Capcom vs SNK 2/Sakura: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
<table style="width:600px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Jab</td>
  <td>Standing</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+8</td>
  <td>+8</td>
  <td>2</td>
  <td>4</td>
  <td>5</td>
  <td>200</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+7</td>
  <td>+7</td>
  <td>3</td>
  <td>4</td>
  <td>6</td>
  <td>200</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>3</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Strong</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>4</td>
  <td>5</td>
  <td>11</td>
  <td>700</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>5</td>
  <td>5</td>
  <td>12</td>
  <td>800</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-5</td>
  <td>-5</td>
  <td>4</td>
  <td>4</td>
  <td>21</td>
  <td>800</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>8</td>
  <td>-</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n/n</td>
  <td>y/n</td>
  <td>y/y</td>
  <td>-11</td>
  <td>-11</td>
  <td>3</td>
  <td>8</td>
  <td>27</td>
  <td>1100,900</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+1</td>
  <td>+1</td>
  <td>5</td>
  <td>3(2)5</td>
  <td>23</td>
  <td>1200</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>X, X</td>
  <td>X, X</td>
  <td>X, X</td>
  <td>-13</td>
  <td>-13</td>
  <td>3</td>
  <td>11</td>
  <td>26</td>
  <td>1100,800</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>5</td>
  <td>-</td>
  <td>1100</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Short</td>
  <td>Standing</td>
  <td></td>
  <td>X,X</td>
  <td>O,X</td>
  <td>O,X</td>
  <td>-10</td>
  <td>-10</td>
  <td>4</td>
  <td>10</td>
  <td>17</td>
  <td>500,500</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-3</td>
  <td>-3</td>
  <td>3</td>
  <td>5</td>
  <td>13</td>
  <td>300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>26</td>
  <td>-</td>
  <td>400</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Forward</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-8</td>
  <td>-8</td>
  <td>7</td>
  <td>7</td>
  <td>21</td>
  <td>800</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-8</td>
  <td>-8</td>
  <td>4</td>
  <td>4</td>
  <td>24</td>
  <td>700</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>8</td>
  <td>-</td>
  <td>700</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Roundhouse</td>
  <td>Close</td>
  <td></td>
  <td>n/n</td>
  <td>y/n</td>
  <td>y/y</td>
  <td>-6</td>
  <td>-6</td>
  <td>4</td>
  <td>7</td>
  <td>23</td>
  <td>1200,1000</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+2</td>
  <td>+2</td>
  <td>8</td>
  <td>5</td>
  <td>17</td>
  <td>1000</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>down</td>
  <td>-14</td>
  <td>6</td>
  <td>3</td>
  <td>35</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>12</td>
  <td>-</td>
  <td>1000</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> f+Forward</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+1</td>
  <td>+1</td>
  <td>23</td>
  <td>3</td>
  <td>16</td>
  <td>700</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 06:29, 17 January 2007

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing y y y +8 +8 2 4 5 200
Crouching y y y +7 +7 3 4 6 200
Jumping - - - - - 3 22 - 500
Strong Close n y y +4 +4 4 5 11 700
Far n y y +3 +3 5 5 12 800
Crouching n y y -5 -5 4 4 21 800
Jumping - - - - - 4 8 - 800
Fierce Close n/n y/n y/y -11 -11 3 8 27 1100,900
Far n n y +1 +1 5 3(2)5 23 1200
Crouching X, X X, X X, X -13 -13 3 11 26 1100,800
Jumping - - - - - 7 5 - 1100
Short Standing X,X O,X O,X -10 -10 4 10 17 500,500
Crouching n y y -3 -3 3 5 13 300
Jumping - - - - - 4 26 - 400
Forward Standing n n y -8 -8 7 7 21 800
Crouching n n y -8 -8 4 4 24 700
Jumping - - - - - 5 8 - 700
Roundhouse Close n/n y/n y/y -6 -6 4 7 23 1200,1000
Far n n n +2 +2 8 5 17 1000
Crouching n n y down -14 6 3 35 1000
Jumping - - - - - 8 12 - 1000
Command Normals
f+Forward n n n +1 +1 23 3 16 700

Special Moves

Super Moves

The Basics

Advanced Strategy

Sho, sho, sho... Nx, super.

Match-ups