< Monster
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== Special Moves == | == Special Moves == | ||
'''Special Moves''' | |||
<table style="width:700px;border:1px solid silver" cellborder="1"> | |||
<tr style="text-align:center;background-color:tan"> | |||
<th style="border:1px solid black">Name</th> | |||
<th>Input</th> | |||
<th>Start-Up</th> | |||
<th>Block Adv.</th> | |||
<th>Hit Adv.</th> | |||
<th>Crouch Adv.</th> | |||
<th>Guard</th> | |||
<th>Damage</th> | |||
<th>Note</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid black" rowspan="1"></td> | |||
<td>qcf+A</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>500</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid black" rowspan="1"></td> | |||
<td>qcf+B</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>800</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid black" rowspan="1">Aepyornis Wing</td> | |||
<td>dp+A</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>250,300x5</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid black" rowspan="1">Aepyornis Hunt</td> | |||
<td>qcb+A</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>700,100x10</td> | |||
<td></td> | |||
</tr> | |||
</table> | |||
'''Super Moves''' | |||
<table style="width:700px;border:1px solid silver" cellborder="1"> | |||
<tr style="text-align:center;background-color:tan"> | |||
<th style="border:1px solid black">Name</th> | |||
<th>Input</th> | |||
<th>Level</th> | |||
<th>Start-Up</th> | |||
<th>Block Adv.</th> | |||
<th>Hit Adv.</th> | |||
<th>Crouch Adv.</th> | |||
<th>Guard</th> | |||
<th>Damage</th> | |||
<th>Note</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid black" rowspan="3">Judgement Fang</td> | |||
<td rowspan="3">qcf+C</td> | |||
<td>Lv1</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>2000</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lv2</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>3400</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lv3</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>4453</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid black" rowspan="3"></td> | |||
<td rowspan="3">qcb+C</td> | |||
<td>Lv1</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>592(1080)</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lv2</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>1740(2205)</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td>Lv3</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | |||
<td>HL</td> | |||
<td>4552</td> | |||
<td></td> | |||
</tr> | |||
</table> | |||
== Absurd Special == | == Absurd Special == |
Revision as of 16:46, 1 February 2007
This page is about a character, to return to the main Monster page click here.
Introduction
Moves List
Normal Moves
Ground Moves
State | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage | Note |
---|---|---|---|---|---|---|---|---|
Standing | A | HL | 300 | |||||
B | HL | 500,200 | ||||||
C | HL | 700 | ||||||
Crouching | A | HL | 300 | |||||
B | HL | 580 | ||||||
C | L | 600 |
Dashing Moves
State | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage | Note |
---|---|---|---|---|---|---|---|---|
Dash Standing | A | HL | 300 | |||||
B | HL | 600 | ||||||
C | H | 450 | ||||||
Dash Crouching | A | L | 220 | |||||
B | HL | 540 | ||||||
C | L | 650 |
Air Moves
State | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage | Note |
---|---|---|---|---|---|---|---|---|
Jumping | A | H | 300 | |||||
B | H | 400 | ||||||
C | H | 720 |
Throws
Input | Start-Up | Damage | Note |
---|---|---|---|
6+A | 1200 | ||
4+A | 1200 |
Special Moves
Special Moves
Name | Input | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage | Note |
---|---|---|---|---|---|---|---|---|
qcf+A | HL | 500 | ||||||
qcf+B | HL | 800 | ||||||
Aepyornis Wing | dp+A | HL | 250,300x5 | |||||
Aepyornis Hunt | qcb+A | HL | 700,100x10 |
Super Moves
Name | Input | Level | Start-Up | Block Adv. | Hit Adv. | Crouch Adv. | Guard | Damage | Note |
---|---|---|---|---|---|---|---|---|---|
Judgement Fang | qcf+C | Lv1 | HL | 2000 | |||||
Lv2 | HL | 3400 | |||||||
Lv3 | HL | 4453 | |||||||
qcb+C | Lv1 | HL | 592(1080) | ||||||
Lv2 | HL | 1740(2205) | |||||||
Lv3 | HL | 4552 |