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=Movelist= | =Movelist= | ||
(n)air dwn B - Puts her legs together for a stomp like move. Knocks the | ==Command Moves== | ||
opponent down when hit. Her qcb K can be done after it(it won't | (n)fwd A - Puts her hands together and steps forward to deal 3 hits. | ||
Good range | |||
and is comboable after her strong attacks. | |||
Cancelable at any hit. | |||
(n)air dwn B - Puts her legs together for a stomp like move. | |||
Knocks the | |||
opponent down when hit. | |||
Her qcb K can be done after it(it won't | |||
hit 'coz it knocks opponent down). | hit 'coz it knocks opponent down). | ||
==Special Moves== | |||
(n)Eat it - qcb A/C. | |||
Special | She swings both her arms down like a double sledgehammer | ||
move. A version is fast and comboable. | |||
(n)Eat it - qcb A/C. She swings both her arms down like a double sledgehammer | C version is slow but has | ||
move. A version is fast and comboable. C version is slow but has | |||
overhead properties and hits twice(2nd hit knocks down). What a | overhead properties and hits twice(2nd hit knocks down). What a | ||
wierd name... | wierd name... | ||
(n)Rising Hell - DP A/C. She raises her hand and a wave of purple energy comes | (n)Rising Hell - DP A/C. | ||
She raises her hand and a wave of purple energy comes | |||
out from the ground. Decent anti air. Button pressed | out from the ground. Decent anti air. Button pressed | ||
determines where the wave would come out. A is right next to | determines where the wave would come out. A is right next to | ||
her while C is 3/4 screen distance away from her. | her while C is 3/4 screen distance away from her. | ||
(a)Twinkle Twinkle - qcf A/C. Her version of Geese/Rock's Reppuken/Double | (a)Twinkle Twinkle - qcf A/C. | ||
Reppuken. C version fires 2 seperate projectiles | Her version of Geese/Rock's Reppuken/Double | ||
Reppuken. | |||
C version fires 2 seperate projectiles | |||
consecutively. Stuns the opponent a bit long. Twinkle | consecutively. Stuns the opponent a bit long. Twinkle | ||
twinkle? Can't they think of a better name? :p | twinkle? Can't they think of a better name? :p | ||
(a)Heads off - air qcb B/D. She does a knee dive with purple energy. Knockaway | (a)Heads off - air qcb B/D. | ||
She does a knee dive with purple energy. Knockaway | |||
and comboable after any of her air normals or air command move. | and comboable after any of her air normals or air command move. | ||
==Super Moves== | |||
(n)Red Rose - hcb fwd A/C. | |||
She makes a purple shield in front of her. If it | |||
(n)Red Rose - hcb fwd A/C. She makes a purple shield in front of her. If it | |||
touches the opponent, he gets stunned and she will fire a huge | touches the opponent, he gets stunned and she will fire a huge | ||
blast of purple energy. This also acts like a counter super. If | blast of purple energy. This also acts like a counter super. If | ||
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proceed to fire a huge blast of purple energy. Its like a | proceed to fire a huge blast of purple energy. Its like a | ||
modified version of Jin Chon Rei's P Power move in RB series. | modified version of Jin Chon Rei's P Power move in RB series. | ||
==Super Tag== | ==Super Tag== | ||
Revision as of 11:39, 9 December 2015
Introduction
Movelist
Command Moves
(n)fwd A - Puts her hands together and steps forward to deal 3 hits. Good range
and is comboable after her strong attacks.
Cancelable at any hit.
(n)air dwn B - Puts her legs together for a stomp like move. Knocks the
opponent down when hit.
Her qcb K can be done after it(it won't
hit 'coz it knocks opponent down).
Special Moves
(n)Eat it - qcb A/C. She swings both her arms down like a double sledgehammer
move. A version is fast and comboable.
C version is slow but has
overhead properties and hits twice(2nd hit knocks down). What a wierd name...
(n)Rising Hell - DP A/C. She raises her hand and a wave of purple energy comes
out from the ground. Decent anti air. Button pressed determines where the wave would come out. A is right next to her while C is 3/4 screen distance away from her.
(a)Twinkle Twinkle - qcf A/C. Her version of Geese/Rock's Reppuken/Double
Reppuken. C version fires 2 seperate projectiles consecutively. Stuns the opponent a bit long. Twinkle twinkle? Can't they think of a better name? :p
(a)Heads off - air qcb B/D. She does a knee dive with purple energy. Knockaway
and comboable after any of her air normals or air command move.
Super Moves
(n)Red Rose - hcb fwd A/C. She makes a purple shield in front of her. If it
touches the opponent, he gets stunned and she will fire a huge blast of purple energy. This also acts like a counter super. If ANY attack(including projectiles and super projectiles) hits the purple shield, it will negate the opponent's attack and she'll proceed to fire a huge blast of purple energy. Its like a modified version of Jin Chon Rei's P Power move in RB series.
Super Tag
Combos
First Impact combos: Ground - A, A, C, C, C Air - B, A, C, D, D
My B&B Combo: Jump D, close D, fwd A(3 hits), qcf A or C/DP A/qcb A
Her ground moves have good recovery... almost zero lag. Even her super pushes opponents back far when blocked. So abuse the recovery of her moves.
Other combos: -Jump D, hop forward D, air dwn B -Jump D, close D, fwd A(3 hits), hcb fwd A/C
Infinite combo(courtesy of neokbron):
-CD, air B, A, C, D, D, dwn B(miss), repeat from CD.
I suggest you refrain from using this one, but use its structure on some of your FI combos.
Trick Combos:
-Jump D, dwn B, fwd A, qcb C
-dwn B, qcb A, qcb C.
Wall Combos:
-Jump D, close D, fwd A, DP A, qcb upbck B(miss), hits wall, CD, air B, A, C,
D, D, dwn B(miss), CD A, A, C, C, C, hcb fwd C. 24 hits, approximately 70% damage.
(needs at least 2 and 1/2 levels of super meter) -Jump D, Close D, fwd A, hcb fwd C, hits wall, dash in hcb fwd A. 14 hits,
approximately 55% damage