Monster/Katze: Difference between revisions

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= Shift =
= Shift =


Shifting increases the damage of normals by approximatly 16.5%.
Shifting increases the damage of normals by approximatly 20%.




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Aepyornis Hunt bounces you back on hit or block. After you are bounced, you can attack before landing but cannot double jump.
Aepyornis Hunt bounces you back on hit or block. After you are bounced, you can attack before landing but cannot double jump.


= Strategies =
= Strategies =

Revision as of 22:07, 1 February 2007

Katze's Portrait

This page is about a character, to return to the main Monster page click here.

Introduction

Moves List

Normal Moves

Ground Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Standing A HL 300
B HL 500,200
C HL 700
Crouching A HL 300
B HL 580
C L 600


Dashing Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Dash Standing A HL 300
B HL 600
C H 450
Dash Crouching A L 220
B HL 540
C L 650


Air Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Jumping A H 300
B H 400
C H 720


Throws

Input Start-Up Damage
6+A 1200
4+A 1200

4+A switches sides. If you throw while you are in the corner, you stay cornered.


Special Moves

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Right Fang qcf+A HL 500
Left Fang qcf+B HL 800
Aepyornis Wing dp+A HL 250,300x5
Aepyornis Hunt qcb+A HL 700,100x10

Right Fang knocks down.

Aepyornis Wing knocks down. Decent wake-up option.

Aepyornis Hunt can cross-up.


Super Moves

Name Input Level Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Judgement Fang qcf+C Lv1 HL 2000
Lv2 HL 3400
Lv3 HL 4453
Thousand Basher qcb+C Lv1 HL 592(1080)
Lv2 HL 1740(2205)
Lv3 HL 4552

Judgement Fang can wall bounce.

Thousand Basher can be canceled into anything before the final hit. In order to reach Lv2 and Lv3, Thousand Basher must be performed three times in a single combo without the final hit of Lv1 or Lv2 ever hitting.


Absurd Special

Cat's Eye - qcbx2+C

Slows the opponent.


Shift

Shifting increases the damage of normals by approximatly 20%.


Monster

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Right Fang qcf+A HL 2351
Left Fang qcf+B L,HL 923,923
Aepyornis Wing 755,587,
dp+A HL 479,359,
297,239,119
Aepyornis Hunt qcb+A HL 1199,100x20

Right Fang becomes very slow but very powerful (over 20% dmg). Useful during Power Break in which only one hit is possible? It has shorter range than normal.

Left Fang now hits twice with the first hitting low, now actually making the move faster. After the second hit the opponent is launched and able to be juggled.

Aepyornis Wing is a bit slower than normal and hits more.

Aepyornis Hunt is slower and hits more than usual.


Freedom

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Right Fang qcf+A HL 239
Left Fang qcf+B HL 839
Aepyornis Wing dp+A HL 119,95,71
Aepyornis Hunt qcb+A HL 119x5

Right Fang has shorter range than normal but, upon hit, you can cancel into anything.

Left Fang is pretty slow but recovers very fast. You can also cancel it, before it hits, into anything. You can also cancel when it hits.

Aepyornis Wing hits less but can be canceled into anything shortly after the wing appears.

Aepyornis Hunt can be canceled at any point after he attacks.


Tranquility

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Right Fang qcf+A HL 719
Left Fang qcf+B HL 599
Aepyornis Wing dp+A HL 622,359x5
Aepyornis Hunt qcb+A HL 839,119x7

Right Fang has more range than normal, it can chain into Left Fang and has invulnerable start-up. It's slower than usual but has great recover.

Left Fang has less range than normal, it can be chained into from Right Fang and has invulnerable start-up. It's faster than usual.

Aepyornis Wing has invincible start-up.

Aepyornis Hunt bounces you back on hit or block. After you are bounced, you can attack before landing but cannot double jump.

Strategies