Capcom vs SNK 2/Yamazaki: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
<table style="width:600px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Jab</td>
  <td>Close</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+7</td>
  <td>+7</td>
  <td>2</td>
  <td>4</td>
  <td>6</td>
  <td>400</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+6</td>
  <td>+6</td>
  <td>3</td>
  <td>4</td>
  <td>7</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>3</td>
  <td>4</td>
  <td>7</td>
  <td>300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Strong</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-6</td>
  <td>-6</td>
  <td>5</td>
  <td>3</td>
  <td>23</td>
  <td>900</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>6</td>
  <td>7</td>
  <td>17</td>
  <td>1000</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-3</td>
  <td>-3</td>
  <td>8</td>
  <td>4</td>
  <td>19</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>12</td>
  <td>-</td>
  <td>900</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-4</td>
  <td>-4</td>
  <td>7</td>
  <td>10</td>
  <td>20</td>
  <td>1300</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+1</td>
  <td>+1</td>
  <td>7</td>
  <td>4</td>
  <td>19</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n,n,n</td>
  <td>y,n,n</td>
  <td>y,y,n</td>
  <td>-12</td>
  <td>-12</td>
  <td>4</td>
  <td>8</td>
  <td>28</td>
  <td>1200,900,700</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>7</td>
  <td>-</td>
  <td>1300</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=5>Short</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>4</td>
  <td>4</td>
  <td>5</td>
  <td>500</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>7</td>
  <td>4</td>
  <td>8</td>
  <td>500</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>4</td>
  <td>4</td>
  <td>7</td>
  <td>400</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Forward</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+0</td>
  <td>+0</td>
  <td>8</td>
  <td>9</td>
  <td>13</td>
  <td>1000</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>4</td>
  <td>6</td>
  <td>11</td>
  <td>800</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>12</td>
  <td>-</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Roundhouse</td>
  <td>Close</td>
  <td></td>
  <td>n/n</td>
  <td>n/n</td>
  <td>y/n</td>
  <td>+2</td>
  <td>+2</td>
  <td>5</td>
  <td>3+8</td>
  <td>16</td>
  <td>600+800</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+2</td>
  <td>+2</td>
  <td>9</td>
  <td>7</td>
  <td>17</td>
  <td>1300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>down</td>
  <td>-5</td>
  <td>7</td>
  <td>6</td>
  <td>23</td>
  <td>1300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>5</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> f+Strong</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+0</td>
  <td>+0</td>
  <td>23</td>
  <td>5</td>
  <td>20</td>
  <td>1000</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 08:09, 17 January 2007

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Close y y y +7 +7 2 4 6 400
Far y y y +6 +6 3 4 7 300
Crouching y y y +4 +4 3 4 7 300
Jumping - - - - - 5 22 - 600
Strong Close n y y -6 -6 5 3 23 900
Far n n y -2 -2 6 7 17 1000
Crouching n n n -3 -3 8 4 19 1000
Jumping - - - - - 4 12 - 900
Fierce Close n y y -4 -4 7 10 20 1300
Far n y y +1 +1 7 4 19 1100
Crouching n,n,n y,n,n y,y,n -12 -12 4 8 28 1200,900,700
Jumping - - - - - 4 7 - 1300
Short Close n y y +5 +5 4 4 5 500
Far n n y +3 +3 7 4 8 500
Crouching n y y +4 +4 4 4 7 400
Jumping Neutral - - - - - 5 22 - 600
Jumping Diagonal - - - - - 6 22 - 500
Forward Standing n n n +0 +0 8 9 13 1000
Crouching n y y +3 +3 4 6 11 800
Jumping - - - - - 5 12 - 800
Roundhouse Close n/n n/n y/n +2 +2 5 3+8 16 600+800
Far n n n +2 +2 9 7 17 1300
Crouching n n n down -5 7 6 23 1300
Jumping - - - - - 7 5 - 1200
Command Normals
f+Strong n n n +0 +0 23 5 20 1000

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups