Monster/Katze: Difference between revisions

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'''Ground Moves'''
'''Ground Moves'''
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<table style="width:400px;border:1px solid silver" cellborder="1">
<tr style="text-align:center;background-color:orange">
<tr style="text-align:center;background-color:silver">
   <th style="border:1px solid black">State</th>
   <th style="border:1px solid black">State</th>
   <th>Input</th>
   <th>Input</th>
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   <td>HL</td>
   <td>HL</td>
   <td>300</td>
   <td>300</td>
   <td></td>
   <td>1</td>
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</tr>
<tr>
<tr>
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   <td>HL</td>
   <td>HL</td>
   <td>500,200</td>
   <td>500,200</td>
   <td></td>
   <td>2</td>
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<tr>
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   <td>HL</td>
   <td>HL</td>
   <td>300</td>
   <td>300</td>
   <td></td>
   <td>1</td>
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</tr>
<tr>
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'''Dashing Moves'''
'''Dashing Moves'''
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<table style="width:400px;border:1px solid silver" cellborder="1">
<tr style="text-align:center;background-color:orange">
<tr style="text-align:center;background-color:silver">
   <th style="border:1px solid black">State</th>
   <th style="border:1px solid black">State</th>
   <th>Input</th>
   <th>Input</th>
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'''Air Moves'''
'''Air Moves'''
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<table style="width:400px;border:1px solid silver" cellborder="1">
<tr style="text-align:center;background-color:orange">
<tr style="text-align:center;background-color:silver">
   <th style="border:1px solid black">State</th>
   <th style="border:1px solid black">State</th>
   <th>Input</th>
   <th>Input</th>
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'''Throws'''
'''Throws'''
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<tr style="text-align:center;background-color:orange">
<tr style="text-align:center;background-color:silver">
   <th style="border:1px solid black">Input</th>
   <th style="border:1px solid black">Input</th>
   <th>Start-Up</th>
   <th>Start-Up</th>

Revision as of 17:44, 1 February 2007

Katze's Portrait

This page is about a character, to return to the main Monster page click here.

Introduction

Moves List

Normal Moves

Ground Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Standing A HL 300 1
B HL 500,200 2
C HL 700
Crouching A HL 300 1
B HL 580
C L 600

Dashing Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Dash Standing A HL 300
B HL 600
C H 450
Dash Crouching A L 220
B HL 540
C L 650

Air Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Jumping A H 300
B H 400
C H 720

Throws

Input Start-Up Damage Note
6+A 1200
4+A 1200

Special Moves

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
qcf+A HL 500
qcf+B HL 800
Aepyornis Wing dp+A HL 250,300x5
Aepyornis Hunt qcb+A HL 700,100x10

Super Moves

Name Input Level Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Judgement Fang qcf+C Lv1 HL 2000
Lv2 HL 3400
Lv3 HL 4453
qcb+C Lv1 HL 592(1080)
Lv2 HL 1740(2205)
Lv3 HL 4552

Absurd Special

Cat's Eye - qcbx2+C

Shift

Monster

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
qcf+A HL 2351
qcf+B L,HL 923,923
Aepyornis Wing dp+A HL 755,587,479,359,297,239,119
Aepyornis Hunt qcb+A HL 1199,100x20


Freedom

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
qcf+A HL 239
qcf+B HL 839
Aepyornis Wing dp+A HL 119,95,71
Aepyornis Hunt qcb+A HL 119x5

Tranquility

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
qcf+A HL 719
qcf+B HL 599
Aepyornis Wing dp+A HL 622,359x5
Aepyornis Hunt qcb+A HL 839,119x7

Strategies