m (Separated U1 animation damage into individual hits, because having multiple hits does matter slightly for scaling) |
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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|11|17|17|20| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|11|17|17|20|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|2|16|25|18|22|0| | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|2|16|25|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|5|2|9|15|11|14|0| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|3|2|13|17|14|17|-1| | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|3|2|13|17|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|5(1)3|15|27|18|23|0| | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|5(1)3|15|27|18|23[22]|0|5[4]|[] refers to on crouching hit||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|9|15|11|14|0| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|11|17|14|18| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|11|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|5|13|25|18|22|0| | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|5|13|25|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|6|2|9|16|11|14|0| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|6|2|9|16|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|7|2|13|21|14|17|-1| | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|19|28|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|19|28|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|13|11|14|0| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|L|sp/su|5|2|14|20|14|19|-2| | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|L|sp/su|5|2|14|20|14|19|-2|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|4|22|31|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|4|22|31|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|5|4|9|17|11|14|-2| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|5[6]|4|9|17[18]|11|14|-2|1|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su|4|3|16|22|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su|4|3|16|22|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|18|26|18|-|-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|18|26|18|-|-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sakotsukudaki|Overhead|f + mp|| | {{USFIVFrameDataGlanceRow|Sakotsukudaki|Overhead|f + mp||Overhead|80|100|40|H|-|17|4|13|33|14|19|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|85|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|85|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|105|200|60|H|-|6|4|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|105|200|60|H|-|6|4|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~9F|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|sp*-|4|2*2|-|7|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|Lower body: 1~7F|-|-|1st hit JI: 0, 2nd Hit JP: 1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|1~4F freezes in mid air altering jump time||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~10F|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||( | {{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|60|100|40|H|-|12|until ground|-|-|||-|-|Height restriction: 1.4||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.14|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.14||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.14, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|98|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.14, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|128|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.14, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.14, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|98|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.14, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Raikotokyaku|Forward Throw|f or n + lp + lk||Forward Throw|140|150|40|0.91|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Amaoroshi|Back Throw|b + lp + lk||Back Throw|1|0|40|0.9|-|5|2|24|30|-|-|-|-|Float for 21F, throw damage is recoverable|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken|55|50|10/20|HL|su|17[8]|-|Total 41[32]|41|-|-|2|6|20~21F [11~12F] focus cancellable, hold down the button to charge, [] refers to after button is released||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|JI: 0|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex||Gohadoken (Charged)|55*55|50*50|10/10*10|HL|su|68|-|Total 93|93|-|-|9|13|71-72F cancellable||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|JI: 0x2|}} | ||
{{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|60*60|80*80|-250/0|HL|su|17[8]|-|Total 55[46]|55|-|-|4|-|2nd fireball active on 33F [24F], 20-36F [11-27F] focus cancellable, hold down button to charge, [] refers to after button release, opponent gains 10x2 meter on hit||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|JI: 0x2|}} | |||
{{USFIVFrameDataGlanceRow|EX Gadoken (Charged)|EX Fireball (Charged)|||Gohadoken [[File:EX.gif]] charge|60x4|80x4|-250/0|HL|su|68|-|Total 107|107|-|-|13|-|2nd fireball active on 86F, 71-89F focus cancellable, opponent gains 5x4 meter on hit||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|JI: 0x4|}} | |||
{{USFIVFrameDataGlanceRow|Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak||Palm Strike Jap.gif|90|150|10/20|HL|su|9|4|21|33|21|-|-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Palm Strike [[File:Strong.gif]]|120|200|10/20|HL|su|21[16]|4|23|42~47|21|-|-6|-|Startup is distant dependent, startup is 12~17F when canceled into from farMP|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 4~13F (4~8F on fastest startup)|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Palm Strike [[File:Fierce.gif]]|130|200|10/20|HL|su|27[17]|4|23|43~53|21|-|-6|-|Startup is distant dependent|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 5~19F (4~9F on fastest startup)|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Senkugoshoha|EX Palm Strike, EX Rush Punch|||Palm Strike [[File:EX.gif]]|90*60|100*50|-250/0|HL|su|32[17]|4(11)4|22|57~72|21|-|-5|-|Startup is distant dependent, opponent gains 10x2 meter on hit|X|||[1st Hit]: Forces stand, [2nd Hit]: Free Juggle|[1st Hit]: Forces stand, [2nd Hit]: Free Juggle|Free juggle|Free juggle|-|-|-|All: 5~24F (4~9F on fastest startup)|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Tatsumaki Gorasesn|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|60*20*40|100*25*25|10/20*10*10|HL|su*-*-|7|2(8)2(10)2|41 + After landing 26|97|-|-|-70|-|Builds 10x3 meter on block||||[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|-|-|From waist up: 1~8F|-|-|9F~|JP: 0*1*2|}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|65*20x2*50|100*25x3|10/20*10x3|HL|su*-(x3)|10|2(8)2(8)2(10)2|44 + After landing 26|113|-|-|-83|-|Builds 10x4 meter on block||||[1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown|-|-|From waist up: 1~11F|-|-|12F~|JP: 0*1*2*3|}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|70*20x3*55|100*20x3*40|10/20*10x4|HL|su*-(x4)|13|2(8)2(7)2(8)2(11)2|53 + After landing 26|135|-|-|-102|-|Builds 10x4 meter on block||||[1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown|-|-|From waist up: 1~14F|-|-|15F~|JP: 0*1*2*3*4|}} | |||
{{USFIVFrameDataGlanceRow|EX Tatsumaki Gorasen|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|80*10x6*60|100*10x6*40|-250/0|HL|su*-(x7)|5|2(8)2(2)2(2)2(2)2(2)2(2)2(5)2|53 + After landing 26|122|-|-|-97|-|1st hit locks opponent, opponent gains 10*5x7 meter on hit, 5x8 on block||||[1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown|-|All: 1~6F|-|-|-|9F~|JP: 127x8, JI: 1*0x7|}} | |||
{{USFIVFrameDataGlanceRow|Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f|Air Hurricane [[File:Short.gif]]|100|200|10/30|HL|-|6|2(4)2(3)2|After landing 20|38|-|-|-|-|Jumping backwards will travel backwards, builds 20x2 meter on block, height restriction: 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|110|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2|After landing 20|49|-|-|-|-|Jumping backwards will travel backwards, builds 20x3 meter on block, height restriction: 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|120|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|After landing 20|60|-|-|-|-|Jumping backwards will travel backwards, builds 20x4 meter on block, height restriction: 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Airborne Tatsumaki Gorasen|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|140|200|-250/0|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|20|60|-|-|-|-|Can control movement left or right 4~38F, opponent gains 15 meter on hit, 10x4 meter on block, height restriction: 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Hyakkishu|Demon Flip|dp + k ex||Demon Flip|-|-|30/-|-|-|0|0|Total 39|39|-|-|-|-|27~37F cancellable into followup, 40F lands and activates Hyakki Gozan (slide).||||||||-|-|-|-|-|5~39F|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Hyakkishu|EX Demon Flip|||Demon Flip [[File:EX.gif]]|-|-|-250/-|-|-|0|0|Total 39|39|-|-|-|-|27~37F cancellable into followup, 40F lands and activates Hyakki Gozan (slide).||||||||-|All: 1~26F|-|-|-|5~39F|-|}} | |||
{{USFIVFrameDataGlanceRow|Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu||Demon Flip Slide|100|200|0/30|L|-|39+4|11|20|73|18|-|-13|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu|Demon Flip Focus|-|-|-|-|-|4|Until ground|After landing 6|-|-|-|-|-|||||-|-|-|-|4F~until landing|-|-||-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu|Demon Flip Dive Kick|80|100|0/20|HL|-|12|Until ground|After landing 4|-|-|-|-|-|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu|Demon Flip Throw|150|160|0/30|1.17|-|3|2|After landing 12|16|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Kongoshin|Counter|rdp + p ex|Loses to armorbreak; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height;|Counter|-|-|10/-|-|-|1|14|18|32|-|-|-|-|LP: low, MP: mid, HP: high, EX: whole body.||||-|-|-|-|1~14F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Kongoshin Triggered|Counter Triggered|||Counter Triggered|150|150|0/25|-|su|12|10|43|64|-|-|-|-|Unblockable|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 7~21F|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Kongoshin|EX Counter|||EX Counter|-|-|10/-|||1|14|18|32|-|-|-|-|Incurs grey damage on a successful counter.||||-|-|-|-|1~14F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Kongoshin Triggered|EX Counter Triggered|||EX Counter Triggered|150|150|0/25|||12|10|43|64|-|-|-|-|Unblockable|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 7~21F|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Forbidden Shoryuken|Super|qcf qcf + p||Super Combo|85*40x5*60|0|-1000/0|HL|-|1+2|3*2*3*3*2*3*3|30+31|82|7|-|-57|-|Lock opponent upon first level hit, block disadvantage refers to 2nd hit, opponent gains 15*10x6 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|5F~|JP: 0**1~6 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shin Shoryuken|Ultra I|qcf qcf + 3p||Ultra Combo 1|135*48x6*90 [503]|0|0/0|HL|-|0+11|2*3*3*2*3*3*2*4|42+51|125|9|-|-88|-|1st hit goes into animation, block disadvantage refers to 2nd hit, [] refers to animation, opponent gains 10x7 meter on hit, 15x3 for cinematic||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|13F~|JP: 0*1~6 sequentially|}} | |||
{{USFIVFrameDataGlanceRow|Denjin Hadoken|Ultra II|qcf qcf + 3k|Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block|Ultra Combo 2 (Lv1)|60x3*120|100x4|0/0|HL|-|0+13|-|Total 73|86|-|-|-9|-|Does 50x4 stun on block, fireball active 14F after button release, opponent gains 10x4 meter on hit||||[4th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[4th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-|-|All: 1~12F|-|-|-|JP: 4x3*5|}} | |||
{{USFIVFrameDataGlanceRow|Shin Shoryuken|Ultra | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv2)|60x4*120|100x5|0/0|HL|-|3+14|-|Total 74|91|-|-|1|-|Does 50x5 stun on block, charge 3~22F, fireball active 14F after button release, opponent gains 10x5 meter on hit||||[5th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[5th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-||All: 1~3F|All: 1~3F|-|-|JP: 5x4*6|}} | ||
{{USFIVFrameDataGlanceRow|Denjin Hadoken|Ultra | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv3)|60x5*120|100x6|0/0|HL|-|18+14|-|Total 89|121|-|-|11|-|Does 50x6 stun on block, charge 23~42F, fireball active 14F after button release, opponent gains 10x6 meter on hit||||[6th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[6th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-||All: 1~3F|All: 1~3F|-|-|JP: 6x5*7|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv4)|60x6*120|100x7|0/0|HL|-|33+14|-|Total 104|151|-|-|21|-|Does 50x7 stun on block, charge 43~62F, fireball active 14F after button release, opponent gains 10x7 meter on hit||||[7th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[7th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-||All: 1~3F|All: 1~3F|-|-|JP: 7x6*8|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 (Lv5)|60x7*120|100x8|0/0|HL|-|0+65|-|Total 118|183|-|-|31|-|Does 50x8 stun on block, charge 63F~, opponent gains 10x8 meter on hit||||[8th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[8th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-||All: 1~3F|All: 1~3F|-|-|JP: 8x7*9|}} | ||
{{USFIVFrameDataGlanceRow||||| | |||
{{USFIVFrameDataGlanceRow||||| | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 616: | Line 620: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|11|17|17|20| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|11|17|17|20|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|2|16|25|18|22|0| | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|2|16|25|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|5|2|9|15|11|14|0| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|3|2|13|17|14|17|-1| | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|3|2|13|17|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|5(1)3|15|27|18|23|0| | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|5(1)3|15|27|18|23[22]|0|5[4]|[] refers to on crouching hit||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|9|15|11|14|0| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|11|17|14|18| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|2|11|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|5|13|25|18|22|0| | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|5|13|25|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|6|2|9|16|11|14|0| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|6|2|9|16|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|7|2|13|21|14|17|-1| | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|19|28|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|19|28|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|13|11|14|0| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|L|sp/su|5|2|14|20|14|19|-2| | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|L|sp/su|5|2|14|20|14|19|-2|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|4|22|31|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|4|22|31|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|5|4|9|17|11|14|-2| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|5[6]|4|9|17[18]|11|14|-2|1|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su|4|3|16|22|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su|4|3|16|22|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|18|26|18|-|-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|18|26|18|-|-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sakotsukudaki|Overhead|f + mp|| | {{USFIVFrameDataRow|Sakotsukudaki|Overhead|f + mp||Overhead|80|100|40|H|-|17|4|13|33|14|19|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|85|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|105|200|60|H|-|6|4|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~9F|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | |||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | |||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|sp*-|4|2*2|-|7|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|Lower body: 1~7F|-|-|1st hit JI: 0, 2nd Hit JP: 1|}} | |||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|1~4F freezes in mid air altering jump time||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~10F|-|-|JP: 1|}} | |||
{{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|60|100|40|H|-|12|until ground|-|-|||-|-|Height restriction: 1.4||||||||-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.14|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.14||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.14, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|98|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.14, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|128|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.14, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.14, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|98|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.14, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raikotokyaku|Forward Throw|f or n + lp + lk||Forward Throw|140|150|40|0.91|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Raikotokyaku|Forward Throw|f or n + lp + lk||Forward Throw|140|150|40|0.91|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Amaoroshi|Back Throw|b + lp + lk||Back Throw|1|0|40|0.9|-|5|2|24|30|||-|-|Float for | {{USFIVFrameDataRow|Amaoroshi|Back Throw|b + lp + lk||Back Throw|1|0|40|0.9|-|5|2|24|30|-|-|-|-|Float for 21F, throw damage is recoverable|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken|55|50|10/20|HL|su|17[8]|-| | {{USFIVFrameDataRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken|55|50|10/20|HL|su|17[8]|-|Total 41[32]|41|-|-|2|6|20~21F [11~12F] focus cancellable, hold down the button to charge, [] refers to after button is released||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|JI: 0|}} | ||
{{USFIVFrameDataRow|Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex||Gohadoken (Charged)|55*55|50*50|10/10*10|HL|su|68|-| | {{USFIVFrameDataRow|Gohadoken (Charged)|Fireball (Charged)|qcf + hold p ex||Gohadoken (Charged)|55*55|50*50|10/10*10|HL|su|68|-|Total 93|93|-|-|9|13|71-72F cancellable||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|JI: 0x2|}} | ||
{{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|60*60|80*80|-250/0|HL|su|17[8]|-| | {{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|60*60|80*80|-250/0|HL|su|17[8]|-|Total 55[46]|55|-|-|4|-|2nd fireball active on 33F [24F], 20-36F [11-27F] focus cancellable, hold down button to charge, [] refers to after button release, opponent gains 10x2 meter on hit||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|JI: 0x2|}} | ||
{{USFIVFrameDataRow|EX Gadoken (Charged)|EX Fireball (Charged)|||Gohadoken [[File:EX.gif]] charge|60x4|80x4|-250/0|HL|su|68|-| | {{USFIVFrameDataRow|EX Gadoken (Charged)|EX Fireball (Charged)|||Gohadoken [[File:EX.gif]] charge|60x4|80x4|-250/0|HL|su|68|-|Total 107|107|-|-|13|-|2nd fireball active on 86F, 71-89F focus cancellable, opponent gains 5x4 meter on hit||X||||Free Juggle|Free Juggle|-|-|-|-|-|-|JI: 0x4|}} | ||
{{USFIVFrameDataRow|Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak|| | {{USFIVFrameDataRow|Senkugoshoha|Palm Strike, Rush Punch|dp + p ex armorbreak||Palm Strike Jap.gif|90|150|10/20|HL|su|9|4|21|33|21|-|-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Palm Strike [[File:Strong.gif]]|120|200|10/20|HL|su|21[16]|4|23|42~47|21|-|-6|-|Startup is distant dependent, startup is 12~17F when canceled into from farMP|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 4~13F (4~8F on fastest startup)|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Palm Strike [[File:Fierce.gif]]|130|200|10/20|HL|su|27[17]|4|23|43~53|21|-|-6|-|Startup is distant dependent|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 5~19F (4~9F on fastest startup)|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Senkugoshoha|EX Palm Strike, EX Rush Punch||| | {{USFIVFrameDataRow|EX Senkugoshoha|EX Palm Strike, EX Rush Punch|||Palm Strike [[File:EX.gif]]|90*60|100*50|-250/0|HL|su|32[17]|4(11)4|22|57~72|21|-|-5|-|Startup is distant dependent, opponent gains 10x2 meter on hit|X|||[1st Hit]: Forces stand, [2nd Hit]: Free Juggle|[1st Hit]: Forces stand, [2nd Hit]: Free Juggle|Free juggle|Free juggle|-|-|-|All: 5~24F (4~9F on fastest startup)|-|-|-|}} | ||
{{USFIVFrameDataRow|Tatsumaki | {{USFIVFrameDataRow|Tatsumaki Gorasesn|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|60*20*40|100*25*25|10/20*10*10|HL|su*-*-|7|2(8)2(10)2|41 + After landing 26|97|-|-|-70|-|Builds 10x3 meter on block||||[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|-|-|From waist up: 1~8F|-|-|9F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Hurricane Kick [[File:Forward.gif]]|65*20x2*50|100*25x3|10/20*10x3|HL|su*-(x3)|10|2(8)2(8)2(10)2|44 + After landing 26|113|-|-|-83|-|Builds 10x4 meter on block||||[1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~4th Hit]: Soft Knockdown|-|-|From waist up: 1~11F|-|-|12F~|JP: 0*1*2*3|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Hurricane Kick [[File:Roundhouse.gif]]|70*20x3*55|100*20x3*40|10/20*10x4|HL|su*-(x4)|13|2(8)2(7)2(8)2(11)2|53 + After landing 26|135|-|-|-102|-|Builds 10x4 meter on block||||[1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~5th Hit]: Soft Knockdown|-|-|From waist up: 1~14F|-|-|15F~|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataRow|EX Tatsumaki Gorasen|EX Hurricane Kick||| | {{USFIVFrameDataRow|EX Tatsumaki Gorasen|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|80*10x6*60|100*10x6*40|-250/0|HL|su*-(x7)|5|2(8)2(2)2(2)2(2)2(2)2(2)2(5)2|53 + After landing 26|122|-|-|-97|-|1st hit locks opponent, opponent gains 10*5x7 meter on hit, 5x8 on block||||[1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~7th Hit]: Soft Knockdown|-|All: 1~6F|-|-|-|9F~|JP: 127x8, JI: 1*0x7|}} | ||
{{USFIVFrameDataRow|Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f| | {{USFIVFrameDataRow|Airborne Tatsumaki Gorasen|Air Hurricane|(in air) qcb + k ex|ex version can be controlled with b or f|Air Hurricane [[File:Short.gif]]|100|200|10/30|HL|-|6|2(4)2(3)2|After landing 20|38|-|-|-|-|Jumping backwards will travel backwards, builds 20x2 meter on block, height restriction: 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Air Hurricane [[File:Forward.gif]]|110|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2|After landing 20|49|-|-|-|-|Jumping backwards will travel backwards, builds 20x3 meter on block, height restriction: 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Air Hurricane [[File:Roundhouse.gif]]|120|200|10/30|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|After landing 20|60|-|-|-|-|Jumping backwards will travel backwards, builds 20x4 meter on block, height restriction: 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Airborne Tatsumaki Gorasen|EX Air Hurricane||| | {{USFIVFrameDataRow|EX Airborne Tatsumaki Gorasen|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|140|200|-250/0|HL|-|6|2(4)2(3)2(4)2(3)2(4)2(3)2|20|60|-|-|-|-|Can control movement left or right 4~38F, opponent gains 15 meter on hit, 10x4 meter on block, height restriction: 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hyakkishu|Demon Flip|dp + k ex|| | {{USFIVFrameDataRow|Hyakkishu|Demon Flip|dp + k ex||Demon Flip|-|-|30/-|-|-|0|0|Total 39|39|-|-|-|-|27~37F cancellable into followup, 40F lands and activates Hyakki Gozan (slide).||||||||-|-|-|-|-|5~39F|-|}} | ||
{{USFIVFrameDataRow|EX Hyakkishu|EX Demon Flip|||EX | {{USFIVFrameDataRow|EX Hyakkishu|EX Demon Flip|||Demon Flip [[File:EX.gif]]|-|-|-250/-|-|-|0|0|Total 39|39|-|-|-|-|27~37F cancellable into followup, 40F lands and activates Hyakki Gozan (slide).||||||||-|All: 1~26F|-|-|-|5~39F|-|}} | ||
{{USFIVFrameDataRow|Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu|| | {{USFIVFrameDataRow|Hyakki Gozan|Demon Flip Slide|No input after performing Hyakkishu||Demon Flip Slide|100|200|0/30|L|-|39+4|11|20|73|18|-|-13|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu| | {{USFIVFrameDataRow|Hyakki Goheki|Demon Flip Focus|p|Perform during Hyakkishu|Demon Flip Focus|-|-|-|-|-|4|Until ground|After landing 6|-|-|-|-|-|||||-|-|-|-|4F~until landing|-|-||-|-|-|}} | ||
{{USFIVFrameDataRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu| | {{USFIVFrameDataRow|Hyakki Gojin|Demon Flip Dive Kick|k|Perform during Hyakkishu|Demon Flip Dive Kick|80|100|0/20|HL|-|12|Until ground|After landing 4|-|-|-|-|-|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu| | {{USFIVFrameDataRow|Hyakki Gosai|Demon Flip Throw|lp + lk|Perform during Hyakkishu|Demon Flip Throw|150|160|0/30|1.17|-|3|2|After landing 12|16|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kongoshin|Counter|rdp + p ex| | {{USFIVFrameDataRow|Kongoshin|Counter|rdp + p ex|Loses to armorbreak; lp counters low, mp counters mid, hp counters upper body attacks; EX version counters any height;|Counter|-|-|10/-|-|-|1|14|18|32|-|-|-|-|LP: low, MP: mid, HP: high, EX: whole body.||||-|-|-|-|1~14F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kongoshin Triggered|Counter Triggered||| | {{USFIVFrameDataRow|Kongoshin Triggered|Counter Triggered|||Counter Triggered|150|150|0/25|-|su|12|10|43|64|-|-|-|-|Unblockable|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 7~21F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kongoshin|EX Counter|||EX | {{USFIVFrameDataRow|EX Kongoshin|EX Counter|||EX Counter|-|-|10/-|||1|14|18|32|-|-|-|-|Incurs grey damage on a successful counter.||||-|-|-|-|1~14F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kongoshin Triggered|EX Counter Triggered|||EX | {{USFIVFrameDataRow|EX Kongoshin Triggered|EX Counter Triggered|||EX Counter Triggered|150|150|0/25|||12|10|43|64|-|-|-|-|Unblockable|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 7~21F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Forbidden Shoryuken|Super | {{USFIVFrameDataRow|Forbidden Shoryuken|Super|qcf qcf + p||Super Combo|85*40x5*60|0|-1000/0|HL|-|1+2|3*2*3*3*2*3*3|30+31|82|7|-|-57|-|Lock opponent upon first level hit, block disadvantage refers to 2nd hit, opponent gains 15*10x6 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|5F~|JP: 0**1~6 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shin Shoryuken|Ultra | {{USFIVFrameDataRow|Shin Shoryuken|Ultra I|qcf qcf + 3p||Ultra Combo 1|135*48x6*90 [503]|0|0/0|HL|-|0+11|2*3*3*2*3*3*2*4|42+51|125|9|-|-88|-|1st hit goes into animation, block disadvantage refers to 2nd hit, [] refers to animation, opponent gains 10x7 meter on hit, 15x3 for cinematic||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|13F~|JP: 0*1~6 sequentially|}} | ||
{{USFIVFrameDataRow|Denjin Hadoken|Ultra | {{USFIVFrameDataRow|Denjin Hadoken|Ultra II|qcf qcf + 3k|Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block|Ultra Combo 2 (Lv1)|60x3*120|100x4|0/0|HL|-|0+13|-|Total 73|86|-|-|-9|-|Does 50x4 stun on block, fireball active 14F after button release, opponent gains 10x4 meter on hit||||[4th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[4th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-|-|All: 1~12F|-|-|-|JP: 4x3*5|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Ultra Combo 2 (Lv2)|60x4*120|100x5|0/0|HL|-|3+14|-|Total 74|91|-|-|1|-|Does 50x5 stun on block, charge 3~22F, fireball active 14F after button release, opponent gains 10x5 meter on hit||||[5th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[5th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-||All: 1~3F|All: 1~3F|-|-|JP: 5x4*6|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Ultra Combo 2 (Lv3)|60x5*120|100x6|0/0|HL|-|18+14|-|Total 89|121|-|-|11|-|Does 50x6 stun on block, charge 23~42F, fireball active 14F after button release, opponent gains 10x6 meter on hit||||[6th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[6th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-||All: 1~3F|All: 1~3F|-|-|JP: 6x5*7|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Ultra Combo 2 (Lv4)|60x6*120|100x7|0/0|HL|-|33+14|-|Total 104|151|-|-|21|-|Does 50x7 stun on block, charge 43~62F, fireball active 14F after button release, opponent gains 10x7 meter on hit||||[7th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[7th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-||All: 1~3F|All: 1~3F|-|-|JP: 7x6*8|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Ultra Combo 2 (Lv5)|60x7*120|100x8|0/0|HL|-|0+65|-|Total 118|183|-|-|31|-|Does 50x8 stun on block, charge 63F~, opponent gains 10x8 meter on hit||||[8th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|[8th Hit]: Wall Bounce, Free Juggle, Hard Knockdown|Wall Bounce, Hard Knockdown|Wall Bounce, Hard Knockdown|-||All: 1~3F|All: 1~3F|-|-|JP: 8x7*9|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:27, 17 August 2015

Gouken
Being one of Goutetsu's two students, alongside his brother Gouki, Gouken realized the dangerous nature of the art of Ansatsuken (the Assassin's Fist) and was determined to pass its teachings along... but only after removing its "killing intent" called Satsui no Hado. However, Gouki, now known as Akuma, became consumed by the Satsui no Hado and challenged Gouken to a death match, during which he killed Gouken. However, Gouken had mastered a secret technique that allowed him to separate his soul from his body, so while Akuma managed to destroy Gouken's body, his spirit remained. After the spirit had rebuilt Gouken's body, Gouken returned to not only face Akuma once again, but to ensure that his students, Ryu and Ken, continue to avoid the Satsui no Hado.
In a nutshell
Gouken is a tricky character. His gameplan is never obvious and, while he has a huge set of different tools at his disposal, knowing what to do with them can be extremely tricky. Using Gouken really requires a high level of adapting to your opponent and countering what it is they want to do. Gouken's damage output is extremely high, and some combos in the corner can easily lead to resets and dizzies, which pretty much spells the end for your opponent that Round.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Stand LK: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Crouch LP: Startup reduced to 3 frames from 4 frames
- Crouch MP: Hit Stun increased os that it is now +3 from +1 on hit; now combos into Gohadoken
- Back Throw: Untechable timing period now techable
- Senkugoshoha: Forward movement of the Light version slightly increased
- Kongoshin: No longer can be performed with a B, F, B + P input
- Hyakki Gosai (Demon Flip --> Throw): stun damage reduced to 160 from 200
- EX Tatsumaki Gorasen: Startup reduced to 5 frames from 7 frames; invincibility reduced to 6 frames from 8 frames; Hitbox expanded downward and forward
(New to Ultra SFIV Console Digital Release)
- EX Tatsumaki Gorasen: 7th and 8th hits which would whiff on Poison now connect
Character Specific Data
Gouken
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 16 | ||
JUMPING | Back Dash Distance: | 0.80 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 25 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.92 | Back Dash Airborne: | 7 | ||
Back Jump Distance | 1.92 | Back Dash Recovery: | 10 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.91 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Sakotsukudaki, Tenmakujinkyaku | Hard Knockdowns: | Crouch HK, Hyakki Gozan, Hyakki Gosai | ||
Low Attacks: | Crouch MP, Crouch LK, Crouch HK, Hyakki Gozan | Armor Breakers: | Senkugoshoha, EX Senkugoshoha, Forbidden Shoryuken | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP, Close HK (1st Hit), Gohadoken, EX Senkugoshoha (1st Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | 0 | L2 FA Forward Dash (On Block): | +6 | ||
L1 Focus Attack Back Dash: | -9 | L2 FA Back Dash (On Block): | -3 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Sakotsukudaki |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenmakujinkyaku |
Dive Kick | (in air) d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Raikotokyaku |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Amaoroshi |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Gohadoken |
Fireball | qcf + p ex | Hold p to charge |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Gohadoken (Charged) | Fireball (Charged) | qcf + hold p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Senkugoshoha |
Palm Strike, Rush Punch | dp + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Gorasen |
Hurricane Kick | qcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Gorasen |
Air Hurricane | (in air) qcb + k ex | ex version can be controlled with b or f |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Hyakkishu |
Demon Flip | dp + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Hyakki Gozan |
Demon Flip Slide | No input after performing Hyakkishu | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hyakki Goheki |
Demon Flip Focus | p | Perform during Hyakkishu |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hyakki Gojin |
Demon Flip Dive Kick | k | Perform during Hyakkishu |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hyakki Gosai |
Demon Flip Throw | lp + lk | Perform during Hyakkishu |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Kongoshin |
Counter | rdp + p ex | Counters only against certain attacks; lp counters low, mp counters mid, hp counters upper body attacks; ex version counters any height; |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kongoshin Triggered |
Counter Triggered | ||
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Forbidden Shoryuken |
Super Combo | qcf qcf + p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Shin Shoryuken |
Ultra Combo I | qcf qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Denjin Hadoken |
Ultra Combo II | qcf qcf + 3k | Hold 3k to charge up to 5 levels; Repeatedly inputting directions during charge can increase level up to 2 levels; Causes stun damage even on block |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken (self)
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data