The King of Fighters '97/Benimaru: Difference between revisions

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Revision as of 11:27, 16 December 2015

Benimaru97Win.gif

Introduction

Movelist

Throws

Move Name Motion Nickname Description
Catch and Shoot Near f or b + C
Front Suplex Near f or b + D
Spinning Knee Drop Jump,Near uf or u or ub + C or D

Special Moves

Move Name Motion Nickname Description
Flying Drill d+D
Jackknife Kick f+B
Rajinken qcf+P Can be performed in air
Shinku Katate Goma hcb+P
Super Inazuma Kick dp+K
Iai Geri qcf+K
Handou Sandan Geri(connected) d, u K After Iai Geri hits
Handou Sandan Geri (direct) hcb+K If Iai Geri is blocked or hits
Benimau Coleda hcb, f+P Command Grab

Super Moves

Move Name Motion Nickname Description
Raikoken qcf,qcf + P Ground or Air
Taikiu Raikoken qcf,qcf + C DM Only
Electrigger hcb,hcb + P Command Grab

Combos

Jumping C/D, Standing C/D, qcf+A/C (Rush 5)
Jumping C/D, Standing C/D, qcf+B/D (Rush 3)
Jumping C/D, Crouching B x3, qcf+B/D (Rush 5)
Jumping C/D, Standing C/D, hcb+A/C (Rush 6/8)
Jumping C/D, Standing C/D, hcb+B/D (Rush 5)
Jumping C/D, Standing C/D, dp+B/D (Rush 3)
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)
Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 7/??)
Jumping C/D, Crouching B x2, qcf,qcf+A/C (Rush 8/??)
Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)

Strategies