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=Movelist= | =Movelist= | ||
(n)fwd B - overhead kick. If you manage to hit the opponent in the air while | ==Command Moves== | ||
(n)fwd B - overhead kick. | |||
If you manage to hit the opponent in the air while his feet is still up, it will be a knock away.<br> | |||
Doesn't combo after his normals.<br> | |||
Bufferable.<br> | |||
(n)dwnfwd A - 4 hit sumo palm attack that sends the opponent to the edge of the | (n)dwnfwd A - 4 hit sumo palm attack that sends the opponent to the edge of the screen on the last hit. <br> | ||
Comboable to his strong normals. <br> | |||
Cancelable on any hit<br> | |||
dwnfwd C - This is a counter command move. <br> | |||
He puts his hands out while breathing in, if he's hit by any high and mid hitting normal at that time, he will counter attack using his big tummy. <br> | |||
This knocks up the opponent for a juggle. <br> | |||
(n)Kang Attack - hcf B/D. Prepares his head and does a bull ram move that sends | The tummy counter is bufferable into all of his moves(some will miss like his super and Kang Attack).<br> | ||
the opponent to the edge of the screen. This move is VERY SLOW | |||
This command move counter can counter ANY high and mid hitting physical attacks... even supers<br> | |||
==Special Moves== | |||
(a)Fire Bomb - qcf A/C. <br> | |||
He blows a wave of fire... like dhalsim's yoga flame but has more range. It is comboable. | |||
<br> | |||
(n)Kang Attack - hcf B/D. <br> | |||
Prepares his head and does a bull ram move that sends | |||
the opponent to the edge of the screen. <br> | |||
This move is VERY SLOW<br> | |||
to come out, but when he starts to ram, it is invulnerable to | to come out, but when he starts to ram, it is invulnerable to | ||
ANY Physical attacks... even SUPERS!!! O_O! You can be hit by | ANY Physical attacks... even SUPERS!!! O_O! You can be hit by | ||
Projectiles AND when he's preparing to ram though. Can I say | Projectiles AND when he's preparing to ram though. Can I say | ||
Ralf tackle? :p | Ralf tackle? :p<br> | ||
(a)Rolling Fire - qcb A/C, He somesaults while doing a fire bomb. Can act as a | (a)Rolling Fire - qcb A/C,<br> | ||
He somesaults while doing a fire bomb. <br> | |||
Can act as a decent anti air. Also comboable.<br> | |||
(a)Kang Screw - DP A/C. | (a)Kang Screw - DP A/C. <br> | ||
He jumps up vertically while spinning like a top. <br> | |||
Great as anti air and does multiple hits. <br> | |||
Good for combos and builds and awful lot of super meter.<br> | |||
Not to mention it deals a good amount of tick damage if opponent air blocks it.<br> | |||
==Super Moves== | |||
Super | Body Press Special - hcb x 2 B/D. <br> | ||
Throws you up then follows up with a very | |||
Body Press Special - hcb x 2 B/D. Throws you up then follows up with a very | high Kang Screw. <br> | ||
high Kang Screw. D version has an additional butt press | D version has an additional butt press | ||
while opponent is falling down. Unbloackable and | while opponent is falling down. <br> | ||
Unbloackable and | |||
comboable. | comboable. | ||
==Super Tag== | ==Super Tag== | ||
=Combos= | =Combos= | ||
First Impact combos: | First Impact combos: | ||
Ground - A, A, A, A, C | Ground - A, A, A, A, C<br> | ||
Air - A, A, A, A, C | Air - A, A, A, A, C<br> | ||
My B&B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A | My B&B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A<br> | ||
-His Jump D is a great cross up move. Abuse it. Use Kang screw(DP A/C) every | -His Jump D is a great cross up move. Abuse it. Use Kang screw(DP A/C) every | ||
chance you get. | chance you get. <br> | ||
It builds up super meter fast, deals tremendous amounts of hits, and has high dizzy potential.<br> | |||
Other Combos: | Other Combos:<br> | ||
-Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C | -Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C<br> | ||
-Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A | -Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A<br> | ||
-Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C | -Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C<br> | ||
Trick Combos: | Trick Combos:<br> | ||
-dwn B, fwd B, qcf A or qcb A | -dwn B, fwd B, qcf A or qcb A<br> | ||
-dwn B, fwd B, hcb x 2 A/C | -dwn B, fwd B, hcb x 2 A/C<br> | ||
-dwn B, dwn A, dash in hcb x 2 A/C | -dwn B, dwn A, dash in hcb x 2 A/C<br> | ||
Wall Combos: | Wall Combos:<br> | ||
-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till | -Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till | ||
opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn | opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn | ||
C, dwnfwd A(3 hits), hcb x 2 C. 56 hits, approximately 85% damage. | C, dwnfwd A(3 hits), hcb x 2 C. 56 hits, approximately 85% damage.<br> | ||
<br> | |||
-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you, | -Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you, | ||
DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall | DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall | ||
break, opponent dizzy, cross up jump D, dwn | break, opponent dizzy, cross up jump D, dwn | ||
C, dwnfwd A(3 hits), hcb x 2 C. 59 hits, approximately 90% damage | C, dwnfwd A(3 hits), hcb x 2 C. 59 hits, approximately 90% damage<br> | ||
=Strategies= | =Strategies= | ||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] |
Revision as of 10:49, 9 December 2015
Introduction
Movelist
Command Moves
(n)fwd B - overhead kick.
If you manage to hit the opponent in the air while his feet is still up, it will be a knock away.
Doesn't combo after his normals.
Bufferable.
(n)dwnfwd A - 4 hit sumo palm attack that sends the opponent to the edge of the screen on the last hit.
Comboable to his strong normals.
Cancelable on any hit
dwnfwd C - This is a counter command move.
He puts his hands out while breathing in, if he's hit by any high and mid hitting normal at that time, he will counter attack using his big tummy.
This knocks up the opponent for a juggle.
The tummy counter is bufferable into all of his moves(some will miss like his super and Kang Attack).
This command move counter can counter ANY high and mid hitting physical attacks... even supers
Special Moves
(a)Fire Bomb - qcf A/C.
He blows a wave of fire... like dhalsim's yoga flame but has more range. It is comboable.
(n)Kang Attack - hcf B/D.
Prepares his head and does a bull ram move that sends
the opponent to the edge of the screen.
This move is VERY SLOW
to come out, but when he starts to ram, it is invulnerable to ANY Physical attacks... even SUPERS!!! O_O! You can be hit by Projectiles AND when he's preparing to ram though. Can I say Ralf tackle? :p
(a)Rolling Fire - qcb A/C,
He somesaults while doing a fire bomb.
Can act as a decent anti air. Also comboable.
(a)Kang Screw - DP A/C.
He jumps up vertically while spinning like a top.
Great as anti air and does multiple hits.
Good for combos and builds and awful lot of super meter.
Not to mention it deals a good amount of tick damage if opponent air blocks it.
Super Moves
Body Press Special - hcb x 2 B/D.
Throws you up then follows up with a very
high Kang Screw.
D version has an additional butt press
while opponent is falling down.
Unbloackable and
comboable.
Super Tag
Combos
First Impact combos:
Ground - A, A, A, A, C
Air - A, A, A, A, C
My B&B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A
-His Jump D is a great cross up move. Abuse it. Use Kang screw(DP A/C) every
chance you get.
It builds up super meter fast, deals tremendous amounts of hits, and has high dizzy potential.
Other Combos:
-Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C
-Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A
-Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C
Trick Combos:
-dwn B, fwd B, qcf A or qcb A
-dwn B, fwd B, hcb x 2 A/C
-dwn B, dwn A, dash in hcb x 2 A/C
Wall Combos:
-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till
opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 C. 56 hits, approximately 85% damage.
-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you,
DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 C. 59 hits, approximately 90% damage