Capcom vs SNK 2/Raiden: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
<table style="width:600px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Jab</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+1</td>
  <td>+1</td>
  <td>4</td>
  <td>4</td>
  <td>10</td>
  <td>500</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>4</td>
  <td>4</td>
  <td>8</td>
  <td>300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Strong</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>7</td>
  <td>7</td>
  <td>11</td>
  <td>1100</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-1</td>
  <td>-1</td>
  <td>9</td>
  <td>10</td>
  <td>13</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-1</td>
  <td>-1</td>
  <td>8</td>
  <td>4</td>
  <td>19</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>10</td>
  <td>11</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-8</td>
  <td>-8</td>
  <td>6</td>
  <td>8</td>
  <td>26</td>
  <td>1600</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>10</td>
  <td>6</td>
  <td>15</td>
  <td>1600</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n/n</td>
  <td>n/n</td>
  <td>n/n</td>
  <td>-8</td>
  <td>-8</td>
  <td>11</td>
  <td>2+3</td>
  <td>29</td>
  <td>900+600</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>11</td>
  <td>8</td>
  <td>-</td>
  <td>1400</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Short</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>3</td>
  <td>6</td>
  <td>7</td>
  <td>800</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>5</td>
  <td>6</td>
  <td>7</td>
  <td>500</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>4</td>
  <td>5</td>
  <td>11</td>
  <td>400</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Forward</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+0</td>
  <td>+0</td>
  <td>6</td>
  <td>8</td>
  <td>14</td>
  <td>1100</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-2</td>
  <td>-2</td>
  <td>9</td>
  <td>10</td>
  <td>14</td>
  <td>1000</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>4</td>
  <td>5</td>
  <td>11</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>11</td>
  <td>-</td>
  <td>1100</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Roundhouse</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-9?</td>
  <td>+0</td>
  <td>14</td>
  <td>8</td>
  <td>18</td>
  <td>1400</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>down</td>
  <td>-8</td>
  <td>9</td>
  <td>8</td>
  <td>24</td>
  <td>1300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>9</td>
  <td>8</td>
  <td>-</td>
  <td>1300</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> df+Roundhouse</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+2</td>
  <td>+2</td>
  <td>13</td>
  <td>6</td>
  <td>19</td>
  <td>1400</td>
</tr>
<tr>
  <td style="border:1px solid green"> (air)d+Fierce</td>
  <td></td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>1300</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 07:33, 17 January 2007

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +1 +1 4 4 10 500
Crouching y y y +5 +5 4 4 8 300
Jumping - - - - - 8 22 - 600
Strong Close n y y +4 +4 7 7 11 1100
Far n n n -1 -1 9 10 13 1100
Crouching n n n -1 -1 8 4 19 1000
Jumping - - - - - 10 11 - 1200
Fierce Close n n y -8 -8 6 8 26 1600
Far n n y +5 +5 10 6 15 1600
Crouching n/n n/n n/n -8 -8 11 2+3 29 900+600
Jumping - - - - - 11 8 - 1400
Short Close n y y +4 +4 3 6 7 800
Far n n y +4 +4 5 6 7 500
Crouching n y y -2 -2 4 5 11 400
Jumping - - - - - 4 22 - 600
Forward Close n n y +0 +0 6 8 14 1100
Far n n n -2 -2 9 10 14 1000
Crouching n y y -2 -2 4 5 11 1000
Jumping - - - - - 7 11 - 1100
Roundhouse Standing n n n -9? +0 14 8 18 1400
Crouching n n n down -8 9 8 24 1300
Jumping - - - - - 9 8 - 1300
Command Normals
df+Roundhouse n n n +2 +2 13 6 19 1400
(air)d+Fierce - - - - - 5 22 - 1300

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups