No edit summary |
|||
Line 34: | Line 34: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|3|6|Cannot be chained into||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0| | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27| | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|2|5|Cannot be chained into||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-| | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17| | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Vulture Kick|Overhead|f + mk|| | {{USFIVFrameDataGlanceRow|Vulture Kick|Overhead|f + mk||Vulture Kick|60|50|40|L|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20F|Lower body: 7~20F|-|7~23F|-|}} | ||
{{USFIVFrameDataGlanceRow|Glory Kick|Rolling Kick|df + mk|| | {{USFIVFrameDataGlanceRow|Glory Kick|Rolling Kick|df + mk||Glory Kick|50|50|40|H|-|21|2|12|34|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Fragrance Palm|Palm | {{USFIVFrameDataGlanceRow|Fragrance Palm|Fragrance Palm|f + hp||Fragrance Palm|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Falcon Kick|Dive Kick|(in air) df + mk|| | {{USFIVFrameDataGlanceRow|Falcon Kick|Dive Kick|(in air) df + mk||Dive Kick|70|100|40|HL|-|11|Until ground|-|11|||7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.761|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.761||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|58|2|35|94|-|-|-|-|Range: 1.761, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~57F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|100|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.761, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|150|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|240|200|60|-|-|58|2|35|94|-|-|-|-|Range: 1.761, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~58F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|100|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0. | {{USFIVFrameDataGlanceRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0.907|-|3|2|20|24|-|-|-|-|Opponent recovers 74F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0. | {{USFIVFrameDataGlanceRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0.907|-|3|2|20|24|-|-|-|-|Opponent recovers 36F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|53|||-9|-5|After landing | {{USFIVFrameDataGlanceRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|53|21|25|-9|-5|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|JP: 7|}} | ||
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|58|||-12|-8|After landing | {{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|58|21|25|-12|-8|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing | {{USFIVFrameDataGlanceRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|21|25|-6|-2|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~ | {{USFIVFrameDataGlanceRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|21|25|-14|-10|After landing, 2~17F can cancel into followup, opponent gains 15x5 meter on hit, 10x4*5 on block||||||Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|11F~|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataGlanceRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick| | {{USFIVFrameDataGlanceRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|Messiah Flash Kick Followup|60|100|20/30|HL|su|12|4|14 + After landing 21|50|21|-|-18|-|Builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11F|-|-|-|14F~|JP: 7|}} | ||
{{USFIVFrameDataGlanceRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Low | {{USFIVFrameDataGlanceRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Messiah Low Followup|80|100|20/30|L|-|19|2|22|42|21|-|-3|-|Builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick| | {{USFIVFrameDataGlanceRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Messiah Overhead Followup|90|150|20/30|H|-|26|5|After landing 19|49|21|-|-3|-|Builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|21|-|-1|-|Builds 8*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0|}} | ||
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|21|-|-1|-|Can move forward during rotation, builds 8x2*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0*0|}} | ||
{{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|21|-|-1|-|Can move forward during rotation, builds 8x2*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0*0|}} | ||
{{USFIVFrameDataGlanceRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne | {{USFIVFrameDataGlanceRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|21|-|-2|-|13~14f cancellable, 1st hit cannot hit airborne, opponent gains 5*10 meter on hit, 4*5 on block|X|X||[1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown|[1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|-|-|-|-|-|-|JP: 0*3|}} | ||
{{USFIVFrameDataGlanceRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43||| | {{USFIVFrameDataGlanceRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|21|25|2|6|Builds 10x5 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x2|}} | ||
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0| | {{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|21|25|0|4|Builds 10x7 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x3*3|}} | ||
{{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1| | {{USFIVFrameDataGlanceRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|21|25|-1|3|Builds 10x7 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x3*3|}} | ||
{{USFIVFrameDataGlanceRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~ | {{USFIVFrameDataGlanceRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|-|-|-|-|[Counter hit vs Airborne] increased knockback, opponent gains 8x7 meter on hit, 5x7 on block||||||||-|All: 1~10F|-|-|-|1F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Spectacle Romance|Super | {{USFIVFrameDataGlanceRow|Spectacle Romance|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Space Opera Symphony|Ultra | {{USFIVFrameDataGlanceRow|Space Opera Symphony|Ultra I|qcf qcf + 3p||Ultra Combo 1|32*32*38x7*90|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|22|-|-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover, opponent gains 20x10 meter on hit, 5x9 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataGlanceRow|Big Bang Typhoon|Ultra | {{USFIVFrameDataGlanceRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|47*17*17*18x14*27|0|0/0|HL|-|0+11|88|87|185|-|-|-74|-|1st hit cannot hit airborne, opponent gains 5*10x18 meter on hit, 4*5x18 on block|X|||[1st Hit]: Vacuum, [18th Hit]: Hard Knockdown|[1st Hit]: Vacuum, [18th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~98F|-|-|JP: 0 (if any hit connects vs airborne all hits become JP: 127)|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 600: | Line 604: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|6|2|23|30|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|6|11|11|14|3|6|Cannot be chained into||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0| | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*50|50*50|40*20|HL|sp/su*-|7|2(4)3|11|26|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|su|8|2|21|30|18|23|-5|0|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27| | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|16|27|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|6|2|7|14|11|14|2|5|Cannot be chained into||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|10|2|17|28|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-| | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|150|60|HL|-|17|2|14|32|18|-|2|-|||||Free Juggle|Free Juggle|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17| | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|14|2|30|45|18|22|-14|-10|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|1|16|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|12|2|22|35|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Vulture Kick|Overhead|f + mk|| | {{USFIVFrameDataRow|Vulture Kick|Overhead|f + mk||Vulture Kick|60|50|40|L|-|21|2|16|38|14|17|-4|-1|||||||Reset|Reset|-|-|Lower body: 7~20F|Lower body: 7~20F|-|7~23F|-|}} | ||
{{USFIVFrameDataRow|Glory Kick|Rolling Kick|df + mk|| | {{USFIVFrameDataRow|Glory Kick|Rolling Kick|df + mk||Glory Kick|50|50|40|H|-|21|2|12|34|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Fragrance Palm|Palm | {{USFIVFrameDataRow|Fragrance Palm|Fragrance Palm|f + hp||Fragrance Palm|100|150|60|HL|-|19|5|18|41|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo|Target Combo|lk --- hk||[[File:Short.gif]] > [[File:Roundhouse.gif]]|70|100|30|HL|-|8|2|21|30|15|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|50*40|50*100|60*20|H|-|7|3(4)3|-|16|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Falcon Kick|Dive Kick|(in air) df + mk|| | {{USFIVFrameDataRow|Falcon Kick|Dive Kick|(in air) df + mk||Dive Kick|70|100|40|HL|-|11|Until ground|-|11|||7|-|Guard advantage based on earliest jump||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.761|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.761||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|58|2|35|94|-|-|-|-|Range: 1.761, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~57F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|100|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.761, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|150|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|240|200|60|-|-|58|2|35|94|-|-|-|-|Range: 1.761, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~58F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|100|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.761, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0. | {{USFIVFrameDataRow|Head Bazooka|Forward Throw|f or n + lp + lk||Forward Throw|135|120|40|0.907|-|3|2|20|24|-|-|-|-|Opponent recovers 74F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0. | {{USFIVFrameDataRow|Hand Machinegun|Back Throw|b + lp + lk||Back Throw|130|160|40|0.907|-|3|2|20|24|-|-|-|-|Opponent recovers 36F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|53|||-9|-5|After landing | {{USFIVFrameDataRow|Messiah Kick|Messiah Kick|qcf + k ex||Messiah Kick [[File:Short.gif]]|80|100|20/30|HL|-|24|2|8 + After landing 20|53|21|25|-9|-5|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|JP: 7|}} | ||
{{USFIVFrameDataRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|58|||-12|-8|After landing | {{USFIVFrameDataRow|||||Messiah Kick [[File:Forward.gif]]|80|100|20/30|HL|-|26|2|11 + After landing 20|58|21|25|-12|-8|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}} | ||
{{USFIVFrameDataRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|||-6|-2|After landing | {{USFIVFrameDataRow|||||Messiah Kick [[File:Roundhouse.gif]]|80|100|20/30|HL|-|35|2|5 + After landing 20|61|21|25|-6|-2|After landing 3F~ can cancel into followup, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}} | ||
{{USFIVFrameDataRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|||-14|-10|After landing, 2~ | {{USFIVFrameDataRow|EX Messiah Kick|EX Messiah Kick|||Messiah Kick [[File:EX.gif]]|15x4*20|10x4*50|-250/0|HL|-|11|3(1)2(1)2(1)2(8)2|6+27|65|21|25|-14|-10|After landing, 2~17F can cancel into followup, opponent gains 15x5 meter on hit, 10x4*5 on block||||||Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|11F~|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick| | {{USFIVFrameDataRow|High Attack|Messiah Flash Kick Followup|lk armorbreak|Perform after Messiah Kick|Messiah Flash Kick Followup|60|100|20/30|HL|su|12|4|14 + After landing 21|50|21|-|-18|-|Builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~11F|-|-|-|14F~|JP: 7|}} | ||
{{USFIVFrameDataRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Low | {{USFIVFrameDataRow|Low Attack|Messiah Low Followup|mk|Perform after Messiah Kick|Messiah Low Followup|80|100|20/30|L|-|19|2|22|42|21|-|-3|-|Builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick| | {{USFIVFrameDataRow|Mid Attack|Messiah Overhead Followup|hk|Perform after Messiah Kick|Messiah Overhead Followup|90|150|20/30|H|-|26|5|After landing 19|49|21|-|-3|-|Builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|9F~|-|}} | ||
{{USFIVFrameDataRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|||-1|-||X|X||||||-|-|-|-|-|-| | {{USFIVFrameDataRow|Galactic Tornado|Galactic Tornado|qcf + p ex armorbreak|For mp and hp versions, b or f controls forward distance traveled|Galactic Tornado [[File:Jab.gif]]|40*50|50*50|20/10*20|HL|su*-|10|8(6)2|20|45|21|-|-1|-|Builds 8*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0|}} | ||
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-| | {{USFIVFrameDataRow|||||Galactic Tornado [[File:Strong.gif]]|50*20*40|50x3|20/10*10*20|HL|su*-*-|14|10*11(5)2|20|61|21|-|-1|-|Can move forward during rotation, builds 8x2*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0*0|}} | ||
{{USFIVFrameDataRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|||-1|-|Can move forward during rotation|X|X||||||-|-|-|-|-|-| | {{USFIVFrameDataRow|||||Galactic Tornado [[File:Fierce.gif]]|50*20*50|50x3|20/10*10*20|HL|su*-*-|15|10*11(5)2|20|62|21|-|-1|-|Can move forward during rotation, builds 8x2*10 meter on block|X|X||||||-|-|-|-|-|-|JP: 1*0*0|}} | ||
{{USFIVFrameDataRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|||-2|-|13~14f cancellable, 1st hit cannot hit airborne | {{USFIVFrameDataRow|EX Galactic Tornado|EX Galactic Tornado|||Galactic Tornado [[File:EX.gif]]|0*130|0*100|-250/0|HL|su*-|11|19(3)1|22|55|21|-|-2|-|13~14f cancellable, 1st hit cannot hit airborne, opponent gains 5*10 meter on hit, 4*5 on block|X|X||[1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown|[1st Hit]: Vacuum effect, [2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|-|-|-|-|-|-|JP: 0*3|}} | ||
{{USFIVFrameDataRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43||| | {{USFIVFrameDataRow|Snake Strike|Snake Strike|dp + p ex||Snake Strike [[File:Jab.gif]]|40x5|40x5|20/16x7|HL|-|8|1(3)1(3)1(4)1(3)1|1+17|43|21|25|2|6|Builds 10x5 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x2|}} | ||
{{USFIVFrameDataRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|||0| | {{USFIVFrameDataRow|||||Snake Strike [[File:Strong.gif]]|40x7|40x7|20/16x7|HL|-|7|1(3)1(2)2(3)1(3)1(3)1(3)2|2+17|51|21|25|0|4|Builds 10x7 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x3*3|}} | ||
{{USFIVFrameDataRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|||-1| | {{USFIVFrameDataRow|||||Snake Strike [[File:Fierce.gif]]|40x7|40x7|20/16x7|HL|-|6|1(3)1(2)1(3)2(2)1(3)1(3)1|4+17|50|21|25|-1|3|Builds 10x7 meter on block||||||||-|-|-|-|-|1F~|JP: 1x3*2x3*3|}} | ||
{{USFIVFrameDataRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|||-|-|||||||||-|All: 1~ | {{USFIVFrameDataRow|EX Snake Strike|EX Snake Strike|||Snake Strike [[File:EX.gif]]|30x7|30x7|-250/0|HL|-|7|1(1)2(1)1(2)2(1)1(2)1(2)1|15+17|56|-|-|-|-|[Counter hit vs Airborne] increased knockback, opponent gains 8x7 meter on hit, 5x7 on block||||||||-|All: 1~10F|-|-|-|1F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Spectacle Romance|Super | {{USFIVFrameDataRow|Spectacle Romance|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|100*80*150|0|-1000/0|HL|-|1+6|1(14)1|29|51|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|100*80*150|0|-1000/0|HL|-|1+13|2(14)1|29|59|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|100*80*150|0|-1000/0|HL|-|1+15|3(14)1|29|62|21|-|-9|-|Restands opponent on air hit, 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover, opponent gains 20x3 meter on hit, 5x2 on block|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Space Opera Symphony|Ultra | {{USFIVFrameDataRow|Space Opera Symphony|Ultra I|qcf qcf + 3p||Ultra Combo 1|32*32*38x7*90|0|0/0|HL|-|0+9|3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2|32|151|22|-|-13|-|9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover, opponent gains 20x10 meter on hit, 5x9 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataRow|Big Bang Typhoon|Ultra | {{USFIVFrameDataRow|Big Bang Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|47*17*17*18x14*27|0|0/0|HL|-|0+11|88|87|185|-|-|-74|-|1st hit cannot hit airborne, opponent gains 5*10x18 meter on hit, 4*5x18 on block|X|||[1st Hit]: Vacuum, [18th Hit]: Hard Knockdown|[1st Hit]: Vacuum, [18th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~98F|-|-|JP: 0 (if any hit connects vs airborne all hits become JP: 127)|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:51, 17 August 2015

Rufus
Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.
In a nutshell
The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Forward Throw: Damage reduced to 135 from 150
- Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Stand MK: Active Frames increased to 2 frames from 1 frame
- Target Combo (LK --> HK): On block now -8 from -5
- Messiah Kick: Light version given Juggle Potential (exact data unknown)
- Low Attack: Recovery increased to 22 frames from 19 frames
- Mid Attack: Recovery increased to 19 frames from 17 frames
- EX Messiah Kick: Reduced maximum height to make it less likely to pass over crouching opponents
- EX Messiah Kick: Startup invincibility reduced to frames 1-13 from frames 1-16;
- Spectacle Romance (SC): 2nd hit Hitbox expanded to the tip of the fist
- Space Opera Symphony (UC1): Damage reduced to 420 from 460
- Big Bang Typhoon (UC2): Damage reduced to 360 from 420
(New to Ultra SFIV Console Digital Release)
- Close HP: Hitbox expanded downward
- EX Snake Strike: Bug causing the move to not activate when the simultaneous P button timing was off by 1 frame fixed
- High Attack: Juggle Potential increased to 2 from 1
- EX Messiah Kick: 2nd hit and after now given Juggle Potential (exact data unknown)
Character Specific Data
Rufus
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.14 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 20 | ||
JUMPING | Back Dash Distance: | 0.94 | |||
Jump Height Apex: | 1.81 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 43 (4+39) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.28 | Back Dash Airborne: | 17 | ||
Back Jump Distance | 2.28 | Back Dash Recovery: | 2 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Vulture Kick, Mid Attack | Hard Knockdowns: | Crouch HK, Low Attack, Mid Attack | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Glory Kick, Low Attack | Armor Breakers: | High Attack, Galactic Tornado, EX Galatic Tornado, Spectacle Romance, Space Opera Symphony, Big Bang Typhoon | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Close HK, LP/MP/HP Galactic Tornado (1st Hit), EX Galatic Tornado (1st Vacuum Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 58 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Vulture Kick |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Glory Kick |
Rolling Kick | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Fragrance Palm |
Palm Strike | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | lk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Falcon Kick |
Dive Kick | (in air) df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Head Bazooka |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hand Machinegun |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Messiah Kick |
Messiah Kick | qcf + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
High Attack |
Messiah Flash Kick Followup | lk armorbreak | Perform after Messiah Kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Low Attack |
Messiah Low Followup | mk | Perform after Messiah Kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mid Attack |
Messiah Overhead Followup | hk | Perform after Messiah Kick |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Galactic Tornado |
Galactic Tornado | qcf + p ex armorbreak | For mp and hp versions, b or f controls forward distance traveled |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Snake Strike |
Snake Strike | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Spectacle Romance |
Super Combo | qcf qcf + p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Space Opera Symphony |
Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ Rufus hits his opponents with a series of eight kung fu strikes, followed by a high kick. If the kick connects, the opponent is launched into the air, where Rufus hits him with a vertical palm strike to finish it off. The usefulness of this Ultra is in its comboability; there are many different ways to use it as a combo finisher both in the corner and at mid-screen. After the final hit lands, it also provides for great setups to continue your offensive onslaught. | ||||
File:No image.png |
Big Bang Typhoon |
Ultra Combo II | qcb qcb + 3p armorbreak | |
~~ Uses and Strategies ~~ "Transform!" Rufus winds back and spins in an unrealistically fast circle, throwing out a barrage of strikes around him. Even though it's hard to incorporate this Ultra into a useful combo, it can make up for many situations where Rufus would usually have difficulty. Use this Ultra as an anti-air, a counter to a throw attempt, or as a reaction to Focus Attacks at mid-range. |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus (self)
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data