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== Combos/Infinites == | == Combos/Infinites == | ||
*BASIC COMBOS* | |||
1. D.C.Short -> C.Roundhouse | |||
2. J.Roundhouse, C.Roundhouse | |||
3. S.Forward XX Forward Scissor Kick | |||
4. D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick | |||
5. Psycho Grenade, C.Roundhouse | |||
*INTERMEDIATE COMBOS* | |||
6. D.S.Jab -> S.Fierce -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS) | |||
7. J.Short -> J.Roundhouse, S.Fierce -> SJ.Jab -> SJ.Forward XX Forward | |||
Scissor Kick | |||
8. S.Fierce -> SJ.Jab -> SJ.Strong XX Psycho Crusher | |||
9. Psycho Grenade, D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse | |||
Scissor Kick | |||
10. Psycho Grenade, Psycho Crusher | |||
11. Psycho Grenade, Scissor Kick Nightmare | |||
12. Psycho Grenade, D.S.Fierce -> SJ.Short -> SJ.Forward -> SJ.Roundhouse | |||
13. J.Short -> J.Roundhouse, S.Roundhouse XX Psycho Chrusher | |||
14. Fierce Psycho Grenade, J.Short -> J.Strong, D.C.Short -> S.Roundhouse | |||
XX Psycho Chrusher | |||
= Match-ups = | = Match-ups = |
Revision as of 03:39, 5 January 2016
Introduction
Normal Moves
Ground Combo Chain: Weak to Any Jumping Combo Chain: Weak to Strong Super Jumping Chain: Weak to Strong Aerial Rave Launcher: Standing HP Aerial Rave Finisher: HP, HK, Psycho Crusher Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP Aerial Throws: any direction but d / u + MP / HP Variable Assist: MP Psycho Shot Variable Counter: HK Double Knee Press Variable Combination: Knee Press Nightmare
Special Moves
Psycho Shot hcf + P
Psycho Field hcb + P Double Knee Press hcf + K (air) Head Press Charge d,u + K (air) Somersault Skull Diver (b / f) + P after Head Press (air) Somersault Skull Diver Charge d,u + P,P (or hold P) (air) Vega Warp f,d,df + P / K (air) Hikou qcb + KK, then move in any dir. (air)
Super Moves
Psycho Crusher qcf + PP (air) Knee Press Nightmare qcf + KK
The Basics
Advanced Strategy
Combos/Infinites
- BASIC COMBOS*
1. D.C.Short -> C.Roundhouse 2. J.Roundhouse, C.Roundhouse 3. S.Forward XX Forward Scissor Kick 4. D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse Scissor Kick 5. Psycho Grenade, C.Roundhouse
- INTERMEDIATE COMBOS*
6. D.S.Jab -> S.Fierce -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS) 7. J.Short -> J.Roundhouse, S.Fierce -> SJ.Jab -> SJ.Forward XX Forward
Scissor Kick
8. S.Fierce -> SJ.Jab -> SJ.Strong XX Psycho Crusher 9. Psycho Grenade, D.S.Short -> S.Roundhouse (2 hits) XX Roundhouse
Scissor Kick
10. Psycho Grenade, Psycho Crusher 11. Psycho Grenade, Scissor Kick Nightmare 12. Psycho Grenade, D.S.Fierce -> SJ.Short -> SJ.Forward -> SJ.Roundhouse 13. J.Short -> J.Roundhouse, S.Roundhouse XX Psycho Chrusher 14. Fierce Psycho Grenade, J.Short -> J.Strong, D.C.Short -> S.Roundhouse
XX Psycho Chrusher