Capcom vs SNK 2/Rolento: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
<table style="width:700px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>'''<tr>
  <td style="border:1px solid navy" rowspan=3>Jab</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>3</td>
  <td>4</td>
  <td>6</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>3</td>
  <td>4</td>
  <td>7</td>
  <td>400</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>3</td>
  <td>16</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Strong</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+4</td>
  <td>+4</td>
  <td>9</td>
  <td>8</td>
  <td>8</td>
  <td>900</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+2</td>
  <td>+2</td>
  <td>10</td>
  <td>1(3)1(3)4</td>
  <td>14</td>
  <td>300x3</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>4+4+4</td>
  <td>-</td>
  <td>300x3</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n/n</td>
  <td>y/n</td>
  <td>y/n</td>
  <td>-7</td>
  <td>-7</td>
  <td>7</td>
  <td>4</td>
  <td>27</td>
  <td>1200,1000</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n/n</td>
  <td>n/n</td>
  <td>n/n</td>
  <td>-8</td>
  <td>-8</td>
  <td>8</td>
  <td>4(2)4</td>
  <td>28</td>
  <td>400+900</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-2</td>
  <td>-2</td>
  <td>8</td>
  <td>4</td>
  <td>22</td>
  <td>1300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>10</td>
  <td>4</td>
  <td>-</td>
  <td>1300</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Short</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+1</td>
  <td>+1</td>
  <td>5</td>
  <td>4</td>
  <td>10</td>
  <td>500</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+1</td>
  <td>+1</td>
  <td>4</td>
  <td>4</td>
  <td>10</td>
  <td>400</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>10</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Forward</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+0</td>
  <td>+0</td>
  <td>6</td>
  <td>5</td>
  <td>15</td>
  <td>800</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-1</td>
  <td>-1</td>
  <td>6</td>
  <td>5</td>
  <td>16</td>
  <td>900</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-1</td>
  <td>-1</td>
  <td>4</td>
  <td>4</td>
  <td>17</td>
  <td>800</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>10</td>
  <td>8</td>
  <td>-</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Roundhouse</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-7</td>
  <td>-7</td>
  <td>10</td>
  <td>3</td>
  <td>28</td>
  <td>1300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>down</td>
  <td>-10</td>
  <td>8</td>
  <td>10</td>
  <td>24</td>
  <td>1200</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>10</td>
  <td>6</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> f + Forward</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-20</td>
  <td>-25</td>
  <td>9</td>
  <td>3</td>
  <td>37</td>
  <td>700</td>
</tr>
<tr>
  <td style="border:1px solid green"> (air) d + Forward</td>
  <td></td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>10</td>
  <td>-</td>
  <td>1100</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 07:24, 20 January 2007

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +5 +5 3 4 6 300
Crouching n y y +4 +4 3 4 7 400
Jumping - - - - - 3 16 - 600
Strong Standing n n n +4 +4 9 8 8 900
Crouching n n n +2 +2 10 1(3)1(3)4 14 300x3
Jumping - - - - - 7 4+4+4 - 300x3
Fierce Close n/n y/n y/n -7 -7 7 4 27 1200,1000
Far n/n n/n n/n -8 -8 8 4(2)4 28 400+900
Crouching n n n -2 -2 8 4 22 1300
Jumping - - - - - 10 4 - 1300
Short Standing n y y +1 +1 5 4 10 500
Crouching n y y +1 +1 4 4 10 400
Jumping - - - - - 5 10 - 500
Forward Close n y y +0 +0 6 5 15 800
Far n n y -1 -1 6 5 16 900
Crouching n y y -1 -1 4 4 17 800
Jumping - - - - - 10 8 - 800
Roundhouse Standing n n n -7 -7 10 3 28 1300
Crouching n n n down -10 8 10 24 1200
Jumping - - - - - 10 6 - 1200
Command Normals
f + Forward n n n -20 -25 9 3 37 700
(air) d + Forward - - - - - 6 10 - 1100

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups