Aerial Rave Finisher:  HP, HK, Psycho Crusher<br>
Knockdown Attack:      Crouching HK<br>
Knockdown Attack:      Crouching HK<br>
Ground Throws:        b / f + MP / HP<br>
Ground Throws:        b / f + MP / HP<br>
Aerial Throws:        any direction but d / u + MP / HP<br>
Aerial Throws:        any direction but d / u + MP / HP<br>
Variable Assist:      MP Psycho Shot<br>
Variable Assist:      MP Psycho Shot<br>
Variable Counter:      HK Double Knee Press<br>
Variable Counter:      HK Double Knee Press<br>
Variable Combination:  Knee Press Nightmare<br>
Variable Combination:  Knee Press Nightmare<br>


== Special Moves ==
== Special Moves ==

Revision as of 11:46, 5 January 2016

Introduction

Normal Moves

Ground Combo Chain: Weak to Any
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Weak to Strong
Aerial Rave Launcher: Standing HP
Aerial Rave Finisher: HP, HK, Psycho Crusher
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP
Aerial Throws: any direction but d / u + MP / HP
Variable Assist: MP Psycho Shot
Variable Counter: HK Double Knee Press
Variable Combination: Knee Press Nightmare

Special Moves

Psycho Shot hcf + P
Psycho Field hcb + P
Double Knee Press hcf + K (air)
Head Press Charge d,u + K (air)
Somersault Skull Diver (b / f) + P after Head Press (air)
Somersault Skull Diver Charge d,u + P,P (or hold P) (air)
Vega Warp f,d,df + P / K (air)
Hikou qcb + KK, then move in any dir. (air)


Super Moves

Psycho Crusher qcf + PP (air)
Knee Press Nightmare qcf + KK

The Basics

Advanced Strategy

Combos/Infinites

  • BASIC COMBOS*

1. D.C.Short -> C.Roundhouse
2. J.Roundhouse, C.Roundhouse
3. S.Forward XX Forward Scissor Kick
4. D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick
5. Psycho Grenade, C.Roundhouse

  • INTERMEDIATE COMBOS*

6. D.S.Jab -> S.Fierce -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)
7. J.Short -> J.Roundhouse, S.Fierce -> SJ.Jab -> SJ.Forward XX Forward

   Scissor Kick

8. S.Fierce -> SJ.Jab -> SJ.Strong XX Psycho Crusher
9. Psycho Grenade, D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse

   Scissor Kick

10. Psycho Grenade, Psycho Crusher
11. Psycho Grenade, Scissor Kick Nightmare
12. Psycho Grenade, D.S.Fierce -> SJ.Short -> SJ.Forward -> SJ.Roundhouse 13. J.Short -> J.Roundhouse, S.Roundhouse XX Psycho Chrusher
14. Fierce Psycho Grenade, J.Short -> J.Strong, D.C.Short -> S.Roundhouse

   XX Psycho Chrusher

Match-ups