Marvel vs Capcom/Venom: Difference between revisions

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= Combos =
= Combos =
COMBOS:<br>
Easy Combos:<br>
1) c. JP, c. RK, cancel JP Venom Fang(OTG)<br>
1) c. JP, c. RK, cancel JP Venom Fang(OTG)<br>
2) SP Throw, c. SP, c. FK, cancel Death Bite<br>
2) SP Throw, c. SP, c. FK, cancel Death Bite<br>
The SP Throw is not necessary but makes it easier to pull off.  A bit cheesy <br>
though.<br>
<br>
Intermediate Combos:<br>
1) j. RK, SP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher<br>
1) j. RK, SP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher<br>
2) j. FP, j. FK, dash, c. SP, c. RK, cancel Death Bite<br>
2) j. FP, j. FK, dash, c. SP, c. RK, cancel Death Bite<br>
<br>
3) j. FP, j. FK, SP, cancel SP Web Throw<br>
3) j. FP, j. FK, SP, cancel SP Web Throw<br>
You can combo the Web Throw after the launcher anytime as long as you launch <br>
1) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, sj. FP/RK, cancel FP Venom Fang, Web Throw<br>
them off the ground.<br>
<br>
Hard Combos:<br>
1) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, sj. FP/RK, cancel FP <br>
Venom Fang, Web Throw<br>
The added sj. FP or sj. RK is a bit hard to do but looks awesome!  Try and
get as many hits out of either one before canceling into the Venom Fang.  If
you end the air combo in the corner, try and grab them with the Web Throw as
they fall down.
 
2) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, SP Air Throw, Death Bite  
2) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, SP Air Throw, Death Bite  
(OTG)
(OTG)<br>
This only works if you are in the corner.  If you do the Death Bite JUST as
you land you can OTG them. Or alternatively, you could do a team super.


[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Revision as of 17:53, 4 January 2016

Mvc1venom.gif

Introduction

Basic Tips

Launchers:

SP

Magic Series:

Ground Magic Series: Punch to Kick

Jump Magic Series: Punch to Kick

Super Jump Magic Series: Hunter Series

AC Finisher:

FP, RK, Venom Fang

Move List

Special Moves

Venom Fang: QCF + P (also in air)

Venom's symbiote hops forward in a low arc as a big blob face. P strength varies upon the distance of the jump.

Venom Rush: QCF + K

Venom summons the symbiote to attack from far parts of the screen using his standing HK. K strength varies upon how far the symbiote attacks.

Web Throw: HCB + P

Venom throws out a web from his wrist and when it connects, he slams the opponent twice on the ground then swings them to the other side of the screen. P strength varies upon how up the web will shoot.


Hyper Combos

Venom Web: QCF + Px2

Venom jumps to the middle of the screen and shoots out a large web that cataches full-screen. Once it connects, Venom rushes down with a barrage of normals and ends it with a Venom Fang.

Death Bite: QCF + Kx2

Venom does an extended version of his Venom Rush which can land the opponent to the other side of the screen.

Combos

1) c. JP, c. RK, cancel JP Venom Fang(OTG)
2) SP Throw, c. SP, c. FK, cancel Death Bite
1) j. RK, SP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
2) j. FP, j. FK, dash, c. SP, c. RK, cancel Death Bite
3) j. FP, j. FK, SP, cancel SP Web Throw
1) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, sj. FP/RK, cancel FP Venom Fang, Web Throw
2) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, SP Air Throw, Death Bite (OTG)