Monster/Katze: Difference between revisions

From SuperCombo Wiki
Line 230: Line 230:


== Special Moves ==
== Special Moves ==
'''Special Moves'''
<table style="width:700px;border:1px solid silver" cellborder="1">
<tr style="text-align:center;background-color:tan">
  <th style="border:1px solid black">Name</th>
  <th>Input</th>
  <th>Start-Up</th>
  <th>Block Adv.</th>
  <th>Hit Adv.</th>
  <th>Crouch Adv.</th>
  <th>Guard</th>
  <th>Damage</th>
  <th>Note</th>
</tr>
<tr>
  <td style="border:1px solid black" rowspan="1"></td>
  <td>qcf+A</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>500</td>
  <td></td>
</tr>
<tr>
  <td style="border:1px solid black" rowspan="1"></td>
  <td>qcf+B</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>800</td>
  <td></td>
</tr>
<tr>
  <td style="border:1px solid black" rowspan="1">Aepyornis Wing</td>
  <td>dp+A</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>250,300x5</td>
  <td></td>
</tr>
<tr>
  <td style="border:1px solid black" rowspan="1">Aepyornis Hunt</td>
  <td>qcb+A</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>700,100x10</td>
  <td></td>
</tr>
</table>
'''Super Moves'''
<table style="width:700px;border:1px solid silver" cellborder="1">
<tr style="text-align:center;background-color:tan">
  <th style="border:1px solid black">Name</th>
  <th>Input</th>
  <th>Level</th>
  <th>Start-Up</th>
  <th>Block Adv.</th>
  <th>Hit Adv.</th>
  <th>Crouch Adv.</th>
  <th>Guard</th>
  <th>Damage</th>
  <th>Note</th>
</tr>
<tr>
  <td style="border:1px solid black" rowspan="3">Judgement Fang</td>
  <td rowspan="3">qcf+C</td>
  <td>Lv1</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>2000</td>
  <td></td>
</tr>
<tr>
  <td>Lv2</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>3400</td>
  <td></td>
</tr>
<tr>
  <td>Lv3</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>4453</td>
  <td></td>
</tr>
<tr>
  <td style="border:1px solid black" rowspan="3"></td>
  <td rowspan="3">qcb+C</td>
  <td>Lv1</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>592(1080)</td>
  <td></td>
</tr>
<tr>
  <td>Lv2</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>1740(2205)</td>
  <td></td>
</tr>
<tr>
  <td>Lv3</td>
  <td></td>
  <td></td>
  <td></td>
  <td></td>
  <td>HL</td>
  <td>4552</td>
  <td></td>
</tr>
</table>


== Absurd Special ==
== Absurd Special ==

Revision as of 16:46, 1 February 2007

Katze's Portrait

This page is about a character, to return to the main Monster page click here.

Introduction

Moves List

Normal Moves

Ground Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Standing A HL 300
B HL 500,200
C HL 700
Crouching A HL 300
B HL 580
C L 600

Dashing Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Dash Standing A HL 300
B HL 600
C H 450
Dash Crouching A L 220
B HL 540
C L 650

Air Moves

State Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Jumping A H 300
B H 400
C H 720

Throws

Input Start-Up Damage Note
6+A 1200
4+A 1200

Special Moves

Special Moves

Name Input Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
qcf+A HL 500
qcf+B HL 800
Aepyornis Wing dp+A HL 250,300x5
Aepyornis Hunt qcb+A HL 700,100x10

Super Moves

Name Input Level Start-Up Block Adv. Hit Adv. Crouch Adv. Guard Damage Note
Judgement Fang qcf+C Lv1 HL 2000
Lv2 HL 3400
Lv3 HL 4453
qcb+C Lv1 HL 592(1080)
Lv2 HL 1740(2205)
Lv3 HL 4552

Absurd Special

Shift

Monster

Freedom

Tranquility

Strategies