Rage of The Dragons/Kang: Difference between revisions

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=Movelist=
=Movelist=
Command moves:


(n)fwd B - overhead kick.  If you manage to hit the opponent in the air while  
==Command Moves==
          his feet is still up, it will be a knock away. Doesn't combo after
(n)fwd B - overhead kick.   
          his normals. Bufferable.
 
If you manage to hit the opponent in the air while his feet is still up, it will be a knock away.<br>
 
Doesn't combo after his normals.<br>
Bufferable.<br>


(n)dwnfwd A - 4 hit sumo palm attack that sends the opponent to the edge of the
(n)dwnfwd A - 4 hit sumo palm attack that sends the opponent to the edge of the screen on the last hit.  <br>
              screen on the last hit.  Comboable to his strong normals.  
Comboable to his strong normals. <br>
              Cancelable on any hit


dwnfwd C - This is a counter command move.  He puts his hands out while
Cancelable on any hit<br>
          breathing in, if he's hit by any high and mid hitting normal at that
          time, he will counter attack using his big tummy.  This knocks up
          the opponent for a juggle.  The tummy counter is bufferable into all
          of his moves(some will miss like his super and Kang Attack).
          This command move counter can counter ANY high and mid hitting
          physical attacks... even supers!!!  O_o!


dwnfwd C - This is a counter command move.  <br>


Special moves:
He puts his hands out while breathing in, if he's hit by any high and mid hitting normal at that  time, he will counter attack using his big tummy. <br>


(a)Fire Bomb - qcf A/C.  He blows a wave of fire... like dhalsim's yoga flame
This knocks up the opponent for a juggle. <br>
              but has more range.  It is comboable.


(n)Kang Attack - hcf B/D. Prepares his head and does a bull ram move that sends
The tummy counter is bufferable into all of his moves(some will miss like his super and Kang Attack).<br>
                 the opponent to the edge of the screen. This move is VERY SLOW
 
This command move counter can counter ANY high and mid hitting physical attacks... even supers<br>
==Special Moves==
(a)Fire Bomb - qcf A/C. <br>
He blows a wave of fire... like dhalsim's yoga flame  but has more range.  It is comboable.
<br>
(n)Kang Attack - hcf B/D. <br>
Prepares his head and does a bull ram move that sends
                 the opponent to the edge of the screen. <br>
This move is VERY SLOW<br>
                 to come out, but when he starts to ram, it is invulnerable to  
                 to come out, but when he starts to ram, it is invulnerable to  
                 ANY Physical attacks... even SUPERS!!! O_O!  You can be hit by
                 ANY Physical attacks... even SUPERS!!! O_O!  You can be hit by
                 Projectiles AND when he's preparing to ram though.  Can I say
                 Projectiles AND when he's preparing to ram though.  Can I say
                 Ralf tackle?  :p
                 Ralf tackle?  :p<br>


(a)Rolling Fire - qcb A/C, He somesaults while doing a fire bomb.  Can act as a
(a)Rolling Fire - qcb A/C,<br>
                  decent anti air.  Also comboable.
He somesaults while doing a fire bomb.  <br>
Can act as a decent anti air.  Also comboable.<br>


(a)Kang Screw - DP A/C. He jumps up vertically while spinning like a top.  
(a)Kang Screw - DP A/C. <br>
                Great as anti air and does multiple hits. Good for combos and
He jumps up vertically while spinning like a top. <br>
                builds and awful lot of super meter.  Not to mention it deals a
Great as anti air and does multiple hits. <br>
                good amount of tick damage if opponent air blocks it. :D
Good for combos and builds and awful lot of super meter.<br>
 
  Not to mention it deals a good amount of tick damage if opponent air blocks it.<br>
 
==Super Moves==
Super:
Body Press Special - hcb x 2 B/D.  <br>
 
Throws you up then follows up with a very
Body Press Special - hcb x 2 B/D.  Throws you up then follows up with a very
                     high Kang Screw.  <br>
                     high Kang Screw.  D version has an additional butt press
D version has an additional butt press
                     while opponent is falling down.  Unbloackable and  
                     while opponent is falling down.  <br>
Unbloackable and  
                     comboable.
                     comboable.
==Command Moves==
==Special Moves==
==Super Moves==
==Super Tag==
==Super Tag==


=Combos=
=Combos=
First Impact combos:
First Impact combos:
Ground - A, A, A, A, C
Ground - A, A, A, A, C<br>
Air    - A, A, A, A, C
Air    - A, A, A, A, C<br>


My B&B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A
My B&B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A<br>


-His Jump D is a great cross up move.  Abuse it.  Use Kang screw(DP A/C) every
-His Jump D is a great cross up move.  Abuse it.  Use Kang screw(DP A/C) every
  chance you get. It builds up super meter fast, deals tremendous amounts of
  chance you get. <br>
hits, and has high dizzy potential.
It builds up super meter fast, deals tremendous amounts of hits, and has high dizzy potential.<br>




Other Combos:
Other Combos:<br>
-Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C
-Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C<br>
-Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A
-Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A<br>
-Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C
-Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C<br>




Trick Combos:
Trick Combos:<br>


-dwn B, fwd B, qcf A or qcb A
-dwn B, fwd B, qcf A or qcb A<br>
-dwn B, fwd B, hcb x 2 A/C
-dwn B, fwd B, hcb x 2 A/C<br>
-dwn B, dwn A, dash in hcb x 2 A/C
-dwn B, dwn A, dash in hcb x 2 A/C<br>




Wall Combos:
Wall Combos:<br>


-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till
-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till
  opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn
  opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn
  C, dwnfwd A(3 hits), hcb x 2 C.  56 hits, approximately 85% damage.
  C, dwnfwd A(3 hits), hcb x 2 C.  56 hits, approximately 85% damage.<br>
 
<br>
-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you,  
-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you,  
  DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall
  DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall
  break, opponent dizzy, cross up jump D, dwn
  break, opponent dizzy, cross up jump D, dwn
  C, dwnfwd A(3 hits), hcb x 2 C.  59 hits, approximately 90% damage
  C, dwnfwd A(3 hits), hcb x 2 C.  59 hits, approximately 90% damage<br>
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 10:49, 9 December 2015

Introduction

Movelist

Command Moves

(n)fwd B - overhead kick.

If you manage to hit the opponent in the air while his feet is still up, it will be a knock away.

Doesn't combo after his normals.

Bufferable.

(n)dwnfwd A - 4 hit sumo palm attack that sends the opponent to the edge of the screen on the last hit.
Comboable to his strong normals.

Cancelable on any hit

dwnfwd C - This is a counter command move.

He puts his hands out while breathing in, if he's hit by any high and mid hitting normal at that time, he will counter attack using his big tummy.

This knocks up the opponent for a juggle.

The tummy counter is bufferable into all of his moves(some will miss like his super and Kang Attack).

This command move counter can counter ANY high and mid hitting physical attacks... even supers

Special Moves

(a)Fire Bomb - qcf A/C.
He blows a wave of fire... like dhalsim's yoga flame but has more range. It is comboable.
(n)Kang Attack - hcf B/D.
Prepares his head and does a bull ram move that sends

                the opponent to the edge of the screen. 

This move is VERY SLOW

                to come out, but when he starts to ram, it is invulnerable to 
                ANY Physical attacks... even SUPERS!!! O_O!  You can be hit by
                Projectiles AND when he's preparing to ram though.  Can I say
                Ralf tackle?  :p

(a)Rolling Fire - qcb A/C,

He somesaults while doing a fire bomb.  

Can act as a decent anti air. Also comboable.

(a)Kang Screw - DP A/C.
He jumps up vertically while spinning like a top.
Great as anti air and does multiple hits.
Good for combos and builds and awful lot of super meter.

Not to mention it deals a good amount of tick damage if opponent air blocks it.

Super Moves

Body Press Special - hcb x 2 B/D.
Throws you up then follows up with a very

                    high Kang Screw.  

D version has an additional butt press

                    while opponent is falling down.  

Unbloackable and

                    comboable.

Super Tag

Combos

First Impact combos: Ground - A, A, A, A, C
Air - A, A, A, A, C

My B&B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A

-His Jump D is a great cross up move. Abuse it. Use Kang screw(DP A/C) every

chance you get. 

It builds up super meter fast, deals tremendous amounts of hits, and has high dizzy potential.


Other Combos:
-Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C
-Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A
-Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C


Trick Combos:

-dwn B, fwd B, qcf A or qcb A
-dwn B, fwd B, hcb x 2 A/C
-dwn B, dwn A, dash in hcb x 2 A/C


Wall Combos:

-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till

opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn
C, dwnfwd A(3 hits), hcb x 2 C.  56 hits, approximately 85% damage.


-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you,

DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall
break, opponent dizzy, cross up jump D, dwn
C, dwnfwd A(3 hits), hcb x 2 C.  59 hits, approximately 90% damage

Strategies