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Ken is a | http://photobucket.com/albums/a347/givequicheachance/ken-stance.gif | ||
= Moves List = | |||
== Normal Moves == | |||
== Throws == | |||
{| border="0" cellpadding="5" cellspacing="0" width="60%" | |||
|- | |||
| Hiza Geri || LP + LK | |||
|- | |||
| Seoi Nage || F + LP + LK | |||
|- | |||
| Jigoku Guruma || B + LP + LK | |||
|} | |||
== Special Normals == | |||
{| border="0" cellpadding="5" cellspacing="0" width="60%" | |||
|- | |||
| Inazuma Kakato Wari || B + MK, or hold MK | |||
|- | |||
| Fumikomi Mae Geria || F + MK | |||
|- | |||
| Shiden Kakato Otoshi || F + HK * | |||
|- | |||
| || * hold HK to cancel attack | |||
|} | |||
== Special Moves == | |||
{| border="0" cellpadding="5" cellspacing="0" width="60%" | |||
|- | |||
| Hadouken || D, DF, F + P || (EX) | |||
|- | |||
| Shoryuken || F, D, DF + P || (EX) | |||
|- | |||
| Tatsumaki Senpuu Kyaku || D, DB, B + K * || (EX) | |||
|- | |||
| || * can be done in air || | |||
|} | |||
== Super Arts == | |||
{| border="0" cellpadding="5" cellspacing="0" width="80%" | |||
|- | |||
| I || Shoryu-Reppa || D, DF, F, D, DF, F + P || 2 stocks | |||
|- | |||
| II || Shinryu-Ken || D, DF, F, D, DF, F + K<br />Tap K rapidly || 1 stock | |||
|- | |||
| III || Shippu-Jinrai-Kyaku || D, DF, F, D, DF, F + K || 3 stocks | |||
|} | |||
== Target Combos == | |||
1. Close MP -> Close HP | |||
2. Close d.lk -> d.lp -> d.lk | |||
This combo is character specific and does not work on: Q, Urien, or Necro. | |||
== Strategies == | |||
Pick Super Art 3 | |||
Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII. | |||
Get a knockdown and do any of these | |||
short, short, shippu | |||
strong fierce shippu | |||
dashback low forward shippu | |||
low short, walk up, throw. | |||
If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just press forward then punish it. | |||
*Best punisher* | |||
Close Fierce cancelled into Strong Shoryuken buffered into Shippu. |
Revision as of 18:59, 24 January 2007
http://photobucket.com/albums/a347/givequicheachance/ken-stance.gif
Moves List
Normal Moves
Throws
Hiza Geri | LP + LK |
Seoi Nage | F + LP + LK |
Jigoku Guruma | B + LP + LK |
Special Normals
Inazuma Kakato Wari | B + MK, or hold MK |
Fumikomi Mae Geria | F + MK |
Shiden Kakato Otoshi | F + HK * |
* hold HK to cancel attack |
Special Moves
Hadouken | D, DF, F + P | (EX) |
Shoryuken | F, D, DF + P | (EX) |
Tatsumaki Senpuu Kyaku | D, DB, B + K * | (EX) |
* can be done in air |
Super Arts
I | Shoryu-Reppa | D, DF, F, D, DF, F + P | 2 stocks |
II | Shinryu-Ken | D, DF, F, D, DF, F + K Tap K rapidly |
1 stock |
III | Shippu-Jinrai-Kyaku | D, DF, F, D, DF, F + K | 3 stocks |
Target Combos
1. Close MP -> Close HP
2. Close d.lk -> d.lp -> d.lk
This combo is character specific and does not work on: Q, Urien, or Necro.
Strategies
Pick Super Art 3
Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.
Get a knockdown and do any of these
short, short, shippu
strong fierce shippu
dashback low forward shippu
low short, walk up, throw.
If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just press forward then punish it.
- Best punisher*
Close Fierce cancelled into Strong Shoryuken buffered into Shippu.