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=Movelist= | =Movelist= | ||
Air throw - fwd C in air while near opponent | |||
==Command Moves== | ==Command Moves== | ||
(n)fwd A - | |||
Does an overhead elbow attack.<br> | |||
Does not combo after his normals.<br> | |||
Bufferable. <br> | |||
(n) | (n)dwnfwd B - Does a 2 hit frog-like kick.<br> Must be blocked low. <br> | ||
Comboable after his Strong normals.<br> | |||
Cancelable on both hits.<br> | |||
==Special Moves== | |||
(n)Retro Knuckle - qcb A/C.<br> | |||
Does a hoping punch forward that sends the opponent away. <br> | |||
C version does 2 hits and has more range. <br> | |||
Only A version is comboable. <br> | |||
Its like Tung Fue Rue's qcb A/C move in the RB series.<br> | |||
(n) | (n)Gaudy Punch - Press A/C rapidly. <br> | ||
Does a flurry of punches. <br> | |||
Too bad he doesn't have a finisher for this move.<br> | |||
( | (a)Arc Fliegen - qcb B/D. <br> | ||
Jumps and spins around with his feet out like a wheel. <br> | |||
B version jump straight up,D version moves forward.<br> | |||
Decent anti air. Hits twice.<br> | |||
(n)Funky Impacto - qcf A/C. <br> | |||
Does a short range palm strike that sends the<br> | |||
(n) | (Funky Impact) opponent to the edge of the screen. <br> | ||
A version is fast and comboable. <br> | |||
C version is very slow, but can guard crush a blocking opponent. <br> | |||
No follow ups though, so its pretty seless(the guard crush I mean). ~_~ | |||
==Super Moves== | ==Super Moves== | ||
(n)Groove Master - qcb x 2 B/D. <br> | |||
Does a slide then a flying kick upwards. Inital hit on both versions must be blocked low.<br> | |||
==Super Tag== | ==Super Tag== | ||
=Combos= | =Combos= | ||
First Impact combos: | First Impact combos:<br> | ||
Ground - A, B, C, D, C | Ground - A, B, C, D, C<br> | ||
Air - A, B, B, C, C | Air - A, B, B, C, C<br> | ||
My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly | My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly<br> | ||
-qcb A is the safest move wehn blocked. So its best to use that. | -qcb A is the safest move wehn blocked. So its best to use that.<br> | ||
Other combos: | Other combos: | ||
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D | -Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D<br> | ||
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D | -Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D<br> | ||
Trick combos: | Trick combos: | ||
-dwn B, fwd A OR dwnfwd B, qcb A. Mix up dwnfwd B and fwd A. | -dwn B, fwd A OR dwnfwd B, qcb A. Mix up dwnfwd B and fwd A.<br> | ||
-dwn B, fwd A, qcb x2 B/D. Low, high low... talk about confusion. ;) | -dwn B, fwd A, qcb x2 B/D. Low, high low... talk about confusion. ;)<br> | ||
Wall Combos: | Wall Combos: | ||
-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B, | -Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B, <br> | ||
C, C, qcb x 2 B. 18 hits, approximately 50% damage. | C, C, qcb x 2 B. 18 hits, approximately 50% damage.<br> | ||
(needs at least 2 and 1/2 levels of super meter at start) | (needs at least 2 and 1/2 levels of super meter at start) | ||
-Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C, | -Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,<br> | ||
C, qcb x 2 B. 22 hits, approximately 65% damage. | C, qcb x 2 B. 22 hits, approximately 65% damage.<br> | ||
=Strategies= | =Strategies= | ||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] |
Revision as of 10:56, 9 December 2015
Introduction
Movelist
Air throw - fwd C in air while near opponent
Command Moves
(n)fwd A -
Does an overhead elbow attack.
Does not combo after his normals.
Bufferable.
(n)dwnfwd B - Does a 2 hit frog-like kick.
Must be blocked low.
Comboable after his Strong normals.
Cancelable on both hits.
Special Moves
(n)Retro Knuckle - qcb A/C.
Does a hoping punch forward that sends the opponent away.
C version does 2 hits and has more range.
Only A version is comboable.
Its like Tung Fue Rue's qcb A/C move in the RB series.
(n)Gaudy Punch - Press A/C rapidly.
Does a flurry of punches.
Too bad he doesn't have a finisher for this move.
(a)Arc Fliegen - qcb B/D.
Jumps and spins around with his feet out like a wheel.
B version jump straight up,D version moves forward.
Decent anti air. Hits twice.
(n)Funky Impacto - qcf A/C.
Does a short range palm strike that sends the
(Funky Impact) opponent to the edge of the screen.
A version is fast and comboable.
C version is very slow, but can guard crush a blocking opponent.
No follow ups though, so its pretty seless(the guard crush I mean). ~_~
Super Moves
(n)Groove Master - qcb x 2 B/D.
Does a slide then a flying kick upwards. Inital hit on both versions must be blocked low.
Super Tag
Combos
First Impact combos:
Ground - A, B, C, D, C
Air - A, B, B, C, C
My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly
-qcb A is the safest move wehn blocked. So its best to use that.
Other combos:
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D
Trick combos:
-dwn B, fwd A OR dwnfwd B, qcb A. Mix up dwnfwd B and fwd A.
-dwn B, fwd A, qcb x2 B/D. Low, high low... talk about confusion. ;)
Wall Combos:
-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B,
C, C, qcb x 2 B. 18 hits, approximately 50% damage.
(needs at least 2 and 1/2 levels of super meter at start)
-Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,
C, qcb x 2 B. 22 hits, approximately 65% damage.