Rage of The Dragons/Jones: Difference between revisions

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=Movelist=
=Movelist=
 
Air throw - fwd C in air while near opponent
==Command Moves==
==Command Moves==
Air throw - fwd C in air while near opponent




Command moves:
(n)fwd A -
Does an overhead elbow attack.<br>
Does not combo after his normals.<br>
Bufferable. <br>


(n)fwd A - Does an overhead elbow attackDoes not combo after his normals.
(n)dwnfwd B - Does a 2 hit frog-like kick.<br> Must be blocked low. <br>
          Bufferable.  
Comboable after his Strong normals.<br> 
Cancelable on both hits.<br>


(n)dwnfwd B - Does a 2 hit frog-like kick.  Must be blocked low.  Comboable
              after his Strong normals.  Cancelable on both hits.


==Special Moves==


Special moves:
(n)Retro Knuckle - qcb A/C.<br>
Does a hoping punch forward that sends the opponent away.  <br>
C version does 2 hits and has more range. <br>
Only A version is comboable.  <br>
Its like Tung Fue Rue's qcb A/C move in the RB series.<br>


(n)Retro Knuckle - qcb A/C. Does a hoping punch forward that sends the opponent
(n)Gaudy Punch - Press A/C rapidly. <br>
                  away.  C version does 2 hits and has more range. Only A
Does a flurry of punches. <br>
                  version is comboable.  Its like Tung Fue Rue's
Too bad he doesn't have a finisher for this move.<br>
                  qcb A/C move in the RB series.


(n)Gaudy Punch - Press A/C rapidly.  Does a flurry of punchesToo bad he
(a)Arc Fliegen - qcb B/D<br>
                doesn't have a finisher for this move.


(a)Arc Fliegen - qcb B/D.  Jumps and spins around with his feet out like a
Jumps and spins around with his feet out like a wheel.  <br>
                wheel.  B version jump straight up, D version moves forward.
                Decent anti air.  Hits twice.


(n)Funky Impacto - qcf A/C.  Does a short range palm strike that sends the
B version jump straight up,D version moves forward.<br>
  (Funky Impact)  opponent to the edge of the screen.  A version is fast and
                  comboable.  C version is very slow, but can guard crush a
                  blocking opponent.  No follow ups though, so its pretty
                  useless(the guard crush I mean). ~_~


Decent anti air.  Hits twice.<br>


Super:
(n)Funky Impacto - qcf A/C<br>
 
Does a short range palm strike that sends the<br>
(n)Groove Master - qcb x 2 B/D.  Does a slide then a flying kick upwards.   
  (Funky Impact)  opponent to the edge of the screen<br>
                  Inital hit on both versions must be blocked low.
A version is fast and comboable. <br>
==Special Moves==
C version is very slow, but can guard crush a  blocking opponent.  <br>
 
No follow ups though, so its pretty seless(the guard crush I mean). ~_~
==Super Moves==
==Super Moves==


(n)Groove Master - qcb x 2 B/D.  <br>
Does a slide then a flying kick upwards. Inital hit on both versions must be blocked low.<br>
==Super Tag==
==Super Tag==


=Combos=
=Combos=
First Impact combos:
First Impact combos:<br>
Ground - A, B, C, D, C
Ground - A, B, C, D, C<br>
Air    - A, B, B, C, C
Air    - A, B, B, C, C<br>


My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly
My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly<br>


-qcb A is the safest move wehn blocked.  So its best to use that.
-qcb A is the safest move wehn blocked.  So its best to use that.<br>




Other combos:
Other combos:
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D<br>
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D<br>




Trick combos:
Trick combos:
-dwn B, fwd A OR dwnfwd B, qcb A.  Mix up dwnfwd B and fwd A.
-dwn B, fwd A OR dwnfwd B, qcb A.  Mix up dwnfwd B and fwd A.<br>
-dwn B, fwd A, qcb x2 B/D.  Low, high low... talk about confusion.  ;)
-dwn B, fwd A, qcb x2 B/D.  Low, high low... talk about confusion.  ;)<br>




Wall Combos:
Wall Combos:


-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B,  
-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B, <br>
  C, C, qcb x 2 B.  18 hits, approximately 50% damage.
  C, C, qcb x 2 B.  18 hits, approximately 50% damage.<br>


(needs at least 2 and 1/2 levels of super meter at start)
(needs at least 2 and 1/2 levels of super meter at start)
-Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,
-Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,<br>
  C, qcb x 2 B.  22 hits, approximately 65% damage.
  C, qcb x 2 B.  22 hits, approximately 65% damage.<br>
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 10:56, 9 December 2015

Introduction

Movelist

Air throw - fwd C in air while near opponent

Command Moves

(n)fwd A - Does an overhead elbow attack.
Does not combo after his normals.
Bufferable.

(n)dwnfwd B - Does a 2 hit frog-like kick.
Must be blocked low.
Comboable after his Strong normals.
Cancelable on both hits.


Special Moves

(n)Retro Knuckle - qcb A/C.
Does a hoping punch forward that sends the opponent away.
C version does 2 hits and has more range.
Only A version is comboable.
Its like Tung Fue Rue's qcb A/C move in the RB series.

(n)Gaudy Punch - Press A/C rapidly.
Does a flurry of punches.
Too bad he doesn't have a finisher for this move.

(a)Arc Fliegen - qcb B/D.

Jumps and spins around with his feet out like a wheel.

B version jump straight up,D version moves forward.

Decent anti air. Hits twice.

(n)Funky Impacto - qcf A/C.
Does a short range palm strike that sends the

  (Funky Impact)  opponent to the edge of the screen.  

A version is fast and comboable.
C version is very slow, but can guard crush a blocking opponent.
No follow ups though, so its pretty seless(the guard crush I mean). ~_~

Super Moves

(n)Groove Master - qcb x 2 B/D.
Does a slide then a flying kick upwards. Inital hit on both versions must be blocked low.

Super Tag

Combos

First Impact combos:
Ground - A, B, C, D, C
Air - A, B, B, C, C

My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly

-qcb A is the safest move wehn blocked. So its best to use that.


Other combos: -Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D


Trick combos: -dwn B, fwd A OR dwnfwd B, qcb A. Mix up dwnfwd B and fwd A.
-dwn B, fwd A, qcb x2 B/D. Low, high low... talk about confusion.  ;)


Wall Combos:

-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B,

C, C, qcb x 2 B.  18 hits, approximately 50% damage.

(needs at least 2 and 1/2 levels of super meter at start) -Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,

C, qcb x 2 B.  22 hits, approximately 65% damage.

Strategies