(→System) |
(→System) |
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SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard. | SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard. | ||
**7 8 9 <br> | |||
**4 5 6 <br> | |||
**1 2 3 <br> | |||
**1 = Down/Back <br> | |||
**2 = Down <br> | |||
**3 = Down/Forward <br> | |||
**4 = Back <br> | |||
**5 = Neutral <br> | |||
**6 = Forward <br> | |||
**7 = Up/Back <br> | |||
**8 = Up <br> | |||
**9 = Up Forward <br> |
Revision as of 21:04, 28 January 2007
Super Dragon Ball Z (PS2)
Introduction
Originaly an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalance engine.
System
The game uses 4 buttons, the default config is:
- Square for light attack (LA)
- Triangle for heavy attack (HA)
- X for guard (G)
- Circle for jump/flight(F)
- Square+Triangle (LA+HA) for throw (TH)
- Square+X (LA+G)for light homing attack (LHA)
- Triangle+X (HA+G) for heavy homing attack (HHA)
- X+Circle (G+F) for dash (D)
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.
- 7 8 9
- 4 5 6
- 1 2 3
- 7 8 9
- 1 = Down/Back
- 2 = Down
- 3 = Down/Forward
- 4 = Back
- 5 = Neutral
- 6 = Forward
- 7 = Up/Back
- 8 = Up
- 9 = Up Forward
- 1 = Down/Back