Line 68: | Line 68: | ||
! scope="col"| Description | ! scope="col"| Description | ||
|- | |- | ||
! scope="row" | | ! scope="row" |Ankoku Rai Kou Ken | ||
| qcf,qcf + | | qcf,qcf + A or C | ||
| | | | ||
| Ground or Air | | Ground or Air | ||
|- | |- | ||
! scope="row" | | ! scope="row" |Shuukumei, Gen'ei, Shinshi | ||
| | | qcb,hcf + B or D | ||
| | | | ||
| DM Only | | DM Only | ||
|- | |- | ||
|} | |} |
Revision as of 00:27, 5 December 2015
Introduction
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Flying Drill | d+D | ||
Jackknife Kick | f+B | ||
Rajinken | qcf+P | Can be performed in air | |
Shinku Katate Goma | hcb+P | ||
Super Inazuma Kick | dp+K | ||
Iai Geri | qcf+K | ||
Handou Sandan Geri(connected) | d, u K | After Iai Geri hits | |
Handou Sandan Geri (direct) | hcb+K | If Iai Geri is blocked or hits | |
Benimau Coleda | hcb, f+P(Close) |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Ankoku Rai Kou Ken | qcf,qcf + A or C | Ground or Air | |
Shuukumei, Gen'ei, Shinshi | qcb,hcf + B or D | DM Only |
Combos
Jumping C/D, Standing C/D, qcf+A/C (Rush 5)
Jumping C/D, Standing C/D, qcf+B/D (Rush 3)
Jumping C/D, Crouching B x3, qcf+B/D (Rush 5)
Jumping C/D, Standing C/D, hcb+A/C (Rush 6/8)
Jumping C/D, Standing C/D, hcb+B/D (Rush 5)
Jumping C/D, Standing C/D, dp+B/D (Rush 3)
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)
- Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 7/??)
- Jumping C/D, Crouching B x2, qcf,qcf+A/C (Rush 8/??)
- Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 7/??)
- Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)