The King of Fighters '97/Joe: Difference between revisions

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! scope="col"| Description
! scope="col"| Description
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! scope="row" |Hatsu Gane
! scope="row" |Hiza Jigoku
| Near f or b + C
| Near f or b + C
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! scope="row" |Issetsu Seoi Nage
! scope="row" |Leg Throw
| Near f or b + D  
| Near f or b + D  
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Revision as of 21:17, 14 December 2015

Introduction

Movelist

Throws

Move Name Motion Nickname Description
Hiza Jigoku Near f or b + C
Leg Throw Near f or b + D

Special Moves

Move Name Motion Nickname Description
Low Kick Forward+ B Low Attack
Slide df+B Command Normal, Low Attack
Hurricane Upper hcf+P Ground Projectile
Tiger Kick dp+K
Slash Kick hcf+K
Golden Heel qcb+K
Explosion Punch Mash Punch
Explosion Punch Finisher qcf+P

Super Moves

Move Name Motion Nickname Description
Screw Upper qcf , qcf + A or C
Bakuretsu Hurricane Tiger Kakato qcf , hcb + A or C Exploding Hurricane Tiger Heel

Combos

(1)Jumping D, Standing C, hcf+A (Rush 3)
Jumping D, Standing C, qcb+B (Rush 4)
Jumping D, Standing C, dp+B (Rush 3)
(2)Jumping D, Standing C, tap A, qcf+A (Rush ??)
Jumping D, Standing C, f+B, hcf+B (Rush 4)

  • Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14?)
  • Jumping D, Standing C, qcf,qcf+A/C (Rush 9?)
  • Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush ??)
  • Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush ??)
  • qcb+B, qcf,hcb+A/C (Rush ??)
  • Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)


Strategies