Martial Masters/Crane: Difference between revisions

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=Move List=
=Move List=
==Quick Movelist==
Normal Attacks:
                            F+A
                            In Air Dn+C
Special Attack:
                            Crouching B, Crouching A
Advanced attacks:
Sky Travel                  (QCF+P)x3
Crane's Wing                F, QCF+P, Dn+P
Crane's Needle              QCB+P In Air QCB+P or B
Crane's Strike              HCB+P
Crane's Shadow              F,QCF+K
Deadly Attacks:
Holy Needle                QCBx2+P
Holy Phantom                QCFx2+P
==Shadow Moves==
Shadow Moves
------------
Majestic Thrust          qcf + LK+HP              must connect (not blocked)
                                                    to perform entire
                                                    maneuver; small launch
                                                    of opponent at end of
                                                    maneuver
Dart Rain                qcb + LK+HP
Stagger Grab            hcf + LP+LK              connects close and is
                                                    unblockable; small
                                                    window for free attack
                                                    after landing maneuver


==Throw Moves==
==Throw Moves==


==Command Moves==
==Command Moves==
Command Moves
-------------
Hair Groom              HP+HK                    can hit opponent for very
                                                    minor damage; taunt
                                                    fills Super Meter
                                                    considerably
Hopping Bladed Hand      d + LP+LK                overhead
Backroll and Jump        b + LP+LK                can follow with air attack
Heavenly Spin            d + HP in air            up to 5 hits
Crescent Swipe          f + LP                  2 hits with second hit
                                                    being an overhead
Double Uppercut          d + HP                  2 hits
Double Stomp            d/u + LP/LK/HP/HK        pursue attack
                          when opponent is
                          on floor
==Special Moves==


==Special Moves==
Special Moves
-------------
Spread Wing              qcf + P                  LP=short, HP=far
  Closing Wing          qcf + P                  LP=short, HP=far
    Final Wing          qcf + P                  LP=short, HP=far
Majestic Flight          f, d, df + P            LP=short and 2 hits,
                                                    HP=far and 2 hits
  Landing                d + P                    second part must touch
                                                    opponent to allow for
                                                    this follow up
Sneaky Dart              qcb + P                  projectile can be
                                                    destroyed by a well
                                                    timed physical attack
Air Sneaky Dart          qcb + P/LK in air        LP=far, LK=medium,
                                                    HP= short and steepest
                                                    angle; projectile
                                                    can be destroyed by a
                                                    well timed physical
                                                    attack
Flapping Thrust          hcb + P                  LP=short, HP=far;
                                                    unblockable
Shouting Crane          f, d, df + K            LK=short and 5 hits,
                                                    HK=far and 6 hits


==Super Moves==
==Super Moves==
Supers
------
Take Flight              qcf, qcf + P           
Deadly Darts            qcb, qcb + P


=Combos=
=Combos=

Revision as of 12:10, 9 December 2015

Introduction

Move List

Quick Movelist

Normal Attacks:

                           F+A
                           In Air Dn+C

Special Attack:

                           Crouching B, Crouching A

Advanced attacks:

Sky Travel (QCF+P)x3 Crane's Wing F, QCF+P, Dn+P Crane's Needle QCB+P In Air QCB+P or B Crane's Strike HCB+P Crane's Shadow F,QCF+K

Deadly Attacks:

Holy Needle QCBx2+P Holy Phantom QCFx2+P

Shadow Moves

Shadow Moves


Majestic Thrust qcf + LK+HP must connect (not blocked)

                                                   to perform entire 
                                                   maneuver; small launch
                                                   of opponent at end of
                                                   maneuver

Dart Rain qcb + LK+HP Stagger Grab hcf + LP+LK connects close and is

                                                   unblockable; small
                                                   window for free attack
                                                   after landing maneuver


Throw Moves

Command Moves

Command Moves


Hair Groom HP+HK can hit opponent for very

                                                   minor damage; taunt 
                                                   fills Super Meter 
                                                   considerably

Hopping Bladed Hand d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Heavenly Spin d + HP in air up to 5 hits Crescent Swipe f + LP 2 hits with second hit

                                                   being an overhead

Double Uppercut d + HP 2 hits Double Stomp d/u + LP/LK/HP/HK pursue attack

                          when opponent is 
                          on floor

Special Moves

Special Moves


Spread Wing qcf + P LP=short, HP=far

 Closing Wing           qcf + P                  LP=short, HP=far
   Final Wing           qcf + P                  LP=short, HP=far

Majestic Flight f, d, df + P LP=short and 2 hits,

                                                   HP=far and 2 hits
 Landing                d + P                    second part must touch
                                                   opponent to allow for
                                                   this follow up

Sneaky Dart qcb + P projectile can be

                                                   destroyed by a well
                                                   timed physical attack

Air Sneaky Dart qcb + P/LK in air LP=far, LK=medium,

                                                   HP= short and steepest
                                                   angle; projectile
                                                   can be destroyed by a
                                                   well timed physical
                                                   attack

Flapping Thrust hcb + P LP=short, HP=far;

                                                   unblockable

Shouting Crane f, d, df + K LK=short and 5 hits,

                                                   HK=far and 6 hits

Super Moves

Supers


Take Flight qcf, qcf + P Deadly Darts qcb, qcb + P

Combos

Strategies