Monster/Katze: Difference between revisions

From SuperCombo Wiki
Line 374: Line 374:


= Shift =
= Shift =
Shifting increases the damage of normals by approximatly 16.5%.


== Monster ==
== Monster ==


'''Special Moves'''
'''Special Moves'''
<table style="width:600px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<tr style="text-align:center;background-color:orange">
<tr style="text-align:center;background-color:orange">
   <th style="border:1px solid black">Name</th>
   <th style="width:100px;border:1px solid black">Name</th>
   <th>Input</th>
   <th>Input</th>
   <th>Start-Up</th>
   <th>Start-Up</th>
Line 388: Line 390:
   <th>Guard</th>
   <th>Guard</th>
   <th>Damage</th>
   <th>Damage</th>
  <th>Note</th>
</tr>
</tr>
<tr>
<tr>
Line 411: Line 412:
</tr>
</tr>
<tr>
<tr>
   <td style="border:1px solid black" rowspan="1">Aepyornis Wing</td>
   <td style="border:1px solid black" rowspan="3">Aepyornis Wing</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>755,587,</td>
</tr>
<tr>
   <td>dp+A</td>
   <td>dp+A</td>
   <td></td>
   <td></td>
Line 418: Line 428:
   <td></td>
   <td></td>
   <td>HL</td>
   <td>HL</td>
   <td>755,587,479,359,297,239,119</td>
   <td>479,359,</td>
</tr>
<tr>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
<td>297,239,119</td>
</tr>
</tr>
<tr>
<tr>
Line 432: Line 451:
</table>
</table>


Monster Shift increases the damage of normals approximatly 16.5%. Throws recieve no damage increase.
Right Fang becomes very slow but very powerful (over 20% dmg). Useful during Power Break in which only one hit is possible? It has shorter range than normal.
 
Right Fang becomes very slow but very powerful (over 20% dmg). Useful during Power Break in which only one hit is possible?


Left Fang now hits twice with the first hitting low, now actually making the move faster. After the second hit the opponent is launched and able to be juggled.
Left Fang now hits twice with the first hitting low, now actually making the move faster. After the second hit the opponent is launched and able to be juggled.
Line 440: Line 457:
Aepyornis Wing is a bit slower than normal and hits more.
Aepyornis Wing is a bit slower than normal and hits more.


Aepyornis Hunt is slower and hits more.
Aepyornis Hunt is slower and hits more than usual.


== Freedom ==
== Freedom ==


'''Special Moves'''
'''Special Moves'''
<table style="width:600px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<tr style="text-align:center;background-color:cyan">
<tr style="text-align:center;background-color:cyan">
   <th style="border:1px solid black">Name</th>
   <th style="width:100px;border:1px solid black">Name</th>
   <th>Input</th>
   <th>Input</th>
   <th>Start-Up</th>
   <th>Start-Up</th>
Line 455: Line 472:
   <th>Guard</th>
   <th>Guard</th>
   <th>Damage</th>
   <th>Damage</th>
  <th>Note</th>
</tr>
</tr>
<tr>
<tr>
Line 466: Line 482:
   <td>HL</td>
   <td>HL</td>
   <td>239</td>
   <td>239</td>
  <td></td>
</tr>
</tr>
<tr>
<tr>
Line 477: Line 492:
   <td>HL</td>
   <td>HL</td>
   <td>839</td>
   <td>839</td>
  <td></td>
</tr>
</tr>
<tr>
<tr>
Line 488: Line 502:
   <td>HL</td>
   <td>HL</td>
   <td>119,95,71</td>
   <td>119,95,71</td>
  <td></td>
</tr>
</tr>
<tr>
<tr>
Line 499: Line 512:
   <td>HL</td>
   <td>HL</td>
   <td>119x5</td>
   <td>119x5</td>
  <td></td>
</tr>
</tr>
</table>
</table>
Right Fang has shorter range than normal but, upon hit, you can cancel into anything.
Left Fang is pretty slow but recovers very fast. You can also cancel it, before it hits, into anything. You can also cancel when it hits.
Aepyornis Wing hits less but can be canceled into anything shortly after the wing appears.
Aepyornis Hunt can be canceled at any point after he attacks.


==Tranquility ==
==Tranquility ==


'''Special Moves'''
'''Special Moves'''
<table style="width:600px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<tr style="text-align:center;background-color:lightgreen">
<tr style="text-align:center;background-color:lightgreen">
   <th style="border:1px solid black">Name</th>
   <th style="width:100px;border:1px solid black">Name</th>
   <th>Input</th>
   <th>Input</th>
   <th>Start-Up</th>
   <th>Start-Up</th>
Line 516: Line 536:
   <th>Guard</th>
   <th>Guard</th>
   <th>Damage</th>
   <th>Damage</th>
  <th>Note</th>
</tr>
</tr>
<tr>
<tr>
Line 527: Line 546:
   <td>HL</td>
   <td>HL</td>
   <td>719</td>
   <td>719</td>
  <td></td>
</tr>
</tr>
<tr>
<tr>
Line 538: Line 556:
   <td>HL</td>
   <td>HL</td>
   <td>599</td>
   <td>599</td>
  <td></td>
</tr>
</tr>
<tr>
<tr>
Line 549: Line 566:
   <td>HL</td>
   <td>HL</td>
   <td>622,359x5</td>
   <td>622,359x5</td>
  <td></td>
</tr>
</tr>
<tr>
<tr>
Line 560: Line 576:
   <td>HL</td>
   <td>HL</td>
   <td>839,119x7</td>
   <td>839,119x7</td>
  <td></td>
</tr>
</tr>
</table>
</table>
Right Fang has more range than normal, it can chain into Left Fang and has invulnerable start-up. It's slower than usual but has great recover.
Left Fang has less range than normal, it can be chained into from Right Fang and has invulnerable start-up. It's faster than usual.
Aepyornis Wing has invincible start-up.
Aepyornis Hunt bounces you back on hit or block. After you are bounced, you can attack before landing but cannot double jump.


= Strategies =
= Strategies =

Revision as of 20:35, 1 February 2007

Katze's Portrait

This page is about a character, to return to the main Monster page click here.

Introduction

Moves List

Normal Moves

Ground Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Standing A HL 300
B HL 500,200
C HL 700
Crouching A HL 300
B HL 580
C L 600

Dashing Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Dash Standing A HL 300
B HL 600
C H 450
Dash Crouching A L 220
B HL 540
C L 650

Air Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Jumping A H 300
B H 400
C H 720

Throws

Input Start-Up Damage Note
6+A 1200
4+A 1200

Special Moves

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Right Fang qcf+A HL 500
Left Fang qcf+B HL 800
Aepyornis Wing dp+A HL 250,300x5
Aepyornis Hunt qcb+A HL 700,100x10

Super Moves

Name Input Level Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Judgement Fang qcf+C Lv1 HL 2000
Lv2 HL 3400
Lv3 HL 4453
Thousand Basher qcb+C Lv1 HL 592(1080)
Lv2 HL 1740(2205)
Lv3 HL 4552

Absurd Special

Cat's Eye - qcbx2+C

Shift

Shifting increases the damage of normals by approximatly 16.5%.

Monster

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Right Fang qcf+A HL 2351
Left Fang qcf+B L,HL 923,923
Aepyornis Wing 755,587,
dp+A HL 479,359,
297,239,119
Aepyornis Hunt qcb+A HL 1199,100x20

Right Fang becomes very slow but very powerful (over 20% dmg). Useful during Power Break in which only one hit is possible? It has shorter range than normal.

Left Fang now hits twice with the first hitting low, now actually making the move faster. After the second hit the opponent is launched and able to be juggled.

Aepyornis Wing is a bit slower than normal and hits more.

Aepyornis Hunt is slower and hits more than usual.

Freedom

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Right Fang qcf+A HL 239
Left Fang qcf+B HL 839
Aepyornis Wing dp+A HL 119,95,71
Aepyornis Hunt qcb+A HL 119x5

Right Fang has shorter range than normal but, upon hit, you can cancel into anything.

Left Fang is pretty slow but recovers very fast. You can also cancel it, before it hits, into anything. You can also cancel when it hits.

Aepyornis Wing hits less but can be canceled into anything shortly after the wing appears.

Aepyornis Hunt can be canceled at any point after he attacks.

Tranquility

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage
Right Fang qcf+A HL 719
Left Fang qcf+B HL 599
Aepyornis Wing dp+A HL 622,359x5
Aepyornis Hunt qcb+A HL 839,119x7

Right Fang has more range than normal, it can chain into Left Fang and has invulnerable start-up. It's slower than usual but has great recover.

Left Fang has less range than normal, it can be chained into from Right Fang and has invulnerable start-up. It's faster than usual.

Aepyornis Wing has invincible start-up.

Aepyornis Hunt bounces you back on hit or block. After you are bounced, you can attack before landing but cannot double jump.

Strategies