Marvel Super Heroes vs Street Fighter/M. Bison: Difference between revisions

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== Combos/Infinites ==
== Combos/Infinites ==
*BASIC COMBOS*
1.  D.C.Short -> C.Roundhouse
2.  J.Roundhouse, C.Roundhouse
3.  S.Forward XX Forward Scissor Kick
4.  D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick
5.  Psycho Grenade, C.Roundhouse
*INTERMEDIATE COMBOS*
6.  D.S.Jab -> S.Fierce -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)
7.  J.Short -> J.Roundhouse, S.Fierce -> SJ.Jab -> SJ.Forward XX Forward
    Scissor Kick
8.  S.Fierce -> SJ.Jab -> SJ.Strong XX Psycho Crusher
9.  Psycho Grenade, D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse
    Scissor Kick
10. Psycho Grenade, Psycho Crusher
11. Psycho Grenade, Scissor Kick Nightmare
12. Psycho Grenade, D.S.Fierce -> SJ.Short -> SJ.Forward -> SJ.Roundhouse
13. J.Short -> J.Roundhouse, S.Roundhouse XX Psycho Chrusher
14. Fierce Psycho Grenade, J.Short -> J.Strong, D.C.Short -> S.Roundhouse
    XX Psycho Chrusher


= Match-ups =
= Match-ups =

Revision as of 03:39, 5 January 2016

Introduction

Normal Moves

Ground Combo Chain:    Weak to Any
Jumping Combo Chain:   Weak to Strong
Super Jumping Chain:   Weak to Strong
Aerial Rave Launcher:  Standing HP
Aerial Rave Finisher:  HP, HK, Psycho Crusher
Knockdown Attack:      Crouching HK
Ground Throws:         b / f + MP / HP
Aerial Throws:         any direction but d / u + MP / HP
Variable Assist:       MP Psycho Shot
Variable Counter:      HK Double Knee Press
Variable Combination:  Knee Press Nightmare

Special Moves

Psycho Shot hcf + P

Psycho Field                     hcb + P
Double Knee Press                hcf + K  (air)
Head Press                       Charge d,u + K  (air)
Somersault Skull Diver           (b / f) + P after Head Press  (air)
Somersault Skull Diver           Charge d,u + P,P  (or hold P)  (air)
Vega Warp                        f,d,df + P / K  (air)
Hikou                            qcb + KK, then move in any dir.  (air)


Super Moves

Psycho Crusher                   qcf + PP  (air)
Knee Press Nightmare             qcf + KK

The Basics

Advanced Strategy

Combos/Infinites

  • BASIC COMBOS*

1. D.C.Short -> C.Roundhouse 2. J.Roundhouse, C.Roundhouse 3. S.Forward XX Forward Scissor Kick 4. D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick 5. Psycho Grenade, C.Roundhouse

  • INTERMEDIATE COMBOS*

6. D.S.Jab -> S.Fierce -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS) 7. J.Short -> J.Roundhouse, S.Fierce -> SJ.Jab -> SJ.Forward XX Forward

   Scissor Kick

8. S.Fierce -> SJ.Jab -> SJ.Strong XX Psycho Crusher 9. Psycho Grenade, D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse

   Scissor Kick

10. Psycho Grenade, Psycho Crusher 11. Psycho Grenade, Scissor Kick Nightmare 12. Psycho Grenade, D.S.Fierce -> SJ.Short -> SJ.Forward -> SJ.Roundhouse 13. J.Short -> J.Roundhouse, S.Roundhouse XX Psycho Chrusher 14. Fierce Psycho Grenade, J.Short -> J.Strong, D.C.Short -> S.Roundhouse

   XX Psycho Chrusher

Match-ups