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Launchers: | Launchers: | ||
SP (If opponent is hit out of air)<br> | |||
SP (If opponent is hit out of air) | c. FP<br> | ||
<br> | |||
c. FP | |||
Magic Series: | Magic Series: | ||
Ground Magic Series: Weakest to Strongest<br> | |||
Jump Magic Series: Weakest to Strongest<br> | |||
Super Jump Magic Series: Hunter Series<br><br> | |||
AC Finishers:<br> | |||
FP, RK, Shield Slash<br> | |||
AC Finishers: | |||
FP, RK, Shield Slash | |||
= Move List = | = Move List = | ||
Command Normals | ==Command Normals== | ||
Aerial Kick: U + HK (only in air) | Aerial Kick: U + HK (only in air) | ||
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Special Moves | ==Special Moves== | ||
Shield Slash: QCF + P (also in air) | Shield Slash: QCF + P (also in air) | ||
Captain America throws his shield forward with the | Captain America throws his shield forward with the shield going back to him whether it hits the opponent | ||
shield going back to him whether it hits the opponent | or not. LP version aims downwards, MP version aims straight and HP version aims upwards and those being applicable in the air. | ||
or not. LP version aims downwards, MP version aims | |||
straight and HP version aims upwards and those | |||
being applicable in the air. | |||
Stars & Stripes: F, D, DF + | Stars & Stripes: F, D, DF + P | ||
Captain America does a rising attack with his shield in | Captain America does a rising attack with his shield in front of his hands. | ||
front of his hands. | |||
Charging Star: QCF + K | Charging Star: QCF + K | ||
Captain America does a rushing attack which can slow | Captain America does a rushing attack which can slow him down if he tries go pass through certain attacks or projectiles. | ||
him down if he tries go pass through certain attacks or | |||
projectiles. | |||
Cartwheel: HCB + P | Cartwheel: HCB + P | ||
Captain America does a cartwheel does makes him | Captain America does a cartwheel does makes him invulnerable to most attacks for the timeframe of the animation. | ||
invulnerable to most attacks for the timeframe of the | |||
animation. | |||
Hyper Combos | ==Hyper Combos== | ||
Final Justice: QCF + Px2 | Final Justice: QCF + Px2 | ||
Captain America does a Charging Star which acts as a | Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above. | ||
command grab and when it connects, does a barrage | |||
of normals and ends it with a slam thrown from above. | |||
Hyper Stars & Stripes: F, D, DF + Px2 | Hyper Stars & Stripes: F, D, DF + Px2 | ||
Cptain America does an extended version of his Stars & | Cptain America does an extended version of his Stars & Stripes as he does two LP versions and ends it with an HP version. | ||
Stripes as he does two LP versions and ends it with an | |||
HP version. | |||
Hyper Charging Star: QCF + Kx2 | Hyper Charging Star: QCF + Kx2 | ||
Captain America does an extended version of his Charging | Captain America does an extended version of his Charging Star. | ||
Star. | |||
= Combos = | = Combos = | ||
1) JP, FP, cancel JP Shield Slash<br> | |||
2) SK, FP, cancel Charging Star<br> | |||
1) JP, FP, cancel JP Shield Slash | 3) c. SK,, FK, RK, cancel Charging Star<br> | ||
4) j. FP, c. SK, c. FK, c. RK, JP Shield Slash (OTG)<br> | |||
2) SK, FP, cancel Charging Star | 5) j. FP, c. SK, c. FK, cancel Hyper Stars & Stripes<br> | ||
6) j. FP, c. JP, c. SP, c. FP, sj. JP, sj. SK, sj. SP, sj, FK, AC Finisher<br> | |||
3) c. SK,, FK, RK, cancel Charging Star | 7) j. JP, j. SP, dash, c. SK, FK, FK, cancel Hyper Stars & Stripes<br> | ||
8) Cartwheel, c. SK, c. FK, cancel Hyper Stars & Stripes<br> | |||
9) Final Justice, c. SK, c. FK, cancel Hyper Stars & Stripes<br> | |||
10) SK, FK, RK, cancel Final Justice/Hyper Charging Star<br> | |||
11) j. JP, j. SP, dash, c. JP, c. SP, c. FP, sj. JP, sj. JP, sj. JP, double jump, sj. JP, sj. SK, sj. SP, sj. FK, sj. FP, sj. JP (OTG), c. SK, c. SP, c. FP<br> | |||
12) j. JP, j. SP, dash, JP, SP, FP, cancel Final Justice/Hyper Charging Star<br> | |||
jump, sj. JP, sj. SK, sj. SP, sj. FK, sj. FP, sj. JP (OTG), c. SK, c. SP, c. | |||
FP | |||
[[Category:Marvel vs Capcom]] | [[Category:Marvel vs Capcom]] |
Revision as of 20:15, 28 December 2015
Introduction
Basic Tips
Launchers:
SP (If opponent is hit out of air)
c. FP
Magic Series:
Ground Magic Series: Weakest to Strongest
Jump Magic Series: Weakest to Strongest
Super Jump Magic Series: Hunter Series
AC Finishers:
FP, RK, Shield Slash
Move List
Command Normals
Aerial Kick: U + HK (only in air)
Captain America does a kick that's similar to his standing MK.
Heel Kick: D + HK (only in air)
Captain America does a heel kick in the air.
Special Moves
Shield Slash: QCF + P (also in air)
Captain America throws his shield forward with the shield going back to him whether it hits the opponent or not. LP version aims downwards, MP version aims straight and HP version aims upwards and those being applicable in the air.
Stars & Stripes: F, D, DF + P
Captain America does a rising attack with his shield in front of his hands.
Charging Star: QCF + K
Captain America does a rushing attack which can slow him down if he tries go pass through certain attacks or projectiles.
Cartwheel: HCB + P
Captain America does a cartwheel does makes him invulnerable to most attacks for the timeframe of the animation.
Hyper Combos
Final Justice: QCF + Px2
Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above.
Hyper Stars & Stripes: F, D, DF + Px2
Cptain America does an extended version of his Stars & Stripes as he does two LP versions and ends it with an HP version.
Hyper Charging Star: QCF + Kx2
Captain America does an extended version of his Charging Star.
Combos
1) JP, FP, cancel JP Shield Slash
2) SK, FP, cancel Charging Star
3) c. SK,, FK, RK, cancel Charging Star
4) j. FP, c. SK, c. FK, c. RK, JP Shield Slash (OTG)
5) j. FP, c. SK, c. FK, cancel Hyper Stars & Stripes
6) j. FP, c. JP, c. SP, c. FP, sj. JP, sj. SK, sj. SP, sj, FK, AC Finisher
7) j. JP, j. SP, dash, c. SK, FK, FK, cancel Hyper Stars & Stripes
8) Cartwheel, c. SK, c. FK, cancel Hyper Stars & Stripes
9) Final Justice, c. SK, c. FK, cancel Hyper Stars & Stripes
10) SK, FK, RK, cancel Final Justice/Hyper Charging Star
11) j. JP, j. SP, dash, c. JP, c. SP, c. FP, sj. JP, sj. JP, sj. JP, double jump, sj. JP, sj. SK, sj. SP, sj. FK, sj. FP, sj. JP (OTG), c. SK, c. SP, c. FP
12) j. JP, j. SP, dash, JP, SP, FP, cancel Final Justice/Hyper Charging Star