(→Basic Strategy: Just made some Basic Strategies, and I know that I'm not a good player, but I think this can help.) |
(→Basic Strategy: I added the basic rules, I think it's something important...) |
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= Basic Strategy = | = Basic Strategy = | ||
'''''Basic Rules''''' | |||
Rounds - Each battle on this game consists of a fight of (up to) 3 rounds between you, and your opponent(A "friend" or the CPU). At the beginning of the round, each player's life is full. This bar, in fact, is made of two bars: A yellow one, and a red one. The red one will go down once that the yellow one go away. The player who can take the life of the opponent to zero, wins the round. The first player to win 2 of the 3 rounds, wins the match. | |||
'''''The Controls''''' | '''''The Controls''''' |
Revision as of 20:16, 16 December 2015
Introduction
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a modified King of Fighters engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (who reply in a unique manner as well), a feature that should be included in more fighting games.
Game Mechanics
The Terms
Well... You have a joystick with 8 directions on a arcade. The inputs of the joystick are called:
u = up
d = down
f = forward
b = backward
uf = upforward
ub = upback
df = down forward
db = down back
With all these directions, you can make commands. The basic commands are called:
qcf = quarter circle forward = d, df, f
qcb = quarter circle back = d, db, b
hcf = half circle forward = b, db, d, df, f
hcb = half circle back = f, df, d, db, b
dp = dragon punch(Ryu's Shoryuken) = f, d, df (It's not hard to do, really.)
rdp = reverse dragon punch = b, d, bd
As SvC is a NeoGeo game, all players have 4 buttons(In alphabetical order) in order to attack the opponent(the Capcom characters use 4 buttons too). They are called:
A = LP = Light Punch
B = LK = Light Kick
C = HP = Hard Punch
D = HK = Hard Kick
If you want to play, you need to know those guys below, they're important to begin your combos, some strategy stuff, and other things...
cr. = this means that the character needs to be on a crouching state
cl. = this means that the character needs to be close to the opponent
j. = this means that the character needs to be on a juming state
sj. = the character needs to do a super jump
Some Other Terms
Knockdown = It's just a move that knocks down your opponent and gives to him the opportunity to do a recovery roll
Hard Knockdown = A move that knocks down your opponent, but he cannot recovery roll. Example: I'm playing with Ryu, and my "friend" is with Kyo. At some point in the battle, I decided to jump. The Kyo player jumps too, and I forgot to attack(Best player ever). The Kyo player uses his air command move that he have on the KoF series(If you played with Kyo on any KoF game, you'll most likely know this move). If he hit the blow to my character, it's impossible for me to do a guard roll, this is how the Hard Knockdown works. But if you don't know the command, and you want to test, here it is: In air: d + HP. (The opponent needs to be in air too). Some throws have this feature.
Basic Strategy
Basic Rules
Rounds - Each battle on this game consists of a fight of (up to) 3 rounds between you, and your opponent(A "friend" or the CPU). At the beginning of the round, each player's life is full. This bar, in fact, is made of two bars: A yellow one, and a red one. The red one will go down once that the yellow one go away. The player who can take the life of the opponent to zero, wins the round. The first player to win 2 of the 3 rounds, wins the match.
The Controls
Attack Buttons - The buttons on the arcade have the traditional Neo Geo style:
A and B - The Light Punch(LP) and Kick(LK), respectively.
C and D - The Hard Punch(HP) and Kick(HK), respectively.
In general, the Light attacks are less powerful, but they're fast, and the Hard attacks are more powerful, but slower than the Light attacks.
If you're used to the Capcom style(With 3 buttons on each punch and kick), I'm sorry, but the Neo Geo games don't use 6 buttons.
Moving Your Character
The Joystick - Moving with the Joystick is something simple. If you press left, your character will move to the left, and if you press to the right, your character will move to the right. Simple. But it's not just that. You need to know that here we don't use left and right. We use BACKWARD and FORWARD here. So how can I know where is backward and forward? Simple:
- If your character is facing to the right(that means the side of the second player), then pressing left on the joystick means backward, and pressing right on the joystick means forward.
- If your character is facing to the left(that means the side of the first player), then pressing left on the joystick means forward, and pressing right on the joystick means backward.
Blocking
With the Joystick - To block an attack, a player must press backwards when the opponent attacks, otherwise, you'll just move away from the opponent. If a player blocks while standing, he can block middle, high, and air attacks(But you'll be vulnerable to low attacks). The block can be used while crouching, and this will block the low and midlle attacks(But you'll be vulnerable to the air attacks, and the overhead attacks). High attacks will miss.
Guard Meter - Well, every successful block will decrease your Guard Meter(The green meter). It can be refilled slowly if you don't block any attacks. The Guard Crush happens when a character block too much, this makes the character stunned for a little time. After the Guard Crush, the Guard Meter is refilled.
Advanced Strategy
Game Versions
Tiers
-- God Tier --
- Geese
- Zero
-- Near God Tier--
- Orochi Iori
-- Top Tier --
- Demitri
- Violent Ken
- Chun Li
- Guile
- Kim
- Kyo
- Terry
- Tessa
-- Upper mid --
- Goenitz
- Dhalsim
- Earthquake
- Iori
- Mr. Karate
- Ryu
- Sagat
- Shiki
-- Mid tier --
- Ryo
- Mars People
- Mai
- Choi
- Akuma
- Ken
-- low tier --
- Kasumi
- Genjuro
- Hugo
- Boxer
- Dictator
- Claw
- Dan
The Characters
- Akuma
- Balrog
- Choi Bounge
- Chun-Li
- Dhalsim
- Earthquake
- Genjyuro Kibagami
- Guile
- Hugo
- Iori Yagami
- Kasumi Todoh
- Ken
- Kim Kaphwan
- Kyo Kusanagi
- Mai Shiranui
- M. Bison
- Mr. Karate (Takuma Sakazaki)
- Ryo Sakazaki
- Ryu
- Sagat
- Shiki
- Tessa
- Terry Bogard
- Vega
Sub-Bosses
- Geese Howard
- Leopold Goenitz
- Mars People
- Orochi Iori
- Dan Hibiki
- Demitri Maximoff
- Violent Ken
- Serious Mr. Karate
- Rockman Zero
- Shin Akuma
Final Bosses (Only playable on the home versions)