Super Dragon Ball Z: Difference between revisions

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SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.


  7 8 9 <br>
**7 8 9 <br>
  4 5 6 <br>
**4 5 6 <br>
  1 2 3 <br>
**1 2 3 <br>


  1 = Down/Back <br>
**1 = Down/Back <br>
  2 = Down <br>
**2 = Down <br>
  3 = Down/Forward <br>
**3 = Down/Forward <br>
  4 = Back <br>
**4 = Back <br>
  5 = Neutral <br>
**5 = Neutral <br>
  6 = Forward <br>
**6 = Forward <br>
  7 = Up/Back <br>
**7 = Up/Back <br>
  8 = Up <br>
**8 = Up <br>
  9 = Up Forward <br>
**9 = Up Forward <br>

Revision as of 21:04, 28 January 2007

Super Dragon Ball Z (PS2)

Introduction

Originaly an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalance engine.


System

The game uses 4 buttons, the default config is:

  • Square for light attack (LA)
  • Triangle for heavy attack (HA)
  • X for guard (G)
  • Circle for jump/flight(F)
  • Square+Triangle (LA+HA) for throw (TH)
  • Square+X (LA+G)for light homing attack (LHA)
  • Triangle+X (HA+G) for heavy homing attack (HHA)
  • X+Circle (G+F) for dash (D)

SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.

    • 7 8 9
    • 4 5 6
    • 1 2 3
    • 1 = Down/Back
    • 2 = Down
    • 3 = Down/Forward
    • 4 = Back
    • 5 = Neutral
    • 6 = Forward
    • 7 = Up/Back
    • 8 = Up
    • 9 = Up Forward