(→Combos) |
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*Jumping D, Standing/Crouching C, hcf,hcf+A/C (Rush 2+) | *Jumping D, Standing/Crouching C, hcf,hcf+A/C (Rush 2+) | ||
*Jumping D, Standing/Crouching C, hcb,hcb+A/C (Rush 2+) | *Jumping D, Standing/Crouching C, hcb,hcb+A/C (Rush 2+) | ||
*Standing A, Standing A, hcf+A/C or hcb,hcb+A or hcf,hcf+A | |||
*Crouching A, Crouching A, hcf+A/C or hcb,hcb+A or hcf,hcf+A | |||
=Strategies= | =Strategies= | ||
[[Category:The King of Fighters '97]] | [[Category:The King of Fighters '97]] |
Revision as of 19:33, 12 December 2015
Introduction
Shermie is a grappling orientated character in much of a similar essence to Clark Steel. She has to get fairly close though to be threatening to the opponent though.
Movelist
Throws
Move Name | Motion | Nickname | Description |
---|---|---|---|
Hatsu Gane | Near f or b + C | ||
Issetsu Seoi Nage | Near f or b + D |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Shermie Stand | f+B | ||
Shermie Whip | dp+K | Air Command Throw | |
Axle Spin Kick | qcb+K | ||
Shermie Shoot | hcf+K | Command Throw | |
Shermie Spiral | hcf+P(Close) |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Shermie Flash | hcb , hcb + A or C | Command Grab | |
Shermie Carnival | hcf , hcf + A or C | Command Grab |
Combos
Jumping D, Standing/Crouching C, hcf+A/C (Rush 2+)
- Jumping D, Standing/Crouching C, hcf,hcf+A/C (Rush 2+)
- Jumping D, Standing/Crouching C, hcb,hcb+A/C (Rush 2+)
- Standing A, Standing A, hcf+A/C or hcb,hcb+A or hcf,hcf+A
- Crouching A, Crouching A, hcf+A/C or hcb,hcb+A or hcf,hcf+A