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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50||||4|2|6| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|6|10|10|13|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|5|7|13|24|14|17|-6|-3|Only 1st active frame special/super cancelable||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200||||6|8| | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[100]|200|60|HL|sp/su|6|8|15|28|18|23|-5|0|[] refers to active frames 3~8F||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50||||3|6|4|12||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|3|6|4|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100||||5|6|6|16||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|6|6|16|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|90| | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|90|150|60|HL|-|6|4|12|21|17|21|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50||||4| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|6|11|12|15|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100||||6| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|-|6|5|9|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|||||||||||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|70*50|150*50|30*30|HL|-|8|2*3|23|35|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50||||4|3|5|11||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|-|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|||||||||||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|80|100|40|HL|-|8|5|11|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]| | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|130|200|60|HL|-|6|4|15|24|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50||||4| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|||||||||||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|20*20*30|20*20*60|10*10*20|HL|-|8|2*2*5|5|21|14|16|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||||11|4|15|29||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|11|4|15|29|10|15|-9|-4|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|||| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|5|12|9|12|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100||||5|3|16|23||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|5|3|16|23|15|18|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100| | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|10|7|22|38|21|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Trick Rod|Overhead|f + mk|| | {{USFIVFrameDataGlanceRow|Trick Rod|Overhead|f + mk||Overhead|70|100|40|H|-|17|4|9 + After landing 3|32|11|14|-5|-2|||||||Reset|Reset|-|-|-|-|-|4F~|JP: 2|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Jump Jab|Jump lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|3|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Jump Strong|Jump mp||Neutral Jump [[File:Strong.gif]]|20*20*40|20*20*60|10*10*20|H*HL*HL|-|5|2*2*8|-|16|||-|-|||||||[1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset|[1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset|-|-|-|-|-|-|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short| | {{USFIVFrameDataGlanceRow|Angle Jump HP|Angle Jump Fierce|ub / uf + lk||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Jump Short|Jump lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|3|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse| | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Jump Forward|Jump mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Spike Rod|Pogo|(in air) d + mk||( | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Jump Roundhouse|Jump hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Trick Landing| | {{USFIVFrameDataGlanceRow|Spike Rod|Pogo|(in air) d + mk||Spike Rod|60|50|30|HL|-|6|Until Ground|9 Airborne|6|||-|-|9F airborne recovery after reaching ground level, Can input a direction to choose which direction to cancel into Spike Rod (Bounce), if no direction is chosen bounce is automatically performed in direction of original jump, Pressing Forward performs a forward bounce, backwards performs a backwards bounce, and pressing Up will perform a neutral bounce||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Spike Rod (Bounce)|Bounce|||Spike Rod (Bounce)|-|-|-|-|-|-|-|28 + After Landing 7|6|||-|-|5F~ can cancel into Angle Jump normal attacks except for Spike Rod, 7F recovery upon landing if no attack input otherwise 4F grounded recovery, forward bounce distance traveled: 1.28, backward bounce distance traveled: 1.199||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Trick Landing (Forward)|Trick Landing|Just before landing from Forward Jump 3k||Trick Landing (Forward)|-|-|-|-|-|-|-|24 + After landing 8|32|||-|-|Distance traveled: 2.446||||-|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Trick Landing (Neutral)|Trick Landing|Just before landing from Neutral Jump 3k||Trick Landing (Neutral)|-|-|-|-|-|-|-|30 + After landing 8|38|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Trick Landing (Backward)|Trick Landing|Just before landing from Backward Jump 3k||Trick Landing (Backward)|-|-|-|-|-|-|-|31 + After landing 8|39|||-|-|Distance traveled: 2.08||||-|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||||10+10|2|36| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|59|16|16|-22|-22|Range: 2.068|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|64|2|34|103|-|-|-|-|Range: 2.153, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|36|59|16|16|-22|-22|Range: 2.068, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|60|-|-|64|2|34|99|-|-|-|-|Range: 2.153, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~68F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|36|59|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Colonel Carrier|Forward Throw|f or n + lp + lk||Forward Throw|130|100||||3|2|20|24||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Colonel Carrier|Forward Throw|f or n + lp + lk||Forward Throw|130|100|30|0.895|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Deadly Package|Back Throw|b + lp + lk||Back Throw|130|100||||3|2|20|24||||||||||||||||||||}} | {{USFIVFrameDataGlanceRow|Deadly Package|Back Throw|b + lp + lk||Back Throw|130|100|30|0.96|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Stinger|Stinger|dp + k||Stinger [[File: | {{USFIVFrameDataGlanceRow|Stinger Jump|Stinger Jump|dp + k ex||Stinger Jump [[File:Short.gif]]|-|-|-|-|-|-|-|46 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Stinger [[File: | {{USFIVFrameDataGlanceRow|||||Stinger Jump [[File:Forward.gif]]|-|-|-|-|-|-|-|48 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Stinger [[File: | {{USFIVFrameDataGlanceRow|||||Stinger Jump [[File:Roundhouse.gif]]|-|-|-|-|-|-|-|53 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Stinger | {{USFIVFrameDataGlanceRow|EX Stinger Jump|EX Stinger Jump|||Stinger Jump [[File:EX.gif]]|-|-|-250/0|-|-|-|-|22 + After landing 6|47|-|-|-|-|9F~ can cancel into EX Stinger||||-|-|-|-|-|-|-|All: 1~22F|-|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Stinger | {{USFIVFrameDataGlanceRow|Stinger|Stinger|p or k during Stinger Jump||Stinger|50|50|18/20|HL|-|9+16|-|Until Ground + After landing 7|-|-|-|11|19|Strike attack, can be deflected by other strikes or a projectile.||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|||||Stinger | {{USFIVFrameDataGlanceRow|EX Stinger|EX Stinger|p or k during EX Stinger Jump||EX Stinger [[File:EX.gif]]|30x3|50x3|-250/0|HL|-|9+9|-|Until Ground + After landing 7|-|-|-|3|-|Strike attack, can be deflected by other strikes or a projectile, opponent gains 10x3 meter on hit, 2x3 on block||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|All: Until ground|-|-|JP: 3x3|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Patriot Circle|Patriot Circle|qcf + p ex||Patriot Circle [[File:Jab.gif]]|10*10*20|10*10*20|12/6x3|HL|-*-*su|14|2*3*5|22|45|24|28|-3|1|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|||||Patriot Circle [[File:Strong.gif]]|10*10*20|10*10*20|12/6x3|HL|-*-*su|16|2*3*5|24|49|25|28|-4|-1|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|||||Patriot Circle [[File:Fierce.gif]]|10*10*20|10*10*20|12/6x3|HL|-*-*su|18|2*3*5|26|53|25|28|-6|-3|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Patriot Circle Part 2|Patriot Circle Part 2||Perform after Patriot Circle|Patriot Circle (2)|10*10*20|10*10*20|6/6x3|HL|-*-*su|14|2*2*5|26|48|25|28|-6|-3|24F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5*0*5|}} | ||
{{USFIVFrameDataGlanceRow|||| | {{USFIVFrameDataGlanceRow|Patriot Circle Part 3|Patriot Circle Part 3||Perform after Patriot Circle Part 2|Patriot Circle (3)|20*20*40|20*20*40|6/6*6*10|HL|-*-*su|15|3*3*7|31|58|16|-|-22|-|||||[3rd Hit]: Soft Knockdown|[3rd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 10*0*10|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|EX Patriot Circle|EX Patriot Circle|||Patriot Circle [[File:EX.gif]]|15x6*10|10x7|-250/0|HL|-x6*su|12|3*2*2*3*3*3*3|21|51|17|-|-7|-|Opponent gains 3x6*5 meter on hit, 1x7 on block||||[7th Hit]: Free Juggle|[7th Hit]: Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 6x7|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Mekong Delta Air Raid (Roll)|Back Roll|qcb + p ex armorbreak||Mekong Delta Air Raid roll[[File:Jab.gif]]|-|-|-|-|-|-|-|22|22|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|||||Mekong Delta Air Raid roll [[File:Strong.gif]]|-|-|-|-|-|-|-|36|36|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Mekong Delta Air Raid [[File: | {{USFIVFrameDataGlanceRow|||||Mekong Delta Air Raid roll [[File:Fierce.gif]]|-|-|-|-|-|-|-|46|46|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Mekong Delta Air Raid [[File: | {{USFIVFrameDataGlanceRow|EX Mekong Delta Air Raid (Roll)|EX Back Roll|||Mekong Delta Air Raid roll [[File:EX.gif]]|-|-|-250/0|-|-|-|-|45|45|-|-|-|-|||||-|-|-|-|-|-|All: 1~10F|All: 1~39F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Mekong Delta Air Raid | {{USFIVFrameDataGlanceRow|Mekong Delta Air Raid||p|Perform after Mekong Delta Air Raid Roll|Mekong Delta Air Raid|90|150|6/40|H|-|6+30|3|After Landing 11|49|17|25|3|11||X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7F~|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|EX Mekong Delta Air Raid|||Perform after EX Mekong Delta Air Raid Roll|Mekong Delta Air Raid [[File:EX.gif]]|90|150|-250/0|H|-|6+20|4|After Landing 13|42|12|25|-5|8|Opponent gains 20 meter on hit, 15 on block|X|||||Free Juggle|Free Juggle|-|-|-|All: 1~19F|-|5F~|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|||||Mekong Delta | {{USFIVFrameDataGlanceRow|Mekong Delta Attack|Backflip|3p||Mekong Delta Attack Backflip|-|-|-|-|-|-|-|26 + After landing 9F|35|-|-|-|-|28~29F can cancel into Mekong Delta Attack (Roll)||||-|-|-|-|-|All: 1~11F|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Mekong Delta Attack (Roll)|Roll|p|Perform after Mekong Delta Attack|Mekong Delta Attack [[File:Jab.gif]]|120|200|10/30|HL|su|28+3|14|10|54|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~26F|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|||||Mekong Delta Attack [[File:Strong.gif]]|120|200|10/30|HL|su|28+3|14|10|54|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~26F|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|Mekong Delta | {{USFIVFrameDataGlanceRow|||||Mekong Delta Attack [[File:Fierce.gif]]|120|200|10/30|HL|su|28+3|16|9|53|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~27F|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|EX Mekong Delta | {{USFIVFrameDataGlanceRow|EX Mekong Delta Attack (Roll)|EX Roll|pp||Mekong Delta Attack [[File:EX.gif]]|30x4*80|30x4*100|10/30|HL|-|28+3|6*3*5*5*5|10|64|-|-|-5|-|Opponent gains 10x5 meter on hit|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 1*2*3*4*5|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Mekong Delta Escape|Wall Jump|qcb + k ex||Mekong Delta Escape|-|-|0/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery||||-|-|-|-|-|-|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|EX Mekong Delta Escape|EX Wall Jump|||EX Mekong Delta Escape|-|-|-250/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery, distance traveled can be controlled||||-|-|-|-|-|-|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Mine Sweeper|Super | {{USFIVFrameDataGlanceRow|Mine Sweeper|Super|qcb qcb + p||Super Combo|50x3*200|0|-1000/0|HL|-|1+7|11*16*17*19|29|93|29|-|-19|-|Opponent gains 20x4 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP:1*2*3*4|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Patriot Sweeper|Ultra | {{USFIVFrameDataGlanceRow|Patriot Sweeper|Ultra I|qcf qcf + 3p||Ultra Combo 1|15x7*45*15x2*210*30|0|0/0|HL|-|0+7|2*2*2(13)2*2*2*2(25)2*3*3*3|39|108|23|-|-19|-|Opponent gains 3x7*20*3x2*0x2 meter on hit|X|||[10th Hit]: Hard Knockdown|[10th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 4*4*4*5~12 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|Take No Prisoners|Ultra | {{USFIVFrameDataGlanceRow|Take No Prisoners|Ultra II|qcf qcf + 3k||Ultra Combo 2|300*180|0|0/0|HL|-|0+7|14|43|63|39|-|-18|-|Cannot hit airborne, opponent gains 0 meter on hit, 10 on block, does not cause chip damage|X|||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 585: | Line 589: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50||||4|2|6| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|6|10|10|13|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|5|7|13|24|14|17|-6|-3|Only 1st active frame special/super cancelable||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200||||6|8| | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[100]|200|60|HL|sp/su|6|8|15|28|18|23|-5|0|[] refers to active frames 3~8F||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50||||3|6|4|12||||||||||||||||||||}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|3|6|4|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100||||5|6|6|16||||||||||||||||||||}} | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|6|6|16|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|90| | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|90|150|60|HL|-|6|4|12|21|17|21|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50||||4| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|6|11|12|15|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100||||6| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|-|6|5|9|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|||||||||||||||||||||||||||||}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|70*50|150*50|30*30|HL|-|8|2*3|23|35|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50||||4|3|5|11||||||||||||||||||||}} | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|-|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|||||||||||||||||||||||||||||}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|80|100|40|HL|-|8|5|11|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]| | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|130|200|60|HL|-|6|4|15|24|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50||||4| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|||||||||||||||||||||||||||||}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|20*20*30|20*20*60|10*10*20|HL|-|8|2*2*5|5|21|14|16|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||||11|4|15|29||||||||||||||||||||}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|11|4|15|29|10|15|-9|-4|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|||| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|5|12|9|12|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100||||5|3|16|23||||||||||||||||||||}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|5|3|16|23|15|18|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100| | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|10|7|22|38|21|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Trick Rod|Overhead|f + mk|| | {{USFIVFrameDataRow|Trick Rod|Overhead|f + mk||Overhead|70|100|40|H|-|17|4|9 + After landing 3|32|11|14|-5|-2|||||||Reset|Reset|-|-|-|-|-|4F~|JP: 2|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jump LP|Jump Jab| | {{USFIVFrameDataRow|Neutral Jump LP|Jump Jab|Jump lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|3|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MP|Jump Strong| | {{USFIVFrameDataRow|Neutral Jump MP|Jump Strong|Jump mp||Neutral Jump [[File:Strong.gif]]|20*20*40|20*20*60|10*10*20|H*HL*HL|-|5|2*2*8|-|16|||-|-|||||||[1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset|[1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset|-|-|-|-|-|-|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|Jump HP|Jump Fierce| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LK|Jump Short| | {{USFIVFrameDataRow|Angle Jump HP|Angle Jump Fierce|ub / uf + lk||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MK|Jump Forward| | {{USFIVFrameDataRow|Neutral Jump LK|Jump Short|Jump lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|3|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse| | {{USFIVFrameDataRow|Neutral Jump MK|Jump Forward|Jump mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Spike Rod|Pogo|(in air) d + mk||( | {{USFIVFrameDataRow|Neutral Jump HK|Jump Roundhouse|Jump hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Trick Landing| | {{USFIVFrameDataRow|Spike Rod|Pogo|(in air) d + mk||Spike Rod|60|50|30|HL|-|6|Until Ground|9 Airborne|6|||-|-|9F airborne recovery after reaching ground level, Can input a direction to choose which direction to cancel into Spike Rod (Bounce), if no direction is chosen bounce is automatically performed in direction of original jump, Pressing Forward performs a forward bounce, backwards performs a backwards bounce, and pressing Up will perform a neutral bounce||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Spike Rod (Bounce)|Bounce|||Spike Rod (Bounce)|-|-|-|-|-|-|-|28 + After Landing 7|6|||-|-|5F~ can cancel into Angle Jump normal attacks except for Spike Rod, 7F recovery upon landing if no attack input otherwise 4F grounded recovery, forward bounce distance traveled: 1.28, backward bounce distance traveled: 1.199||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Trick Landing (Forward)|Trick Landing|Just before landing from Forward Jump 3k||Trick Landing (Forward)|-|-|-|-|-|-|-|24 + After landing 8|32|||-|-|Distance traveled: 2.446||||-|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Trick Landing (Neutral)|Trick Landing|Just before landing from Neutral Jump 3k||Trick Landing (Neutral)|-|-|-|-|-|-|-|30 + After landing 8|38|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Trick Landing (Backward)|Trick Landing|Just before landing from Backward Jump 3k||Trick Landing (Backward)|-|-|-|-|-|-|-|31 + After landing 8|39|||-|-|Distance traveled: 2.08||||-|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||||10+10|2|36| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|59|16|16|-22|-22|Range: 2.068|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|64|2|34|103|-|-|-|-|Range: 2.153, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|36|59|16|16|-22|-22|Range: 2.068, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|60|-|-|64|2|34|99|-|-|-|-|Range: 2.153, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~68F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|36|59|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Colonel Carrier|Forward Throw|f or n + lp + lk||Forward Throw|130|100||||3|2|20|24||||||||||||||||||||}} | {{USFIVFrameDataRow|Colonel Carrier|Forward Throw|f or n + lp + lk||Forward Throw|130|100|30|0.895|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Deadly Package|Back Throw|b + lp + lk||Back Throw|130|100||||3|2|20|24||||||||||||||||||||}} | {{USFIVFrameDataRow|Deadly Package|Back Throw|b + lp + lk||Back Throw|130|100|30|0.96|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Stinger|Stinger|dp + k||Stinger [[File: | {{USFIVFrameDataRow|Stinger Jump|Stinger Jump|dp + k ex||Stinger Jump [[File:Short.gif]]|-|-|-|-|-|-|-|46 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataRow|||||Stinger [[File: | {{USFIVFrameDataRow|||||Stinger Jump [[File:Forward.gif]]|-|-|-|-|-|-|-|48 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataRow|||||Stinger [[File: | {{USFIVFrameDataRow|||||Stinger Jump [[File:Roundhouse.gif]]|-|-|-|-|-|-|-|53 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataRow|Stinger | {{USFIVFrameDataRow|EX Stinger Jump|EX Stinger Jump|||Stinger Jump [[File:EX.gif]]|-|-|-250/0|-|-|-|-|22 + After landing 6|47|-|-|-|-|9F~ can cancel into EX Stinger||||-|-|-|-|-|-|-|All: 1~22F|-|6F~|-|}} | ||
{{USFIVFrameDataRow|||||Stinger | {{USFIVFrameDataRow|Stinger|Stinger|p or k during Stinger Jump||Stinger|50|50|18/20|HL|-|9+16|-|Until Ground + After landing 7|-|-|-|11|19|Strike attack, can be deflected by other strikes or a projectile.||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|||||Stinger | {{USFIVFrameDataRow|EX Stinger|EX Stinger|p or k during EX Stinger Jump||EX Stinger [[File:EX.gif]]|30x3|50x3|-250/0|HL|-|9+9|-|Until Ground + After landing 7|-|-|-|3|-|Strike attack, can be deflected by other strikes or a projectile, opponent gains 10x3 meter on hit, 2x3 on block||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|All: Until ground|-|-|JP: 3x3|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Patriot Circle|Patriot Circle|qcf + p ex||Patriot Circle [[File:Jab.gif]]|10*10*20|10*10*20|12/6x3|HL|-*-*su|14|2*3*5|22|45|24|28|-3|1|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|||||Patriot Circle [[File:Strong.gif]]|10*10*20|10*10*20|12/6x3|HL|-*-*su|16|2*3*5|24|49|25|28|-4|-1|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|||||Patriot Circle [[File:Fierce.gif]]|10*10*20|10*10*20|12/6x3|HL|-*-*su|18|2*3*5|26|53|25|28|-6|-3|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Patriot Circle Part 2|Patriot Circle Part 2||Perform after Patriot Circle|Patriot Circle (2)|10*10*20|10*10*20|6/6x3|HL|-*-*su|14|2*2*5|26|48|25|28|-6|-3|24F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5*0*5|}} | ||
{{USFIVFrameDataRow|||| | {{USFIVFrameDataRow|Patriot Circle Part 3|Patriot Circle Part 3||Perform after Patriot Circle Part 2|Patriot Circle (3)|20*20*40|20*20*40|6/6*6*10|HL|-*-*su|15|3*3*7|31|58|16|-|-22|-|||||[3rd Hit]: Soft Knockdown|[3rd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 10*0*10|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|EX Patriot Circle|EX Patriot Circle|||Patriot Circle [[File:EX.gif]]|15x6*10|10x7|-250/0|HL|-x6*su|12|3*2*2*3*3*3*3|21|51|17|-|-7|-|Opponent gains 3x6*5 meter on hit, 1x7 on block||||[7th Hit]: Free Juggle|[7th Hit]: Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 6x7|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Mekong Delta Air Raid (Roll)|Back Roll|qcb + p ex armorbreak||Mekong Delta Air Raid roll[[File:Jab.gif]]|-|-|-|-|-|-|-|22|22|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|||||Mekong Delta Air Raid roll [[File:Strong.gif]]|-|-|-|-|-|-|-|36|36|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Mekong Delta Air Raid [[File: | {{USFIVFrameDataRow|||||Mekong Delta Air Raid roll [[File:Fierce.gif]]|-|-|-|-|-|-|-|46|46|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Mekong Delta Air Raid [[File: | {{USFIVFrameDataRow|EX Mekong Delta Air Raid (Roll)|EX Back Roll|||Mekong Delta Air Raid roll [[File:EX.gif]]|-|-|-250/0|-|-|-|-|45|45|-|-|-|-|||||-|-|-|-|-|-|All: 1~10F|All: 1~39F|-|-|-|}} | ||
{{USFIVFrameDataRow|Mekong Delta Air Raid | {{USFIVFrameDataRow|Mekong Delta Air Raid||p|Perform after Mekong Delta Air Raid Roll|Mekong Delta Air Raid|90|150|6/40|H|-|6+30|3|After Landing 11|49|17|25|3|11||X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7F~|JP: 3|}} | ||
{{USFIVFrameDataRow|| | {{USFIVFrameDataRow|EX Mekong Delta Air Raid|||Perform after EX Mekong Delta Air Raid Roll|Mekong Delta Air Raid [[File:EX.gif]]|90|150|-250/0|H|-|6+20|4|After Landing 13|42|12|25|-5|8|Opponent gains 20 meter on hit, 15 on block|X|||||Free Juggle|Free Juggle|-|-|-|All: 1~19F|-|5F~|JP: 3|}} | ||
{{USFIVFrameDataRow|||||Mekong Delta | {{USFIVFrameDataRow|Mekong Delta Attack|Backflip|3p||Mekong Delta Attack Backflip|-|-|-|-|-|-|-|26 + After landing 9F|35|-|-|-|-|28~29F can cancel into Mekong Delta Attack (Roll)||||-|-|-|-|-|All: 1~11F|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Mekong Delta Attack (Roll)|Roll|p|Perform after Mekong Delta Attack|Mekong Delta Attack [[File:Jab.gif]]|120|200|10/30|HL|su|28+3|14|10|54|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~26F|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|||||Mekong Delta Attack [[File:Strong.gif]]|120|200|10/30|HL|su|28+3|14|10|54|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~26F|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|||||Mekong Delta Attack [[File:Fierce.gif]]|120|200|10/30|HL|su|28+3|16|9|53|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~27F|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|EX Mekong Delta | {{USFIVFrameDataRow|EX Mekong Delta Attack (Roll)|EX Roll|pp||Mekong Delta Attack [[File:EX.gif]]|30x4*80|30x4*100|10/30|HL|-|28+3|6*3*5*5*5|10|64|-|-|-5|-|Opponent gains 10x5 meter on hit|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 1*2*3*4*5|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Mekong Delta Escape|Wall Jump|qcb + k ex||Mekong Delta Escape|-|-|0/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery||||-|-|-|-|-|-|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|EX Mekong Delta Escape|EX Wall Jump|||EX Mekong Delta Escape|-|-|-250/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery, distance traveled can be controlled||||-|-|-|-|-|-|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Mine Sweeper|Super | {{USFIVFrameDataRow|Mine Sweeper|Super|qcb qcb + p||Super Combo|50x3*200|0|-1000/0|HL|-|1+7|11*16*17*19|29|93|29|-|-19|-|Opponent gains 20x4 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP:1*2*3*4|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Patriot Sweeper|Ultra | {{USFIVFrameDataRow|Patriot Sweeper|Ultra I|qcf qcf + 3p||Ultra Combo 1|15x7*45*15x2*210*30|0|0/0|HL|-|0+7|2*2*2(13)2*2*2*2(25)2*3*3*3|39|108|23|-|-19|-|Opponent gains 3x7*20*3x2*0x2 meter on hit|X|||[10th Hit]: Hard Knockdown|[10th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 4*4*4*5~12 sequentially|}} | ||
{{USFIVFrameDataRow|Take No Prisoners|Ultra | {{USFIVFrameDataRow|Take No Prisoners|Ultra II|qcf qcf + 3k||Ultra Combo 2|300*180|0|0/0|HL|-|0+7|14|43|63|39|-|-18|-|Cannot hit airborne, opponent gains 0 meter on hit, 10 on block, does not cause chip damage|X|||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:44, 17 August 2015

Rolento
TBW
In a nutshell
TBW
Ultra SFIV Changes
(New to Ultra SFIV Console Digital Release)
- Close MK: Startup reduced to 5 frames from 6 frames; attack recognition range slightly increased
- Stand MP: Active Frames reduced by to 3 frames from 6 frames
- Stand MK: Hurtbox at the feet reduced
- Crouch MK: Startup reduced to 5 frames from 6 frames; on hit now 0 from -2
- Neutral Jump HP: Active Frames reduced to 4 frames from 6 frames
- Diagonal Jump HP: Active Frames reduced to 3 frames from 6 frames
- Focus Attack: Active Frames reduced to 2 frames from 4 frames
- Stinger: All versions earliest timing for knife throw now earlier
- EX Stinger: Damage reduced to 90 (30x3) from 120 (40x3)
- Patriot Circle: Light version on block now -3 from -2
- Patriot Circle: Medium version 3rd rep Super Meter gain reduced to 6 from 12
- EX Patriot Circle: Startup invincibility time removed; damage increased to 100 total from 70 total
- Mekong Delta Attack: Pushback on block reduced by half; on hit or block can now be canceled into Super or EX Focus Attack
- EX Mekong Delta Attack: On block now -10 from -2
- EX Mekong Delta Air Raid: Frames 1-10 changed from fully invincibile to only Projectile Invincibile; on hit now +8 from +5; on block now -3 from 0;
- EX Mekong Delta Air Raid: Pushbox added to Rolento, less likely to fly past the opponent at very close range
- EX Mekong Delta Escape: Descent trajectory can now be controlled with directional input
- Mine Sweeper (SC): Damage increased to 350 from 300
- Take No Prisoners (UC2): Startup increased to 7 frames from 6 frames
Character Specific Data
Rolento
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.035 | Forward Dash Distance: | |||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | |||
JUMPING | Back Dash Distance: | ||||
Jump Height Apex: | Back Dash Total Frames: | ||||
Jump Total Frames: | Back Dash Invincibility: | ||||
Forward Jump Distance: | Back Dash Airborne: | ||||
Back Jump Distance | Back Dash Recovery: | ||||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | Face Up Total Frames: | ||||
Back Throw Range: | Face Down Total Frames: | ||||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Hard Knockdowns: | ||||
Low Attacks: | Armor Breakers: | ||||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Patriot Circle, Patriot Circle Part 2, Mekong Delta Attack Followup | |||
Level 2 Focus Startup Frames: | |||||
Level 3 Focus Startup Frames: | |||||
L1 Focus Attack Forward Dash: | L2 FA Forward Dash (On Block): | ||||
L1 Focus Attack Back Dash: | L2 FA Back Dash (On Block): |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Trick Rod |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spike Rod |
Pogo | (in air) d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Trick Landing |
Pogo Bounce | (when landing from a jump) 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Colonel Carrier |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Deadly Package |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Stinger |
Stinger | dp + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stinger Follow Up |
Knives | p or k | Perform during Stinger |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Attack |
Back Hop | 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Attack Followup |
Roll Attack | p ex | Perform when landing from Mekong Delta Attack |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Air Raid |
Back Roll | qcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Air Raid Follow Up |
Spring Attack | p | Perform during Mekong Delta Air Raid |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Escape |
Wall Jump | qcb + k ex | Arc coming off the wall is fixed, but can perform any Normal Jump Attack on way down |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Patriot Circle |
Batons | qcf + p ex | Perform during Mekong Delta Air Raid |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Patriot Circle Part 2 |
Batons Part 2 | qcb + p | Performed after Patriot Circle |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Patriot Circle Part 3 |
Batons Part 3 | qcb + p | Performed after Patriot Circle Part 2 |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Mine Sweeper |
Super Combo | qcb qcb + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Patriot Sweeper |
Ultra Combo I | qcf qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Take No Prisoners |
Ultra Combo II | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
The biggest tool against Adon is standing roundhouse. It stuffs his heavy jaguar tooth in its face and beats out his standing roundhouse in speed. Use it liberally and Adon will never get in.
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento (self)
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data