Ultra Street Fighter IV/Rufus: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 34: Line 34:
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|3|6|Cannot be chained into||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|+4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|2|5|Cannot be chained into||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|+2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Vulture Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|60|50|40|H|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-|}}
{{USFIVFrameDataGlanceRow|Vulture Kick|Overhead|f + mk||Vulture Kick|60|50|40|L|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20F|Lower body: 7~20F|-|7~23F|-|}}
{{USFIVFrameDataGlanceRow|Glory Kick|Rolling Kick|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|50|50|40|L|-|21|2|12|34|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Glory Kick|Rolling Kick|df + mk||Glory Kick|50|50|40|H|-|21|2|12|34|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Fragrance Palm|Palm Strike|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Fragrance Palm|Fragrance Palm|f + hp||Fragrance Palm|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|Falcon Kick|Dive Kick|(in air) df + mk||(air) [[File:Downright.gif]]+[[File:Forward.gif]]|70|100|40|HL|-|11|Until ground|-|#VALUE!|||+7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Falcon Kick|Dive Kick|(in air) df + mk||Dive Kick|70|100|40|HL|-|11|Until ground|-|11|||7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.761|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.761||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|58|2|35|94|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|58|2|35|94|-|-|-|-|Range: 1.761, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~57F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|100|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range:  1.761, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|150|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|240|200|60|-|-|58|2|35|94|-|-|-|-|Range: 1.761, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~58F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|100|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0.9|-|3|2|20|24|||-|-|Opponent recovers 74F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0.907|-|3|2|20|24|-|-|-|-|Opponent recovers 74F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0.9|-|3|2|20|24|||-|-|Opponent recovers 36F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0.907|-|3|2|20|24|-|-|-|-|Opponent recovers 36F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|53|||-9|-5|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataGlanceRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|53|21|25|-9|-5|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|JP: 7|}}
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|58|||-12|-8|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|58|21|25|-12|-8|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}}
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|21|25|-6|-2|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}}
{{USFIVFrameDataGlanceRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|21|25|-14|-10|After landing, 2~17F can cancel into followup, opponent gains 15x5 meter on hit, 10x4*5 on block||||||Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|11F~|JP: 0*1*2*3*4|}}
{{USFIVFrameDataGlanceRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|High Attack|60|100|20/30|HL|su|12|4|14 + After landing 21|50|||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|Messiah Flash Kick Followup|60|100|20/30|HL|su|12|4|14 + After landing 21|50|21|-|-18|-|Builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11F|-|-|-|14F~|JP: 7|}}
{{USFIVFrameDataGlanceRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Low Attack|80|100|20/30|L|-|19|2|22|42|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Messiah Low Followup|80|100|20/30|L|-|19|2|22|42|21|-|-3|-|Builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Mid Attack|90|150|20/30|H|-|26|5|After landing 19|49|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-|}}
{{USFIVFrameDataGlanceRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Messiah Overhead Followup|90|150|20/30|H|-|26|5|After landing 19|49|21|-|-3|-|Builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9F~|-|}}
{{USFIVFrameDataGlanceRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|21|-|-1|-|Builds 8*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0|}}
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|21|-|-1|-|Can move forward during rotation, builds 8x2*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0*0|}}
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|21|-|-1|-|Can move forward during rotation, builds 8x2*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0*0|}}
{{USFIVFrameDataGlanceRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|21|-|-2|-|13~14f cancellable, 1st hit cannot hit airborne, opponent gains 5*10 meter on hit, 4*5 on block|X|X||[1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown|[1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|-|-|-|-|-|-|JP: 0*3|}}
{{USFIVFrameDataGlanceRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||+2|+6|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|21|25|2|6|Builds 10x5 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x2|}}
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|+4|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|21|25|0|4|Builds 10x7 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x3*3|}}
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|+3|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|21|25|-1|3|Builds 10x7 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x3*3|}}
{{USFIVFrameDataGlanceRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|-|-|-|-|[Counter hit vs Airborne] increased knockback, opponent gains 8x7 meter on hit, 5x7 on block||||||||-|All: 1~10F|-|-|-|1F~|JP: 1~7 sequentially|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Spectacle Romance|Super Combo|qcf qcf + p armorbreak||Spectacle Romance [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Spectacle Romance|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceRow|||||Spectacle Romance [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceRow|||||Spectacle Romance [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Space Opera Symphony|Ultra Combo I|qcf qcf + 3p armorbreak||Space Opera Symphony|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Space Opera Symphony|Ultra I|qcf qcf + 3p||Ultra Combo 1|32*32*38x7*90|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|22|-|-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover, opponent gains 20x10 meter on hit, 5x9 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceRow|Big Bang Typhoon|Ultra Combo II|qcb qcb + 3p armorbreak||Big Bang Typhoon|47*313|0|0/0|HL|-|0+11|88|87|185|||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|47*17*17*18x14*27|0|0/0|HL|-|0+11|88|87|185|-|-|-74|-|1st hit cannot hit airborne, opponent gains 5*10x18 meter on hit, 4*5x18 on block|X|||[1st Hit]: Vacuum, [18th Hit]: Hard Knockdown|[1st Hit]: Vacuum, [18th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~98F|-|-|JP: 0 (if any hit connects vs airborne all hits become JP: 127)|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-
|-
Line 600: Line 604:
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|3|6|Cannot be chained into||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|19|23|0|+4|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|2|5|Cannot be chained into||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|+2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13f|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Vulture Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|60|50|40|H|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20f|Lower body: 7~20f|-|7~23f|-|}}
{{USFIVFrameDataRow|Vulture Kick|Overhead|f + mk||Vulture Kick|60|50|40|L|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20F|Lower body: 7~20F|-|7~23F|-|}}
{{USFIVFrameDataRow|Glory Kick|Rolling Kick|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|50|50|40|L|-|21|2|12|34|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Glory Kick|Rolling Kick|df + mk||Glory Kick|50|50|40|H|-|21|2|12|34|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Fragrance Palm|Palm Strike|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Fragrance Palm|Fragrance Palm|f + hp||Fragrance Palm|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataRow|Falcon Kick|Dive Kick|(in air) df + mk||(air) [[File:Downright.gif]]+[[File:Forward.gif]]|70|100|40|HL|-|11|Until ground|-|#VALUE!|||+7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Falcon Kick|Dive Kick|(in air) df + mk||Dive Kick|70|100|40|HL|-|11|Until ground|-|11|||7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.761|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.761||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|58|2|35|94|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|58|2|35|94|-|-|-|-|Range: 1.761, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~57F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|100|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range:  1.761, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|150|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|240|200|60|-|-|58|2|35|94|-|-|-|-|Range: 1.761, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~58F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|100|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0.9|-|3|2|20|24|||-|-|Opponent recovers 74F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0.907|-|3|2|20|24|-|-|-|-|Opponent recovers 74F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0.9|-|3|2|20|24|||-|-|Opponent recovers 36F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0.907|-|3|2|20|24|-|-|-|-|Opponent recovers 36F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|53|||-9|-5|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|53|21|25|-9|-5|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|JP: 7|}}
{{USFIVFrameDataRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|58|||-12|-8|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|58|21|25|-12|-8|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}}
{{USFIVFrameDataRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing 3f~ can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10f~|-|}}
{{USFIVFrameDataRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|21|25|-6|-2|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}}
{{USFIVFrameDataRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~17f can cancel into followup||||||Soft Knockdown|Soft Knockdown|-|All: 1~13f|-|-|-|11f~|JP: ?|}}
{{USFIVFrameDataRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|21|25|-14|-10|After landing, 2~17F can cancel into followup, opponent gains 15x5 meter on hit, 10x4*5 on block||||||Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|11F~|JP: 0*1*2*3*4|}}
{{USFIVFrameDataRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|High Attack|60|100|20/30|HL|su|12|4|14 + After landing 21|50|||-18|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11f|-|-|-|14f~|JP: ?|}}
{{USFIVFrameDataRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|Messiah Flash Kick Followup|60|100|20/30|HL|su|12|4|14 + After landing 21|50|21|-|-18|-|Builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11F|-|-|-|14F~|JP: 7|}}
{{USFIVFrameDataRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Low Attack|80|100|20/30|L|-|19|2|22|42|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Messiah Low Followup|80|100|20/30|L|-|19|2|22|42|21|-|-3|-|Builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Mid Attack|90|150|20/30|H|-|26|5|After landing 19|49|||-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9f~|-|}}
{{USFIVFrameDataRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Messiah Overhead Followup|90|150|20/30|H|-|26|5|After landing 19|49|21|-|-3|-|Builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9F~|-|}}
{{USFIVFrameDataRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|21|-|-1|-|Builds 8*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0|}}
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|21|-|-1|-|Can move forward during rotation, builds 8x2*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0*0|}}
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-|1st Hit JP: ?|}}
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|21|-|-1|-|Can move forward during rotation, builds 8x2*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0*0|}}
{{USFIVFrameDataRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered|X|X||1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|21|-|-2|-|13~14f cancellable, 1st hit cannot hit airborne, opponent gains 5*10 meter on hit, 4*5 on block|X|X||[1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown|[1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|-|-|-|-|-|-|JP: 0*3|}}
{{USFIVFrameDataRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|||+2|+6|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|21|25|2|6|Builds 10x5 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x2|}}
{{USFIVFrameDataRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0|+4|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|21|25|0|4|Builds 10x7 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x3*3|}}
{{USFIVFrameDataRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1|+3|||||||||-|-|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|21|25|-1|3|Builds 10x7 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x3*3|}}
{{USFIVFrameDataRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~10f|-|-|-|1f~|JP: ?|}}
{{USFIVFrameDataRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|-|-|-|-|[Counter hit vs Airborne] increased knockback, opponent gains 8x7 meter on hit, 5x7 on block||||||||-|All: 1~10F|-|-|-|1F~|JP: 1~7 sequentially|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Spectacle Romance|Super Combo|qcf qcf + p armorbreak||Spectacle Romance [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|||-9|-|2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Spectacle Romance|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataRow|||||Spectacle Romance [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataRow|||||Spectacle Romance [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|||-9|-|2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover|X|||1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Space Opera Symphony|Ultra Combo I|qcf qcf + 3p armorbreak||Space Opera Symphony|30*30*38x7*94 (? Ultra Change)|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|||-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Space Opera Symphony|Ultra I|qcf qcf + 3p||Ultra Combo 1|32*32*38x7*90|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|22|-|-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover, opponent gains 20x10 meter on hit, 5x9 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataRow|Big Bang Typhoon|Ultra Combo II|qcb qcb + 3p armorbreak||Big Bang Typhoon|47*313|0|0/0|HL|-|0+11|88|87|185|||-74|-|1st hit cannot hit airborne opponents and cannot be countered|X|||1st Hit: Vacuum, 18th Hit: Hard Knockdown|1st Hit: Vacuum, 18th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~98f|-|-|JP: ?|}}
{{USFIVFrameDataRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|47*17*17*18x14*27|0|0/0|HL|-|0+11|88|87|185|-|-|-74|-|1st hit cannot hit airborne, opponent gains 5*10x18 meter on hit, 4*5x18 on block|X|||[1st Hit]: Vacuum, [18th Hit]: Hard Knockdown|[1st Hit]: Vacuum, [18th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~98F|-|-|JP: 0 (if any hit connects vs airborne all hits become JP: 127)|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-
|-

Revision as of 14:51, 17 August 2015

Ultra Street Fighter IVUSFIV-Header.png

Rufus

SSFIV-Rufus Face.jpg

Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.


In a nutshell

The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Forward Throw: Damage reduced to 135 from 150
  • Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
  • Stand MK: Active Frames increased to 2 frames from 1 frame
  • Target Combo (LK --> HK): On block now -8 from -5
  • Messiah Kick: Light version given Juggle Potential (exact data unknown)
  • Low Attack: Recovery increased to 22 frames from 19 frames
  • Mid Attack: Recovery increased to 19 frames from 17 frames
  • EX Messiah Kick: Reduced maximum height to make it less likely to pass over crouching opponents
  • EX Messiah Kick: Startup invincibility reduced to frames 1-13 from frames 1-16;
  • Spectacle Romance (SC): 2nd hit Hitbox expanded to the tip of the fist
  • Space Opera Symphony (UC1): Damage reduced to 420 from 460
  • Big Bang Typhoon (UC2): Damage reduced to 360 from 420

(New to Ultra SFIV Console Digital Release)

  • Close HP: Hitbox expanded downward
  • EX Snake Strike: Bug causing the move to not activate when the simultaneous P button timing was off by 1 frame fixed
  • High Attack: Juggle Potential increased to 2 from 1
  • EX Messiah Kick: 2nd hit and after now given Juggle Potential (exact data unknown)


Character Specific Data

Rufus

VITALS
Health: 1050 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance: 1.14
Back Walk Speed: 0.03 Forward Dash Total Frames: 20
JUMPING Back Dash Distance: 0.94
Jump Height Apex: 1.81 Back Dash Total Frames: 27
Jump Total Frames: 43 (4+39) Back Dash Invincibility: 8
Forward Jump Distance: 2.28 Back Dash Airborne: 17
Back Jump Distance 2.28 Back Dash Recovery: 2
THROWS WAKE-UP TIMING
Forward Throw Range: 0.90 Face Up Total Frames: 31
Back Throw Range: 0.90 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Vulture Kick, Mid Attack Hard Knockdowns: Crouch HK, Low Attack, Mid Attack
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Glory Kick, Low Attack Armor Breakers: High Attack, Galactic Tornado, EX Galatic Tornado, Spectacle Romance, Space Opera Symphony, Big Bang Typhoon
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Close HK, LP/MP/HP Galactic Tornado (1st Hit), EX Galatic Tornado (1st Vacuum Hit)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 58
L1 Focus Attack Forward Dash: -4 L2 FA Forward Dash (On Block): +2
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 7 2 5
Close MP Close Strong.gif 80 100 40 HL sp/su 5 2 10 2 5
Close HP Close Fierce.gif 100 200 60 HL sp/su 6 2 23 -7 -2
Close LK Close Short.gif 30 50 20 HL - 4 2 6 3 6
Close MK Close Forward.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)3 11 0 3
Close HK Close Roundhouse.gif 110 200 60 HL su 8 2 21 -5 0
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 5 2 5 4 7
Far MP Far Strong.gif 90 100 40 HL sp/su 7 2 12 0 3
Far HP Far Fierce.gif 120 200 60 HL - 9 3 16 -1 3
Far LK Far Short.gif 40 50 20 HL - 6 2 7 2 5
Far MK Far Forward.gif 70 100 40 HL - 10 2 17 -4 -1
Far HK Far Roundhouse.gif 90 150 60 HL - 17 2 14 2 -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 2 8 1 4
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 7 3 10 1 4
Crouch HP Crouch Fierce.gif 100 200 60 HL - 14 2 30 -14 -10
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 0 3
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 1 16 -3 0
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 12 2 22 -6 -
Vulture Kick Vulture Kick 60 50 40 L - 21 2 16 -4 -1
Glory Kick Glory Kick 50 50 40 H - 21 2 12 0 3
Fragrance Palm Fragrance Palm 100 150 60 HL - 19 5 18 -5 -
Target Combo Short.gif > Roundhouse.gif 70 100 30 HL - 8 2 21 -8 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 7 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 5 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 7 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 6 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 4 6 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 6 4 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 6 6 - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 6 9 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 7 5 - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 7 - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 5 - - -
Angled Jump HK Angled Jump Roundhouse.gif 50*40 50*100 60*20 H - 7 3(4)3 - - -
Falcon Kick Dive Kick 70 100 40 HL - 11 Until ground - 7 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 58 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 100 100 20 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 150 150 40 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 240 200 60 - - 58 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 100 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Head Bazooka Forward Throw 135 120 40 0.907 - 3 2 20 - -
Hand Machinegun Back Throw 130 160 40 0.907 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Messiah Kick Messiah Kick Short.gif 80 100 20/30 HL - 24 2 8 + After landing 20 -9 -5
Messiah Kick Forward.gif 80 100 20/30 HL - 26 2 11 + After landing 20 -12 -8
Messiah Kick Roundhouse.gif 80 100 20/30 HL - 35 2 5 + After landing 20 -6 -2
EX Messiah Kick Messiah Kick EX.gif 15x4*20 10x4*50 -250/0 HL - 11 3(1)2(1)2(1)2(8)2 6+27 -14 -10
High Attack Messiah Flash Kick Followup 60 100 20/30 HL su 12 4 14 + After landing 21 -18 -
Low Attack Messiah Low Followup 80 100 20/30 L - 19 2 22 -3 -
Mid Attack Messiah Overhead Followup 90 150 20/30 H - 26 5 After landing 19 -3 -
Galactic Tornado Galactic Tornado Jab.gif 40*50 50*50 20/10*20 HL su*- 10 8(6)2 20 -1 -
Galactic Tornado Strong.gif 50*20*40 50x3 20/10*10*20 HL su*-*- 14 10*11(5)2 20 -1 -
Galactic Tornado Fierce.gif 50*20*50 50x3 20/10*10*20 HL su*-*- 15 10*11(5)2 20 -1 -
EX Galactic Tornado Galactic Tornado EX.gif 0*130 0*100 -250/0 HL su*- 11 19(3)1 22 -2 -
Snake Strike Snake Strike Jab.gif 40x5 40x5 20/16x7 HL - 8 1(3)1(3)1(4)1(3)1 1+17 2 6
Snake Strike Strong.gif 40x7 40x7 20/16x7 HL - 7 1(3)1(2)2(3)1(3)1(3)1(3)2 2+17 0 4
Snake Strike Fierce.gif 40x7 40x7 20/16x7 HL - 6 1(3)1(2)1(3)2(2)1(3)1(3)1 4+17 -1 3
EX Snake Strike Snake Strike EX.gif 30x7 30x7 -250/0 HL - 7 1(1)2(1)1(2)2(1)1(2)1(2)1 15+17 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spectacle Romance Super Combo Jab.gif 100*80*150 0 -1000/0 HL - 1+6 1(14)1 29 -9 -
Super Combo Strong.gif 100*80*150 0 -1000/0 HL - 1+13 2(14)1 29 -9 -
Super Combo Fierce.gif 100*80*150 0 -1000/0 HL - 1+15 3(14)1 29 -9 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Space Opera Symphony Ultra Combo 1 32*32*38x7*90 0 0/0 HL - 0+9 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 32 -13 -
Big Bang Typhoon Ultra Combo 2 47*17*17*18x14*27 0 0/0 HL - 0+11 88 87 -74 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Vulture Kick

Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Glory Kick

Rolling Kick df + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fragrance Palm

Palm Strike f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo

Target Combo lk --- hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Falcon Kick

Dive Kick (in air) df + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Head Bazooka

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hand Machinegun

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Messiah Kick

Messiah Kick qcf + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

High Attack

Messiah Flash Kick Followup lk armorbreak Perform after Messiah Kick

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Low Attack

Messiah Low Followup mk Perform after Messiah Kick

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Mid Attack

Messiah Overhead Followup hk Perform after Messiah Kick

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Galactic Tornado

Galactic Tornado qcf + p ex armorbreak For mp and hp versions, b or f controls forward distance traveled

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Snake Strike

Snake Strike dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Spectacle Romance

Super Combo qcf qcf + p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Space Opera Symphony

Ultra Combo I qcf qcf + 3p armorbreak

~~ Uses and Strategies ~~

Rufus hits his opponents with a series of eight kung fu strikes, followed by a high kick. If the kick connects, the opponent is launched into the air, where Rufus hits him with a vertical palm strike to finish it off. The usefulness of this Ultra is in its comboability; there are many different ways to use it as a combo finisher both in the corner and at mid-screen. After the final hit lands, it also provides for great setups to continue your offensive onslaught.

File:No image.png

Big Bang Typhoon

Ultra Combo II qcb qcb + 3p armorbreak

~~ Uses and Strategies ~~

"Transform!" Rufus winds back and spins in an unrealistically fast circle, throwing out a barrage of strikes around him. Even though it's hard to incorporate this Ultra into a useful combo, it can make up for many situations where Rufus would usually have difficulty. Use this Ultra as an anti-air, a counter to a throw attempt, or as a reaction to Focus Attacks at mid-range.

The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus (self)

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 7 12 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 80 100 40 HL sp/su 5 2 10 16 2 5 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 6 2 23 30 -7 -2 18 23 Forces stand Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL - 4 2 6 11 3 6 11 14 Cannot be chained into Reset Reset - - - - - - -
Close MK Close Forward.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)3 11 26 0 3 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL su 8 2 21 30 -5 0 18 23 Forces stand Forces stand Forces stand Reset Reset - - - - - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 5 2 5 11 4 7 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 100 40 HL sp/su 7 2 12 20 0 3 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 9 3 16 27 -1 3 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 6 2 7 14 2 5 11 14 Cannot be chained into Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 10 2 17 28 -4 -1 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 90 150 60 HL - 17 2 14 32 2 - 18 - Free Juggle Free Juggle Soft Knockdown Soft Knockdown - - Lower body: 1~13F Lower body: 1~13F - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 2 8 13 1 4 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 7 3 10 19 1 4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 14 2 30 45 -14 -10 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 14 0 3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 1 16 22 -3 0 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 12 2 22 35 -6 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Vulture Kick Vulture Kick 60 50 40 L - 21 2 16 38 -4 -1 14 17 Reset Reset - - Lower body: 7~20F Lower body: 7~20F - 7~23F -
Glory Kick Glory Kick 50 50 40 H - 21 2 12 34 0 3 14 17 Reset Reset - - - - - - -
Fragrance Palm Fragrance Palm 100 150 60 HL - 19 5 18 41 -5 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Target Combo Short.gif > Roundhouse.gif 70 100 30 HL - 8 2 21 30 -8 - 15 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 7 - 11 - - Reset Reset - - - Lower body: 1~11F - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 5 - 10 - - Reset Reset - - - Lower body: 1~10F - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 7 - 11 - - Reset Reset - - - Lower body: 1~11F - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 6 - 10 - - Reset Reset - - - Lower body: 1~10F - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 4 6 - 9 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 6 6 - 11 - - Reset Reset - - - Lower body: 1~11F - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 6 9 - 14 - - Reset Reset - - - Lower body: 1~14F - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 7 5 - 11 - - Reset Reset - - - Lower body: 1~11F - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 7 - 12 - - Reset Reset - - - Lower body: 1~12F - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 5 - 11 - - Reset Reset - - - Lower body: 1~16F - - -
Angled Jump HK Angled Jump Roundhouse.gif 50*40 50*100 60*20 H - 7 3(4)3 - 16 - - [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown - - - - - - JP: 0*1
Falcon Kick Dive Kick 70 100 40 HL - 11 Until ground - 11 7 - Guard advantage based on earliest jump Reset Reset - - - - - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.761 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.761 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 58 2 35 94 - - - - Range: 1.761, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~57F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 100 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.761, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 150 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 240 200 60 - - 58 2 35 94 - - - - Range: 1.761, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~58F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 100 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Head Bazooka Forward Throw 135 120 40 0.907 - 3 2 20 24 - - - - Opponent recovers 74F after you recover X Hard Knockdown - - - - - - - - - -
Hand Machinegun Back Throw 130 160 40 0.907 - 3 2 20 24 - - - - Opponent recovers 36F after you recover X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Messiah Kick Messiah Kick Short.gif 80 100 20/30 HL - 24 2 8 + After landing 20 53 -9 -5 21 25 After landing 3F~ can cancel into followup, builds 10 meter on block Soft Knockdown Soft Knockdown - - - - - 10F~ JP: 7
Messiah Kick Forward.gif 80 100 20/30 HL - 26 2 11 + After landing 20 58 -12 -8 21 25 After landing 3F~ can cancel into followup, builds 10 meter on block Soft Knockdown Soft Knockdown - - - - - 10F~ -
Messiah Kick Roundhouse.gif 80 100 20/30 HL - 35 2 5 + After landing 20 61 -6 -2 21 25 After landing 3F~ can cancel into followup, builds 10 meter on block Soft Knockdown Soft Knockdown - - - - - 10F~ -
EX Messiah Kick Messiah Kick EX.gif 15x4*20 10x4*50 -250/0 HL - 11 3(1)2(1)2(1)2(8)2 6+27 65 -14 -10 21 25 After landing, 2~17F can cancel into followup, opponent gains 15x5 meter on hit, 10x4*5 on block Soft Knockdown Soft Knockdown - All: 1~13F - - - 11F~ JP: 0*1*2*3*4
High Attack Messiah Flash Kick Followup 60 100 20/30 HL su 12 4 14 + After landing 21 50 -18 - 21 - Builds 20 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~11F - - - 14F~ JP: 7
Low Attack Messiah Low Followup 80 100 20/30 L - 19 2 22 42 -3 - 21 - Builds 20 meter on block Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Mid Attack Messiah Overhead Followup 90 150 20/30 H - 26 5 After landing 19 49 -3 - 21 - Builds 20 meter on block Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - 9F~ -
Galactic Tornado Galactic Tornado Jab.gif 40*50 50*50 20/10*20 HL su*- 10 8(6)2 20 45 -1 - 21 - Builds 8*10 meter on block X X - - - - - - JP: 1*0
Galactic Tornado Strong.gif 50*20*40 50x3 20/10*10*20 HL su*-*- 14 10*11(5)2 20 61 -1 - 21 - Can move forward during rotation, builds 8x2*10 meter on block X X - - - - - - JP: 1*0*0
Galactic Tornado Fierce.gif 50*20*50 50x3 20/10*10*20 HL su*-*- 15 10*11(5)2 20 62 -1 - 21 - Can move forward during rotation, builds 8x2*10 meter on block X X - - - - - - JP: 1*0*0
EX Galactic Tornado Galactic Tornado EX.gif 0*130 0*100 -250/0 HL su*- 11 19(3)1 22 55 -2 - 21 - 13~14f cancellable, 1st hit cannot hit airborne, opponent gains 5*10 meter on hit, 4*5 on block X X [1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown [1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown [2nd Hit]: Soft Knockdown [2nd Hit]: Soft Knockdown - - - - - - JP: 0*3
Snake Strike Snake Strike Jab.gif 40x5 40x5 20/16x7 HL - 8 1(3)1(3)1(4)1(3)1 1+17 43 2 6 21 25 Builds 10x5 meter on block - - - - - 1F~ JP: 1x3*2x2
Snake Strike Strong.gif 40x7 40x7 20/16x7 HL - 7 1(3)1(2)2(3)1(3)1(3)1(3)2 2+17 51 0 4 21 25 Builds 10x7 meter on block - - - - - 1F~ JP: 1x3*2x3*3
Snake Strike Fierce.gif 40x7 40x7 20/16x7 HL - 6 1(3)1(2)1(3)2(2)1(3)1(3)1 4+17 50 -1 3 21 25 Builds 10x7 meter on block - - - - - 1F~ JP: 1x3*2x3*3
EX Snake Strike Snake Strike EX.gif 30x7 30x7 -250/0 HL - 7 1(1)2(1)1(2)2(1)1(2)1(2)1 15+17 56 - - - - [Counter hit vs Airborne] increased knockback, opponent gains 8x7 meter on hit, 5x7 on block - All: 1~10F - - - 1F~ JP: 1~7 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spectacle Romance Super Combo Jab.gif 100*80*150 0 -1000/0 HL - 1+6 1(14)1 29 51 -9 - 21 - Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block X [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown - All: 1~5F - - - - JP: 127
Super Combo Strong.gif 100*80*150 0 -1000/0 HL - 1+13 2(14)1 29 59 -9 - 21 - Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block X [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown - All: 1~6F - - - - JP: 127
Super Combo Fierce.gif 100*80*150 0 -1000/0 HL - 1+15 3(14)1 29 62 -9 - 21 - Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block X [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown - All: 1F - - - - JP: 127
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Space Opera Symphony Ultra Combo 1 32*32*38x7*90 0 0/0 HL - 0+9 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 32 151 -13 - 22 - 9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover, opponent gains 20x10 meter on hit, 5x9 on block X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - - JP: 127
Big Bang Typhoon Ultra Combo 2 47*17*17*18x14*27 0 0/0 HL - 0+11 88 87 185 -74 - - - 1st hit cannot hit airborne, opponent gains 5*10x18 meter on hit, 4*5x18 on block X [1st Hit]: Vacuum, [18th Hit]: Hard Knockdown [1st Hit]: Vacuum, [18th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12F - All: 13~98F - - JP: 0 (if any hit connects vs airborne all hits become JP: 127)
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: