Marvel Super Heroes vs Street Fighter/Shuma Gorath: Difference between revisions
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= Introduction = | = Introduction = | ||
Ground Combo Chain: Punch to Kick | |||
Jumping Combo Chain: Punch to Kick | |||
Super Jumping Chain: Hunter | |||
Aerial Rave Launcher: Standing MK | |||
Aerial Rave Finisher: HP, HK, Upward Stare, Sekika | |||
Flying Attack: Standing / Crouching HP, Standing HK | |||
Knockdown Attack: Crouching MK / HK | |||
Ground Throws: b / f + MP / HP / MK / HK | |||
Aerial Throws: any direction but d / u + MP / HP / MK / HK | |||
Variable Assist: LK Mystic Smash | |||
Variable Counter: MK Mystic Smash | |||
Variable Combination: Hyper Mystic Smash | |||
== Normal Moves == | == Normal Moves == | ||
Sekika In air, d + MK | |||
(upward stare) In air, u + HP | |||
== Special Moves == | == Special Moves == | ||
Mystic Stare Charge b,f + P | |||
Mystic Smash Charge b,f + K (air) | |||
Devitalization hcb + K | |||
== Super Moves == | == Super Moves == | ||
Chaos Dimension qcf + PP (at Level 3) | |||
Chaos Split qcf + KK | |||
= The Basics = | = The Basics = |
Revision as of 17:38, 4 January 2016
Introduction
Ground Combo Chain: Punch to Kick Jumping Combo Chain: Punch to Kick Super Jumping Chain: Hunter Aerial Rave Launcher: Standing MK Aerial Rave Finisher: HP, HK, Upward Stare, Sekika Flying Attack: Standing / Crouching HP, Standing HK Knockdown Attack: Crouching MK / HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MP / HP / MK / HK Variable Assist: LK Mystic Smash Variable Counter: MK Mystic Smash Variable Combination: Hyper Mystic Smash
Normal Moves
Sekika In air, d + MK (upward stare) In air, u + HP
Special Moves
Mystic Stare Charge b,f + P Mystic Smash Charge b,f + K (air) Devitalization hcb + K
Super Moves
Chaos Dimension qcf + PP (at Level 3) Chaos Split qcf + KK