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Jumping C/D, Standing C/D, dp+B/D (Rush 3)<br> | Jumping C/D, Standing C/D, dp+B/D (Rush 3)<br> | ||
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)<br> | Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)<br> | ||
Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 7/??)<br> | |||
Jumping C/D, Crouching B x2, qcf,qcf+A/C (Rush 8/??)<br> | |||
Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)<br> | |||
=Strategies= | =Strategies= | ||
[[Category:The King of Fighters '97]] | [[Category:The King of Fighters '97]] |
Revision as of 03:10, 15 December 2015
Introduction
Movelist
Throws
Move Name | Motion | Nickname | Description |
---|---|---|---|
Catch and Shoot | Near f or b + C | ||
Front Suplex | Near f or b + D | ||
Spinning Knee Drop | Jump,Near uf or u or ub + C or D |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Flying Drill | d+D | ||
Jackknife Kick | f+B | ||
Rajinken | qcf+P | Can be performed in air | |
Shinku Katate Goma | hcb+P | ||
Super Inazuma Kick | dp+K | ||
Iai Geri | qcf+K | ||
Handou Sandan Geri(connected) | d, u K | After Iai Geri hits | |
Handou Sandan Geri (direct) | hcb+K | If Iai Geri is blocked or hits | |
Benimau Coleda | hcb, f+P(Close) |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Raikoken | qcf,qcf + P | Ground or Air | |
Taikiu Raikoken | qcf,qcf + C | DM Only | |
Electrigger | hcb,hcb + P | Command Grab |
Combos
Jumping C/D, Standing C/D, qcf+A/C (Rush 5)
Jumping C/D, Standing C/D, qcf+B/D (Rush 3)
Jumping C/D, Crouching B x3, qcf+B/D (Rush 5)
Jumping C/D, Standing C/D, hcb+A/C (Rush 6/8)
Jumping C/D, Standing C/D, hcb+B/D (Rush 5)
Jumping C/D, Standing C/D, dp+B/D (Rush 3)
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)
Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 7/??)
Jumping C/D, Crouching B x2, qcf,qcf+A/C (Rush 8/??)
Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)