Ultra Street Fighter IV/Evil Ryu: Difference between revisions

From SuperCombo Wiki
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{{USFIVFrameDataGlanceRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-|32|44|-|-|-6|-2|13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-|33|45|-|-|-6|-2|13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|30|41|-|-|0|3|12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|31|42|-|-|0|3|12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|28|52|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|28|52|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|36|60|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|36|60|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}

Revision as of 21:49, 17 December 2015

Ultra Street Fighter IVUSFIV-Header.png

Evil Ryu

SSFIV-Evil Ryu Face.jpg

In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.


In a nutshell

Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Health: Increased from 900 to 950
  • Crouch MK: On block is now -3 from -4
  • Crouch HK: startup reduced to 6 frames from 7 frames
  • Target Combo 1 (MP --> HP): Can now be done from both Stand and Close MP
  • Senbukyaku (F + MK): Hitbox greatly expanded downward
  • Ryusokyaku: Startup on Hard version reduced to 25 frames from 26 frames
  • L, M and H Shoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best

(New to Ultra SFIV Console Digital Release)

  • Stand MP: Bug where attempting to cancel into Special Moves using HP would result in a Target Combo fixed

(New to 1.04 Update)

  • Health: Reverted health back to 900 from 950

Character Specific Data

VITALS
Health: 900 Stun: 900 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.05 Forward Dash Distance: 1.32
Back Walk Speed: 0.04 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.20
Jump Height Apex: 1.76 Back Dash Total Frames: 28
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.925 Back Dash Airborne: 9
Back Jump Distance 1.925 Back Dash Recovery: 11
THROWS WAKE-UP TIMING
Forward Throw Range: 0.92 Face Up Total Frames: 31
Back Throw Range: 0.92 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Zugaihasatsu, Tenmakujinkyaku, EX Ryusokykaku Hard Knockdowns: Crouch HK, MK Ryusokyaku (vs. Air), HK Ryusokyaku, EX Ryusokyaku
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Ryusokyaku, EX Ryusokyaku, Messatsu-Goshoryu
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Crouch HP, Close HK, Hadoken, EX Shoryuken (1st Hit), MK/HK Tatsumaki Senpukyaku (1st Hit), LK/MK Ryusokyaku
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -12 L2 FA Back Dash (On Block): -6

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 3 6 2 5
Close MP Close Strong.gif 70 100 40 HL sp/su 3 3 21 -3 3
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 4 22 -7 -3
Close LK Close Short.gif 30 50 20 HL sp/su 5 5 7 -1 3
Close MK Close Forward.gif 80 100 40 HL sp/su 3 5 16 -7 -2
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 8 8(2)4 17 -3 2
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 3 6 2 5
Far MP Far Strong.gif 80 100 40 HL sp/su 5 4 14 -2 2
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 0 3
Far LK Far Short.gif 40 50 20 HL - 5 6 6 -1 2
Far MK Far Forward.gif 70 100 40 HL - 7 4 15 -3 2
Far HK Far Roundhouse.gif 110 200 60 HL - 8 4 22 -8 -4
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 2 5
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 4 8 2 5
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 6 6 23 -10 -5
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 3 9 -1 2
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 3 16 -3 0
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 6 3 26 -11 -
Zugai Hasatsu Overhead 30*50 50*50 40*20 H - 17 2(1)2 18 -6 4[2]
Senbukyaku Hop Kick 70 100 40 HL - 16 2 9 + After landing 8F -2 0
Target Combo 1 Strong.gif > Fierce.gif 90 100 60 HL su 8 3 20 -5 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 9 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 5 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 4 4 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 10 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 4 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 9 - - -
Angled Jump MP Angled Jump Strong.gif 50*30 50*50 40*20 H - 7 3*4 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 4 - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 6 6 - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 7 4 - - -
Tenmakujinkyaku Dive Kick 70 100 40 HL - 13 Until landing After landing 4 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 -20 -20
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shoulder Throw Forward Throw 130 140 40 0.923 - 3 2 20 - -
Somersault Throw Back Throw 130 120 40 0.923 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hadoken Hadoken 60 100 10/20 HL su 13 - 33 -6 -2
EX Hadoken EX Hadoken 50*50 50*50 -250/0 HL su 12 - 31 0 3
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - 28 -7 -
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - 36 -7 -
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16*16*16 HL su 25 - 44 -7 -
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70*70*100 -250/0 HL su 25 - 28 9 -
Shoryuken Shoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 14+After landing 10 -20 -
Shoryuken Strong.gif 100*30 100*50 20/20*20 HL su*- 3 2*12 25+After landing 18 -34 -
Shoryuken Fierce.gif 100*60 150*50 20/20*20 HL su*- 3 2*12 28+After landing 18 -37 -
EX Shoryuken Shoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*- 3 2*2*12 30+After landing 18 -29 -
Tatsumaki Hurricane Kick Short.gif 70 50 30/30 HL - 11 2(6)2 12+After landing 8 -9 -
Hurricane Kick Forward.gif 80*40 100*50 30/20*10 HL su 5 2(5)2(5)2(5)1 16+After landing 12 -8 -
Hurricane Kick Roundhouse.gif 80*40*40 200 30/30 HL su 5 2(5)1(5)1(5)1(5)1(5)1 13+After landing 8 -1 -
EX Tatsumaki Hurricane Kick EX.gif 30x4*40 40x5 -250/0 HL - 11 1(3)1 (3)1(3) 1(3)1 18+After landing 3 -1 -
Air Tatsumaki Air Hurricane Short.gif 60 50 10/30 HL - 9 2(6)2(6)2 After landing 10 - -
Air Hurricane Forward.gif 70 50 10/30 HL - 9 2(6)2(6)2 After landing 10 - -
Air Hurricane Roundhouse.gif 80 50 10/30 HL - 9 2(6)2(6)2 After landing 10 - -
EX Air Tatsumaki Air Hurricane EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x4*1 After landing 4 - -
Tatsumaki Followup Hurricane Followup Short.gif 30x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 -4 0
Hurricane Followup Forward.gif 40x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 -6 -2
Hurricane Followup Roundhouse.gif 40*50 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 -8 -
EX Tatsumaki Followup Hurricane Followup EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x5 17 + After landing 4 -8 -
Ryusokyaku Axe Kick Short.gif 100 200 30/40 HL su 17 2 22 -7 1
Axe Kick Forward.gif 80 100 30/40 HL su 20 2 20 -2 4
Axe Kick Roundhouse.gif 130 150 30/40 HL su 25 2 18 1 -
EX Ryusokyaku Axe Kick EX.gif 160 200 -250/0 H su 21 2 22 -4 -
Ashura Senku (Far) Punch Teleport (far) - - - - - - - Total 61 - -
Ashura Senku (Close) Kick Teleport (close) - - - - - - - Total 53 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Raging Demon Super Combo 370 0 -1000/0 - - 1+0 37 13 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Metsu Hadoken Ultra Combo 1 38x7*75 (53x7*60) 0 0/0 HL - 0+11 0 114 -30 -
Messatsu-Goshoryu Ultra Combo 2 30x2*15x2*75*35x4[30x3*15x3*8x5*105*206] 0 0/0 HL - 0+9 4*6(26) 4*4*4(37) 2*2*3*3*3 31+After landing 62 -78 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tenmakujinkyaku

Dive Kick (in air) d + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Zugaihasatsu

Overhead f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Senbukyaku

Hop Kick f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 1

Target Combo 1 mp --- hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Shoulder Throw

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Somersault Throw

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Hadoken

Fireball qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shakunetsu Hadoken

Red Fireball hcb + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shoryuken

Uppercut dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tatsumaki Senpukyaku

Hurricane Kick qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Airborne Tatsumaki Senpukyaku

Air Hurricane (in air) qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tatsumaki Senpukyaku Followup

Hurricane Followup qcb + k canceled from Senbukyaku ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ryusokyaku

Axe Kick qcf + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Ashura Senku (Far) Punch Teleport (far) dp or rdp + 3p dp moves Evil Ryu forward; rdp moves Evil Ryu backwards

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Ashura Senku (Close) Kick Teleport (close) dp or rdp + 3k dp moves Evil Ryu forward; rdp moves Evil Ryu backwards

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Raging Demon

Super Combo lp lp f lk hp

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Metsu Hadoken

Ultra Combo I qcf qcf + 3p Hold 3p to charge up

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Messatsu-Goshoryu

Ultra Combo II qcf qcf + 3k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu (self)

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 3 6 11 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 3 3 21 26 -3 3 21 27 Distance restriction: 0.98 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 4 22 30 -7 -3 19 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 5 7 16 -1 3 11 15 Retains Cancellable status when chained into Reset Reset - - - - - - -
Close MK Close Forward.gif 80 100 40 HL sp/su 3 5 16 23 -7 -2 14 19 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 8 8(2)4 17 38 -3 2 18 23 [1st Hit]: Soft Knockdown, [2nd Hit]: Reset [1st Hit]: Soft Knockdown, [2nd Hit]: Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 3 6 12 2 5 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 80 100 40 HL sp/su 5 4 14 22 -2 2 16 20 Distance restriction: 0.98 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 27 0 3 21 24 Soft Knockdown Reset Soft Knockdown - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 5 6 6 16 -1 2 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 7 4 15 25 -3 2 16 21 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 8 4 22 33 -8 -4 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 4 8 15 2 5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 6 6 23 34 -10 -5 19 24 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 3 9 15 -1 2 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 3 16 25 -3 0 16 19 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 6 3 26 34 -11 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Zugai Hasatsu Overhead 30*50 50*50 40*20 H - 17 2(1)2 18 39 -6 4[2] 14 24[22] [] refers to vs crouching, [Counter Hit] +2 frame advantage Reset Reset - - - - - - -
Senbukyaku Hop Kick 70 100 40 HL - 16 2 9 + After landing 8F 34 -2 0 17 19 Reset Reset - - Feet: 3~4F, Lower body: 5~15F Feet: 3~4F, Lower body: 5~15F - 5F~ JP: 2
Target Combo 1 Strong.gif > Fierce.gif 90 100 60 HL su 8 3 20 30 -5 - 18 - Soft Knockdown Soft Knockdown Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 9 - 12 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 5 - 8 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 4 4 - 7 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - 13 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 10 - 15 - - Reset Reset - - - Lower body: 1~5F - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 4 - 7 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 9 - 12 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MP Angled Jump Strong.gif 50*30 50*50 40*20 H - 7 3*4 - 13 - - [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown - - - Lower body: 1~6F - - JP: 0*1, JI: 0*1
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - 11 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 6 6 - 11 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 7 4 - 10 - - Reset Reset - - - Lower body: 1~6F - - -
Tenmakujinkyaku Dive Kick 70 100 40 HL - 13 Until landing After landing 4 - - - Height restriction: 1.5 Reset Reset - - Low body: 1~12F - - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 2.083 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.083 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - - - Range: 2.083, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 57 -20 -20 17 17 Range: 2.083, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 35 101 - - - - Range: 2.083, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shoulder Throw Forward Throw 130 140 40 0.923 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Somersault Throw Back Throw 130 120 40 0.923 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hadoken Hadoken 60 100 10/20 HL su 13 - 33 45 -6 -2 - - 13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8 X Soft Knockdown Soft Knockdown - - - - - - -
EX Hadoken EX Hadoken 50*50 50*50 -250/0 HL su 12 - 31 42 0 3 - - 12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit X Soft Knockdown Soft Knockdown - - - - - - JP: 1*2
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - Total 53 54 -7 - - - 25~26 cancellable, Flight Speed: 0.9 X Soft Knockdown Soft Knockdown - - - - - - JP: 1
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - Total 61 62 -7 - - - 25~26 cancellable, Flight Speed: 0.9 X Soft Knockdown Soft Knockdown - - - - - - JP: 1*2
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16*16*16 HL su 25 - Total 69 70 -7 - - - 25~26 cancellable, Flight Speed: 0.9 X Soft Knockdown Soft Knockdown - - - - - - JP: 2*2*3
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70*70*100 -250/0 HL su 25 - Total 53 78 9 - - - 25~26 cancellable, Flight Speed: 0.9, opponent gains 8x3 meter on hit X Soft Knockdown Soft Knockdown - - - - - - JP: 2*2*3
Shoryuken Shoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 14+After landing 10 40 -20 - 18 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~2F Lower body: 3~16F - 3~4F 4F~ -
Shoryuken Strong.gif 100*30 100*50 20/20*20 HL su*- 3 2*12 25+After landing 18 59 -34 - 21 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5F Lower body: 6~16F - - 5F~ 2nd Hit JP: ?
Shoryuken Fierce.gif 100*60 150*50 20/20*20 HL su*- 3 2*12 28+After landing 18 62 -37 - 21 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4F Lower body: 6~16F - - 5F~ 2nd Hit JP: ?, 3rd Hit JP: ?
EX Shoryuken Shoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*- 3 2*2*12 30+After landing 18 66 -29 - 31 Opponent gains 10*5x2 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~8F Lower body: 9~18F - - 8F~ 2nd Hit JP: ?, 3rd Hit JP: ?
Tatsumaki Hurricane Kick Short.gif 70 50 30/30 HL - 11 2(6)2 12+After landing 8 40 -9 - 13 2nd Hit aimed backwards, cannot hit crouching opponents, builds 20 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 7~20F - 7F~ -
Hurricane Kick Forward.gif 80*40 100*50 30/20*10 HL su 5 2(5)2(5)2(5)1 16+After landing 12 54 -8 - 21 3rd hit aimed backwards, 2nd~4th hits cannot hit crouching opponents, builds 10*8x3 meter on block [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 7~26F - 7F~ -
Hurricane Kick Roundhouse.gif 80*40*40 200 30/30 HL su 5 2(5)1(5)1(5)1(5)1(5)1 13+After landing 8 57 -1 - 20 3rd and 5th hit aimed backwards, 2nd~5th hits cannot hit crouching opponents, builds 10*8x5 meter on block [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 7~36F - 7F~ 2nd~6th hit JP: 1
EX Tatsumaki Hurricane Kick EX.gif 30x4*40 40x5 -250/0 HL - 11 1(3)1 (3)1(3) 1(3)1 18+After landing 3 48 -1 - 21 2nd and 4th hits aimed backwards, opponent gains 10x5 meter on hit [1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown [1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 6~27F - 6F~ JP: 5x5
Air Tatsumaki Air Hurricane Short.gif 60 50 10/30 HL - 9 2(6)2(6)2 After landing 10 36 - - - - Height restriction: 0.5, builds 20 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - -
Air Hurricane Forward.gif 70 50 10/30 HL - 9 2(6)2(6)2 After landing 10 36 - - - - Height restriction: 0.5, builds 20 meter on block, knockdown distance changes on counterhit vs standing or airborne Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - -
Air Hurricane Roundhouse.gif 80 50 10/30 HL - 9 2(6)2(6)2 After landing 10 36 - - - - Height restriction: 0.5, builds 20 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - -
EX Air Tatsumaki Air Hurricane EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x4*1 After landing 4 27 - - - - Height restriction: 0.25, opponent gains 10x5 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 0*1*2*3*4
Tatsumaki Followup Hurricane Followup Short.gif 30x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 53 -4 0 25 29 builds 20x2 meter on block Soft Knockdown Soft Knockdown - - - Lower body: 1~26F - - -
Hurricane Followup Forward.gif 40x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 53 -6 -2 23 27 builds 20x2 meter on block Soft Knockdown Soft Knockdown - - - Lower body: 1~26F - - -
Hurricane Followup Roundhouse.gif 40*50 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 53 -8 - 21 - builds 20x2 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 1~26F - - JP: 0*1*1
EX Tatsumaki Followup Hurricane Followup EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x5 17 + After landing 4 47 -8 - 14 - opponent gains 10x5 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 0*1*2*3*4
Ryusokyaku Axe Kick Short.gif 100 200 30/40 HL su 17 2 22 40 -7 1 17 25 X - - - - - - - - -
Axe Kick Forward.gif 80 100 30/40 HL su 20 2 20 41 -2 4 20 26 deals 30 chip damage X Hard Knockdown Hard Knockdown - - - - - - JP: 6
Axe Kick Roundhouse.gif 130 150 30/40 HL su 25 2 18 44 1 - 21 - deals 35 chip damage X Hard Knockdown Hard Knockdown - - - - - - JP: 1
EX Ryusokyaku Axe Kick EX.gif 160 200 -250/0 H su 21 2 22 44 -4 - 20 - opponent gains 30 meter on hit, 20 on block X Hard Knockdown Hard Knockdown - - - - - - JP: 2
Ashura Senku (Far) Punch Teleport (far) - - - - - - - Total 61 61 - - - Passes through opponent, distance traveled 2.97 - All: 1~49F - - - - -
Ashura Senku (Close) Kick Teleport (close) - - - - - - - Total 53 53 - - Passes through opponent, distance traveled: 2.25 - All: 1~40F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raging Demon Super Combo 370 0 -1000/0 - - 1+0 37 13 50 - - - - opponent gains 20x15 meter on hit X Hard Knockdown - - - - All: 1F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Metsu Hadoken Ultra Combo 1 38x7*75 (53x7*60) 0 0/0 HL - 0+11 0 114 124 -30 - - - Can charge up to 39 frames, when fully charged at point blank hit enters cinematic and does 431 damage, outside point blank does 403 damage, opponent gains 10x8 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - - JP: 7x7*8, 8th hit JS: 10
Messatsu-Goshoryu Ultra Combo 2 30x2*15x2*75*35x4[30x3*15x3*8x5*105*206] 0 0/0 HL - 0+9 4*6(26) 4*4*4(37) 2*2*3*3*3 31+After landing 62 199 -78 - - - If 1st Hit connected triggers animation on 6th hit, [] refers to if first hit connects, opponent gains 20x9 meter on partial hit, 20x6*5x5*20x2 meter on full animation X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~18F - - - 9F~ JP: 0*1~9 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: