Capcom vs SNK 2/Sakura: Difference between revisions

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   <td>Crouching</td>
   <td>Crouching</td>
   <td></td>
   <td></td>
   <td>X, X</td>
   <td>n,n</td>
   <td>X, X</td>
   <td>y,n</td>
   <td>X, X</td>
   <td>y,y</td>
   <td>-13</td>
   <td>-13</td>
   <td>-13</td>
   <td>-13</td>
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   <td>Standing</td>
   <td>Standing</td>
   <td></td>
   <td></td>
   <td>X,X</td>
   <td>n</td>
   <td>O,X</td>
   <td>y</td>
   <td>O,X</td>
   <td>y</td>
   <td>-10</td>
   <td>-10</td>
   <td>-10</td>
   <td>-10</td>

Revision as of 07:53, 17 January 2007

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing y y y +8 +8 2 4 5 200
Crouching y y y +7 +7 3 4 6 200
Jumping - - - - - 3 22 - 500
Strong Close n y y +4 +4 4 5 11 700
Far n y y +3 +3 5 5 12 800
Crouching n y y -5 -5 4 4 21 800
Jumping - - - - - 4 8 - 800
Fierce Close n/n y/n y/y -11 -11 3 8 27 1100,900
Far n n y +1 +1 5 3(2)5 23 1200
Crouching n,n y,n y,y -13 -13 3 11 26 1100,800
Jumping - - - - - 7 5 - 1100
Short Standing n y y -10 -10 4 10 17 500,500
Crouching n y y -3 -3 3 5 13 300
Jumping - - - - - 4 26 - 400
Forward Standing n n y -8 -8 7 7 21 800
Crouching n n y -8 -8 4 4 24 700
Jumping - - - - - 5 8 - 700
Roundhouse Close n/n y/n y/y -6 -6 4 7 23 1200,1000
Far n n n +2 +2 8 5 17 1000
Crouching n n y down -14 6 3 35 1000
Jumping - - - - - 8 12 - 1000
Command Normals
f+Forward n n n +1 +1 23 3 16 700

Special Moves

Super Moves

The Basics

Advanced Strategy

Sho, sho, sho... Nx, super.

Match-ups