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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|22|19|23| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|22|19|23|1|5|Distance restriction: 1.1||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|2|19|25|18|23|-3| | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|2|19|25|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|sp/su|5|3|11|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|sp/su|5|3|11|18|11|14|-3|0|Distance restriction: 1.01||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|7|2|11|19|16|19| | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|7|2|11|19|16|19|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100|200|60|HL|su|7|3|13|22|18|24| | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100|200|60|HL|su|7|3|13|22|18|24|2|8|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|22|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|22|14|17|-4|-1|Distance restriction: 1.1||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|7|2|13|21|18|22| | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|7|2|13|21|18|22|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|3|8|14|10|13|0| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|3|8|14|10|13|0|3|Distance restriction: 1.01||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|12|21|13|17|-1| | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|12|21|13|17|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|7|5|15|26|17|21|-1| | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|7|5|15|26|17|21|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|9|17|14|17| | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|9|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|9|2|13|23|18|23| | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|9|2|13|23|18|23|3|8|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|3|2|7|11|11|14| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|3[4]|2|7|11[12]|11|14|2|5|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|30*40|30*40|40*20|L|-|6|2(2)2|12|23|14|-|0|-|||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|30*40|30*40|40*20|L|-|6|2(2)2|12|23|14|-|0|-|||||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|[1st Hit]: Reset, [2nd Hit]: Hard Knockdown|[1st Hit]: Reset, [2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90[50]|100[80]|60|L|-|7|11|15|32|16|-|-10|-|[] refers to after 5th active frame||||1~ | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90[50]|100[80]|60|L|-|7|11|15|32|16|-|-10|-|[] refers to after 5th active frame||||[1~5F]: Hard Knockdown|[1~5F]: Hard Knockdown|[1~5F]: Hard Knockdown, [6F~]: Reset|[1~5F]: Hard Knockdown, [6F~]: Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neck Breaker|Overhead|f + mp|| | {{USFIVFrameDataGlanceRow|Neck Breaker|Overhead|f + mp||Overhead|30*30|50*50|10*10|H|-|15|2*2|16|34|16|20|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Ninja Sickle|Flip Kick|df + hk|| | {{USFIVFrameDataGlanceRow|Ninja Sickle|Flip Kick|df + hk||Flip Kick|40*60|100*100|60*20|HL|-|7|2(3)2|12 + After landing 12|37|17|-|-9|-|Opponent gains 30x2 meter on hit, 15x2 on block||||[2nd Hit]: Free Juggle|[2nd Hit]: Free Juggle|[1st Hit]: Reset, [2nd Hit]: Free Juggle|[1st Hit]: Reset, [2nd Hit]: Free Juggle|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Bushin Gokusaken|Bushin Chain|lp --- mp --- hp --- hk or d + hk||Bushin Chain (2nd hit) | {{USFIVFrameDataGlanceRow|Bushin Gokusaken|Bushin Chain|lp --- mp --- hp --- hk or d + hk||Bushin Chain (2nd hit)|60|50|10|HL|-|7|2|24|32|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Bushin Chain (3rd hit) | {{USFIVFrameDataGlanceRow|||||Bushin Chain (3rd hit)|80|50|20|HL|-|5|2|18|24|11|23|-9|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Bushin Chain (4th hit) | {{USFIVFrameDataGlanceRow|||||Bushin Chain (4th hit)|100|130|20|HL|su|11|3|26|39|18|-|-11|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Bushin Chain (4th hit) [[File:Down.gif]]+[[File:Roundhouse.gif]]|100|0|30|-|-|3|2|20|24|-|-|-|-|||||Free Juggle|-|-|-|-| | {{USFIVFrameDataGlanceRow|||||Bushin Chain (4th hit) [[File:Down.gif]]+[[File:Roundhouse.gif]]|100|0|30|-|-|3|2|20|24|-|-|-|-|||||Free Juggle|-|-|-|-|1~4F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|40|60|20|HL|sp/su|7|2|23|31|20|23|-5|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|40|60|20|HL|sp/su|7|2|23|31|20|23|-5|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|50*50|50*50|60*20|H|-|5|2(6)4|-|16|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|50*50|50*50|60*20|H|-|5|2(6)4|-|16|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~4F|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Elbow Drop|Elbow Drop|(in air) d + mp|| | {{USFIVFrameDataGlanceRow|Elbow Drop|Elbow Drop|(in air) d + mp||Elbow Drop|80|100|40|HL|-|8|until ground|After landing 4|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.89|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.89||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.89, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.89, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.89, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.89, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.89, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Grab Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|160|40|0. | {{USFIVFrameDataGlanceRow|Grab Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|160|40|0.898|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shoulder Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0. | {{USFIVFrameDataGlanceRow|Shoulder Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.898|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hozanto|Shoulder Attack|qcb + p ex armorbreak|| | {{USFIVFrameDataGlanceRow|Hozanto|Shoulder Attack|qcb + p ex armorbreak||Shoulder Attack [[File:Jab.gif]]|80|140|10/20|HL|su|19|3|21|42|23|-|-1|-|Builds 20 meter on block|X|||||||-|-|-|Upper body: 5~15F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Shoulder Attack [[File:Strong.gif]]|130|160|10/30|HL|su|23|3|22|47|23|-|-2|-|Builds 20 meter on block|X|||||||-|-|-|Upper body: 5~15F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Shoulder Attack [[File:Fierce.gif]]|160|200|20/40|HL|su|28|3|22|52|19|-|-6|-||X|||||||-|-|-|Upper body: 5~26F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hozanto|EX Shoulder Attack||| | {{USFIVFrameDataGlanceRow|EX Hozanto|EX Shoulder Attack|||Shoulder Attack [[File:EX.gif]]|120|200|-250/0|HL|su|10|3|24|36|21|-|-6|-|Opponent gains 20 meter on hit|X|||||||-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Bushin Senpukyaku|Spin Kick|qcb + k ex|| | {{USFIVFrameDataGlanceRow|Bushin Senpukyaku|Spin Kick|qcb + k ex||Spin Kick [[File:Short.gif]]|40x3|100*50x2|20/12x3|HL|-|10|2(6)1(7)1|11 + After landing 19|56|13|-|-18|-|3rd hit cannot hit grounded opponents, builds 10x2 meter on block||||||||-|-|Lower body: 10~28F|Mid body: 1~9F, Lower Body: 10~28F|1~9F|7F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spin Kick [[File:Forward.gif]]|50x3|100*50x2|20/12x3|HL|-|9|2(6)2(6)2|16 + After landing 19|61|22|-|-15|-|Builds 10x3 meter on block||||||||-|-|Lower body: 1~26F|All: 1~10F, Lower body: 11~42F|-|7F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spin Kick [[File:Roundhouse.gif]]|50*20*20*70|50x4|20/12*10x3|-|-|6|3(6)1(7)1(6)1|16 + After landing 19|65|-|-|-|-|Cannot hit grounded opponents||||||||-|-|Lower body: 1~30F|Lower body: 1~30F|-|5F~|JP: 1*2*3*3|}} | ||
{{USFIVFrameDataGlanceRow|EX Bushin Senpukyaku|EX Spin Kick||| | {{USFIVFrameDataGlanceRow|EX Bushin Senpukyaku|EX Spin Kick|||Spin Kick [[File:EX.gif]]|50x3*20|50x4|-250/0|HL|-|4|2(5)1(6)1(5)2|16 + After landing 19|60|16|-|-20|-|Frame advantage is based off 3rd hit, opponent gains 10x4 meter on hit||||||||-|All: 1~10F|Lower body: 11~25F|Lower body: 11~25F|-|3F~|JP: 1*2*3*3|}} | ||
{{USFIVFrameDataGlanceRow|Bushin Flip|Bushin Flip|qcf + p ex||Bushin Flip [[File:Jab.gif]]|-|-|20/-|-|-|-|-|Total 68|68|||-|-|26 grounded recovery frames, | {{USFIVFrameDataGlanceRow|Bushin Flip|Bushin Flip|qcf + p ex||Bushin Flip [[File:Jab.gif]]|-|-|20/-|-|-|-|-|Total 68|68|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Bushin Flip [[File:Strong.gif]]|-|-|20/-|-|-|-|-|Total 70|70|||-|-|26 grounded recovery frames, | {{USFIVFrameDataGlanceRow|||||Bushin Flip [[File:Strong.gif]]|-|-|20/-|-|-|-|-|Total 70|70|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Bushin Flip [[File:Fierce.gif]]|-|-|20/-|-|-|-|-|Total 70|70|||-|-|26 grounded recovery frames, | {{USFIVFrameDataGlanceRow|||||Bushin Flip [[File:Fierce.gif]]|-|-|20/-|-|-|-|-|Total 70|70|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Bushin Flip|EX Bushin Flip|||Bushin Flip [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 65|65|||-|-|20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup||||-|-|-|-|-|-|-|All: 1~14f|All: 1~14f| | {{USFIVFrameDataGlanceRow|EX Bushin Flip|EX Bushin Flip|||Bushin Flip [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 65|65|-|-|-|-|20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup, can pass throw opponent 1~14F||||-|-|-|-|-|-|-|All: 1~14f|All: 1~14f|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Bushin Izuna Otoshi|Bushin Throw|(near opponent) p|Perform during Bushin Flip|Bushin | {{USFIVFrameDataGlanceRow|Bushin Izuna Otoshi|Bushin Throw|(near opponent) p|Perform during Bushin Flip|Bushin Throw|180|150|0/40|0.8|-|1|1|After landing 8|9|-|-|-|-|Cannot hit crouching opponents|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Bushin Elbow Drop|Bushin Elbow Drop|p|Perform during Bushin Flip|Bushin Elbow Drop|80|100|0/40|HL|-|13|until ground|After landing 8|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Bushin Elbow Drop|Bushin Elbow Drop|p|Perform during Bushin Flip|Bushin Elbow Drop|80|100|0/40|HL|-|13|until ground|After landing 8|-|-|-|-|-|Does not cause chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Run|Run|qcf + k ex||Run|-|-|0|-|-|-|-|See followup|-|||-|-| | {{USFIVFrameDataGlanceRow|Run|Run|qcf + k ex||Run|-|-|0|-|-|-|-|See followup|-|-|-|-|-|5F~ can cancel into followup||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lk|Perform after Run| | {{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lk|Perform after Run|Run Stop|-|-|0|-|-|-|-|Total 16|16|-|-|-|-|Fastest stop is 21F||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shadow Kick|Run Slide|mk|Perform after Run| | {{USFIVFrameDataGlanceRow|Shadow Kick|Run Slide|mk|Perform after Run|Run Slide|110|100|10/60|L|su|4+9|6|22|40|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neck Flip|Run Overhead|hk|Perform after Run| | {{USFIVFrameDataGlanceRow|Neck Flip|Run Overhead|hk|Perform after Run|Run Overhead|100*70|100*100|10/40*40|HL*H|-|4+22|2*3|20|50|17|25|-6|2|||||||[1st hit]: Free Juggle, [2nd hit]: Soft Knockdown|[1st hit]: Free Juggle, [2nd hit]: Soft Knockdown|-|-|Lower body: 1~14F|Lower body: 1~14F|-|15~28F|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Run|EX Run|||EX Run|-|-|-250/-|-|-|-|-|See followup|-|||-|-| | {{USFIVFrameDataGlanceRow|EX Run|EX Run|||EX Run|-|-|-250/-|-|-|-|-|See followup|-|-|-|-|-|5F~ can cancel into followup||||-|-|-|-|1F~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sudden Stop|EX Run Stop|||EX | {{USFIVFrameDataGlanceRow|EX Sudden Stop|EX Run Stop||Perform after EX Run|EX Run Stop|-|-|0|-|-|-|-|Total 16|16|-|-|-|-|Fastest stop is 21F||||-|-|-|-|1F~|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Shadow Kick|EX Run Slide|||EX | {{USFIVFrameDataGlanceRow|EX Shadow Kick|EX Run Slide||Perform after EX Run|EX Run Slide|120|100|0/60|L|su|4+9|13|14|39|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~28F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Neck Flip|EX Run Overhead|||EX | {{USFIVFrameDataGlanceRow|EX Neck Flip|EX Run Overhead||Perform after EX Run|EX Run Overhead|100*70|200*100|0/40*40|HL*H|-|4+23|2*3|20|51|19|27|-6|2|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~14F|All: 1~22F|-|15~28F|-|}} | ||
{{USFIVFrameDataGlanceRow|Kaiten Izuna Otoshi|Command Air Throw|(in air) qcf + p ex|| | {{USFIVFrameDataGlanceRow|Kaiten Izuna Otoshi|Command Air Throw|(in air) qcf + p ex||Command Air Throw|180|180|10/80|1|-|3|2|-|-|-|-|-|-|Cannot hit grounded opponents||||-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kaiten Izuna Otoshi|EX Command Air Throw||| | {{USFIVFrameDataGlanceRow|EX Kaiten Izuna Otoshi|EX Command Air Throw|||Command Air Throw [[File:EX.gif]]|170|180|-250/0|1|-|3|3|-|-|-|-|-|-|Cannot hit grounded opponents, opponent gains 20 meter on hit||||-|-|Hard Knockdown|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Bushin Hasoken|Super | {{USFIVFrameDataGlanceRow|Bushin Hasoken|Super|||Super Combo|80*40x5*100|0|-1000/0|HL|-|1+7|2|10 + After landing 18|37|15|-|-15|-|Opponent gains 10x7 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|1F~|JP: 127x7|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Bushin Goraisenpujin|Ultra | {{USFIVFrameDataGlanceRow|Bushin Goraisenpujin|Ultra I|qcf qcf + 3k||Ultra Combo 1|29*27x3*350|0|0|HL|-|0+12|2(11)2(16)2(17)1|40|100|21|-|-20|-|4th hit goes into animation, opponent gains 10x6*20 meter on hit|X|||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 1*2*3*5|}} | ||
{{USFIVFrameDataGlanceRow|Bushin Muso Renge|Ultra | {{USFIVFrameDataGlanceRow|Bushin Muso Renge|Ultra II|hcb hcb + 3p||Ultra Combo 2|500|0|0|0.98|-|0+1|2|38|41|-|-|-|-|Opponent gains 18x10*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 633: | Line 637: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|22|19|23| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|22|19|23|1|5|Distance restriction: 1.1||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|2|19|25|18|23|-3| | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|2|19|25|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|sp/su|5|3|11|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|sp/su|5|3|11|18|11|14|-3|0|Distance restriction: 1.01||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|7|2|11|19|16|19| | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|7|2|11|19|16|19|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100|200|60|HL|su|7|3|13|22|18|24| | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100|200|60|HL|su|7|3|13|22|18|24|2|8|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|22|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|22|14|17|-4|-1|Distance restriction: 1.1||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|7|2|13|21|18|22| | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|7|2|13|21|18|22|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|3|8|14|10|13|0| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|3|8|14|10|13|0|3|Distance restriction: 1.01||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|12|21|13|17|-1| | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|12|21|13|17|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|7|5|15|26|17|21|-1| | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|7|5|15|26|17|21|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|9|17|14|17| | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|9|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|9|2|13|23|18|23| | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|9|2|13|23|18|23|3|8|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|3|2|7|11|11|14| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|3[4]|2|7|11[12]|11|14|2|5|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|30*40|30*40|40*20|L|-|6|2(2)2|12|23|14|-|0|-|||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|30*40|30*40|40*20|L|-|6|2(2)2|12|23|14|-|0|-|||||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|[1st Hit]: Reset, [2nd Hit]: Hard Knockdown|[1st Hit]: Reset, [2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90[50]|100[80]|60|L|-|7|11|15|32|16|-|-10|-|[] refers to after 5th active frame||||1~ | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90[50]|100[80]|60|L|-|7|11|15|32|16|-|-10|-|[] refers to after 5th active frame||||[1~5F]: Hard Knockdown|[1~5F]: Hard Knockdown|[1~5F]: Hard Knockdown, [6F~]: Reset|[1~5F]: Hard Knockdown, [6F~]: Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neck Breaker|Overhead|f + mp|| | {{USFIVFrameDataRow|Neck Breaker|Overhead|f + mp||Overhead|30*30|50*50|10*10|H|-|15|2*2|16|34|16|20|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Ninja Sickle|Flip Kick|df + hk|| | {{USFIVFrameDataRow|Ninja Sickle|Flip Kick|df + hk||Flip Kick|40*60|100*100|60*20|HL|-|7|2(3)2|12 + After landing 12|37|17|-|-9|-|Opponent gains 30x2 meter on hit, 15x2 on block||||[2nd Hit]: Free Juggle|[2nd Hit]: Free Juggle|[1st Hit]: Reset, [2nd Hit]: Free Juggle|[1st Hit]: Reset, [2nd Hit]: Free Juggle|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataRow|Bushin Gokusaken|Bushin Chain|lp --- mp --- hp --- hk or d + hk||Bushin Chain (2nd hit) | {{USFIVFrameDataRow|Bushin Gokusaken|Bushin Chain|lp --- mp --- hp --- hk or d + hk||Bushin Chain (2nd hit)|60|50|10|HL|-|7|2|24|32|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Bushin Chain (3rd hit) | {{USFIVFrameDataRow|||||Bushin Chain (3rd hit)|80|50|20|HL|-|5|2|18|24|11|23|-9|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Bushin Chain (4th hit) | {{USFIVFrameDataRow|||||Bushin Chain (4th hit)|100|130|20|HL|su|11|3|26|39|18|-|-11|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Bushin Chain (4th hit) [[File:Down.gif]]+[[File:Roundhouse.gif]]|100|0|30|-|-|3|2|20|24|-|-|-|-|||||Free Juggle|-|-|-|-| | {{USFIVFrameDataRow|||||Bushin Chain (4th hit) [[File:Down.gif]]+[[File:Roundhouse.gif]]|100|0|30|-|-|3|2|20|24|-|-|-|-|||||Free Juggle|-|-|-|-|1~4F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|40|60|20|HL|sp/su|7|2|23|31|20|23|-5|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo|Target Combo|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|40|60|20|HL|sp/su|7|2|23|31|20|23|-5|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|50*50|50*50|60*20|H|-|5|2(6)4|-|16|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|50*50|50*50|60*20|H|-|5|2(6)4|-|16|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~4F|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Elbow Drop|Elbow Drop|(in air) d + mp|| | {{USFIVFrameDataRow|Elbow Drop|Elbow Drop|(in air) d + mp||Elbow Drop|80|100|40|HL|-|8|until ground|After landing 4|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.89|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.89||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.89, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.89, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.89, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.89, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.89, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Grab Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|160|40|0. | {{USFIVFrameDataRow|Grab Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|160|40|0.898|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shoulder Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0. | {{USFIVFrameDataRow|Shoulder Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.898|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hozanto|Shoulder Attack|qcb + p ex armorbreak|| | {{USFIVFrameDataRow|Hozanto|Shoulder Attack|qcb + p ex armorbreak||Shoulder Attack [[File:Jab.gif]]|80|140|10/20|HL|su|19|3|21|42|23|-|-1|-|Builds 20 meter on block|X|||||||-|-|-|Upper body: 5~15F|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Shoulder Attack [[File:Strong.gif]]|130|160|10/30|HL|su|23|3|22|47|23|-|-2|-|Builds 20 meter on block|X|||||||-|-|-|Upper body: 5~15F|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Shoulder Attack [[File:Fierce.gif]]|160|200|20/40|HL|su|28|3|22|52|19|-|-6|-||X|||||||-|-|-|Upper body: 5~26F|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hozanto|EX Shoulder Attack||| | {{USFIVFrameDataRow|EX Hozanto|EX Shoulder Attack|||Shoulder Attack [[File:EX.gif]]|120|200|-250/0|HL|su|10|3|24|36|21|-|-6|-|Opponent gains 20 meter on hit|X|||||||-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Bushin Senpukyaku|Spin Kick|qcb + k ex|| | {{USFIVFrameDataRow|Bushin Senpukyaku|Spin Kick|qcb + k ex||Spin Kick [[File:Short.gif]]|40x3|100*50x2|20/12x3|HL|-|10|2(6)1(7)1|11 + After landing 19|56|13|-|-18|-|3rd hit cannot hit grounded opponents, builds 10x2 meter on block||||||||-|-|Lower body: 10~28F|Mid body: 1~9F, Lower Body: 10~28F|1~9F|7F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Spin Kick [[File:Forward.gif]]|50x3|100*50x2|20/12x3|HL|-|9|2(6)2(6)2|16 + After landing 19|61|22|-|-15|-|Builds 10x3 meter on block||||||||-|-|Lower body: 1~26F|All: 1~10F, Lower body: 11~42F|-|7F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Spin Kick [[File:Roundhouse.gif]]|50*20*20*70|50x4|20/12*10x3|-|-|6|3(6)1(7)1(6)1|16 + After landing 19|65|-|-|-|-|Cannot hit grounded opponents||||||||-|-|Lower body: 1~30F|Lower body: 1~30F|-|5F~|JP: 1*2*3*3|}} | ||
{{USFIVFrameDataRow|EX Bushin Senpukyaku|EX Spin Kick||| | {{USFIVFrameDataRow|EX Bushin Senpukyaku|EX Spin Kick|||Spin Kick [[File:EX.gif]]|50x3*20|50x4|-250/0|HL|-|4|2(5)1(6)1(5)2|16 + After landing 19|60|16|-|-20|-|Frame advantage is based off 3rd hit, opponent gains 10x4 meter on hit||||||||-|All: 1~10F|Lower body: 11~25F|Lower body: 11~25F|-|3F~|JP: 1*2*3*3|}} | ||
{{USFIVFrameDataRow|Bushin Flip|Bushin Flip|qcf + p ex||Bushin Flip [[File:Jab.gif]]|-|-|20/-|-|-|-|-|Total 68|68|||-|-|26 grounded recovery frames, | {{USFIVFrameDataRow|Bushin Flip|Bushin Flip|qcf + p ex||Bushin Flip [[File:Jab.gif]]|-|-|20/-|-|-|-|-|Total 68|68|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Bushin Flip [[File:Strong.gif]]|-|-|20/-|-|-|-|-|Total 70|70|||-|-|26 grounded recovery frames, | {{USFIVFrameDataRow|||||Bushin Flip [[File:Strong.gif]]|-|-|20/-|-|-|-|-|Total 70|70|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Bushin Flip [[File:Fierce.gif]]|-|-|20/-|-|-|-|-|Total 70|70|||-|-|26 grounded recovery frames, | {{USFIVFrameDataRow|||||Bushin Flip [[File:Fierce.gif]]|-|-|20/-|-|-|-|-|Total 70|70|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|EX Bushin Flip|EX Bushin Flip|||Bushin Flip [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 65|65|||-|-|20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup||||-|-|-|-|-|-|-|All: 1~14f|All: 1~14f| | {{USFIVFrameDataRow|EX Bushin Flip|EX Bushin Flip|||Bushin Flip [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 65|65|-|-|-|-|20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup, can pass throw opponent 1~14F||||-|-|-|-|-|-|-|All: 1~14f|All: 1~14f|7F~|-|}} | ||
{{USFIVFrameDataRow|Bushin Izuna Otoshi|Bushin Throw|(near opponent) p|Perform during Bushin Flip|Bushin | {{USFIVFrameDataRow|Bushin Izuna Otoshi|Bushin Throw|(near opponent) p|Perform during Bushin Flip|Bushin Throw|180|150|0/40|0.8|-|1|1|After landing 8|9|-|-|-|-|Cannot hit crouching opponents|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Bushin Elbow Drop|Bushin Elbow Drop|p|Perform during Bushin Flip|Bushin Elbow Drop|80|100|0/40|HL|-|13|until ground|After landing 8|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Bushin Elbow Drop|Bushin Elbow Drop|p|Perform during Bushin Flip|Bushin Elbow Drop|80|100|0/40|HL|-|13|until ground|After landing 8|-|-|-|-|-|Does not cause chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Run|Run|qcf + k ex||Run|-|-|0|-|-|-|-|See followup|-|||-|-| | {{USFIVFrameDataRow|Run|Run|qcf + k ex||Run|-|-|0|-|-|-|-|See followup|-|-|-|-|-|5F~ can cancel into followup||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sudden Stop|Run Stop|lk|Perform after Run| | {{USFIVFrameDataRow|Sudden Stop|Run Stop|lk|Perform after Run|Run Stop|-|-|0|-|-|-|-|Total 16|16|-|-|-|-|Fastest stop is 21F||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shadow Kick|Run Slide|mk|Perform after Run| | {{USFIVFrameDataRow|Shadow Kick|Run Slide|mk|Perform after Run|Run Slide|110|100|10/60|L|su|4+9|6|22|40|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neck Flip|Run Overhead|hk|Perform after Run| | {{USFIVFrameDataRow|Neck Flip|Run Overhead|hk|Perform after Run|Run Overhead|100*70|100*100|10/40*40|HL*H|-|4+22|2*3|20|50|17|25|-6|2|||||||[1st hit]: Free Juggle, [2nd hit]: Soft Knockdown|[1st hit]: Free Juggle, [2nd hit]: Soft Knockdown|-|-|Lower body: 1~14F|Lower body: 1~14F|-|15~28F|-|}} | ||
{{USFIVFrameDataRow|EX Run|EX Run|||EX Run|-|-|-250/-|-|-|-|-|See followup|-|||-|-| | {{USFIVFrameDataRow|EX Run|EX Run|||EX Run|-|-|-250/-|-|-|-|-|See followup|-|-|-|-|-|5F~ can cancel into followup||||-|-|-|-|1F~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Sudden Stop|EX Run Stop|||EX | {{USFIVFrameDataRow|EX Sudden Stop|EX Run Stop||Perform after EX Run|EX Run Stop|-|-|0|-|-|-|-|Total 16|16|-|-|-|-|Fastest stop is 21F||||-|-|-|-|1F~|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Shadow Kick|EX Run Slide|||EX | {{USFIVFrameDataRow|EX Shadow Kick|EX Run Slide||Perform after EX Run|EX Run Slide|120|100|0/60|L|su|4+9|13|14|39|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~28F|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Neck Flip|EX Run Overhead|||EX | {{USFIVFrameDataRow|EX Neck Flip|EX Run Overhead||Perform after EX Run|EX Run Overhead|100*70|200*100|0/40*40|HL*H|-|4+23|2*3|20|51|19|27|-6|2|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~14F|All: 1~22F|-|15~28F|-|}} | ||
{{USFIVFrameDataRow|Kaiten Izuna Otoshi|Command Air Throw|(in air) qcf + p ex|| | {{USFIVFrameDataRow|Kaiten Izuna Otoshi|Command Air Throw|(in air) qcf + p ex||Command Air Throw|180|180|10/80|1|-|3|2|-|-|-|-|-|-|Cannot hit grounded opponents||||-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kaiten Izuna Otoshi|EX Command Air Throw||| | {{USFIVFrameDataRow|EX Kaiten Izuna Otoshi|EX Command Air Throw|||Command Air Throw [[File:EX.gif]]|170|180|-250/0|1|-|3|3|-|-|-|-|-|-|Cannot hit grounded opponents, opponent gains 20 meter on hit||||-|-|Hard Knockdown|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Bushin Hasoken|Super | {{USFIVFrameDataRow|Bushin Hasoken|Super|||Super Combo|80*40x5*100|0|-1000/0|HL|-|1+7|2|10 + After landing 18|37|15|-|-15|-|Opponent gains 10x7 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|1F~|JP: 127x7|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Bushin Goraisenpujin|Ultra | {{USFIVFrameDataRow|Bushin Goraisenpujin|Ultra I|qcf qcf + 3k||Ultra Combo 1|29*27x3*350|0|0|HL|-|0+12|2(11)2(16)2(17)1|40|100|21|-|-20|-|4th hit goes into animation, opponent gains 10x6*20 meter on hit|X|||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 1*2*3*5|}} | ||
{{USFIVFrameDataRow|Bushin Muso Renge|Ultra | {{USFIVFrameDataRow|Bushin Muso Renge|Ultra II|hcb hcb + 3p||Ultra Combo 2|500|0|0|0.98|-|0+1|2|38|41|-|-|-|-|Opponent gains 18x10*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:41, 17 August 2015

Guy
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.
In a nutshell
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Walk Speed: Slightly increased
- Stand LK: Hitbox slightly expanded upward; startup reduced to 4 frames from 6 frames; Active Frames increased to 3 frames from 2 frames; recovery reduced to 8 frames from 9 frames
- Stand HK: Hitbox expanded horizontally and upward; startup reduced to 7 frames from 8 frames; Active Frames increased to 5 frames from 3 frames; recovery reduced to 15 frames from 16 frames
- Crouch MP: Hitbox reduced upward, no longer can be effectively used as an anti-air
- Elbow Drop: Hitbox expanded downward
- Target Combo: 2nd hit Hitbox expanded downward and horizontally
- Hozanto: Hard version startup reduced to 28 frames from 30 frames
- Sudden Stop: Recovery reduced to 16 frames from 17 frames
- Neck Flip: 1st hit Hitbox expanded downward
- Neck Flip: When performed out of an EX Run, now causes Soft Knockdown on air hit
- EX Bushin Senpukyaku: Hitbox slightly expanded so it is easier to pull in opponent; start-up reduced to 2 frames from 4 frames
- Bushin Goraisenpujin (UC1): 2nd hit movement distance slightly increased, easier to use in combos
(New to Ultra SFIV Console Digital Release)
- Close LK: Attack recognition range reduced, less likely to activate beyond very close range
- Diagonal Jump MK: Hitbox slightly extended forward
- Ninja Sickle (DF + HK): Startup reduced to 7 frames from 9 frames; recovery reduced to 12 frames from 13 frames; pushback on block slightly reduced
(Removed from Ultra SFIV Arcade Japan)
Ninja Sickle (DF + HK): Startup reduced to 9 frames from 11 frames
Character Specific Data
Guy
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.0495 | Forward Dash Distance: | 1.20 | ||
Back Walk Speed: | 0.0385 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 2.01 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 44 (4+40) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.73 | Back Dash Airborne: | 8 | ||
Back Jump Distance | 2.53 | Back Dash Recovery: | 10 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.84 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.84 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit) | Hard Knockdowns: | Crouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna Otoshi | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick | Armor Breakers: | Hozanto, EX Hozanto, Bushin Goraisenpujin | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Close HP, Close HK, Target Combo | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Neck Breaker |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ninja Sickle |
Flip Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Gokusaken |
Bushin Chain | lp --- mp --- hp --- hk or d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Elbow Drop |
Elbow Drop | (in air) d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Jump |
Wall Jump | (in air, near wall) uf | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Grab Throw |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shoulder Throw |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hozanto |
Shoulder Attack | qcb + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Senpukyaku |
Spin Kick | qcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Flip |
Bushin Flip | qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Izuna Otoshi |
Bushin Throw | (near opponent) p | Perform during Bushin Flip |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Elbow Drop |
Bushin Elbow Drop | p | Perform during Bushin Flip |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Run |
Run | qcf + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sudden Stop |
Run Stop | lk | Perform after Run |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shadow Kick |
Run Slide | mk | Perform after Run |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neck Flip |
Run Overhead | hk | Perform after Run |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kaiten Izuna Otoshi |
Command Air Throw | (in air) qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Bushin Hasoken |
Super Combo | qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Bushin Goraisenpujin |
Ultra Combo I | qcf qcf + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bushin Muso Renge |
Ultra Combo II | hcb hcb + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy (self)
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data