Line 11: | Line 11: | ||
= The Basics = | = The Basics = | ||
'''Pokes''' | |||
In order from best to worst. | In order from best to worst. | ||
*c.mk (most priority; super cancellable) | *c.mk (most priority; super cancellable) | ||
Line 18: | Line 19: | ||
*c.hk (his longest range normal, but one of his slowest; thus, it can't punish things well | *c.hk (his longest range normal, but one of his slowest; thus, it can't punish things well | ||
''' Anti-Airs ''' | |||
Best to worst. | Best to worst. | ||
*s.mk (fast; good vertical range) | *s.mk (fast; good vertical range) | ||
Line 25: | Line 27: | ||
*qcf + K (NEVER USE THIS, unless it's RCed. I don't think it can hit air-blockers though) | *qcf + K (NEVER USE THIS, unless it's RCed. I don't think it can hit air-blockers though) | ||
''' Cross-up ''' | |||
*j.mk (lol. You have my respects if you concistently land this one.) | *j.mk (lol. You have my respects if you concistently land this one.) | ||
Revision as of 22:18, 16 January 2007
Introduction
Moves List
Normal Moves
Special Moves
Super Moves
The Basics
Pokes
In order from best to worst.
- c.mk (most priority; super cancellable)
- s.hk
- s.hp (special/super cancellable)
- c.hk (his longest range normal, but one of his slowest; thus, it can't punish things well
Anti-Airs
Best to worst.
- s.mk (fast; good vertical range)
- c.hp (won't catch opponents that jump to high; special/super cancellable; I tend to follow this with a lp cross cutter)
- dp + P (it will either trade or get beaten; the hp version rises about a character-length away from Kyosuke, so you can catch far away arial opponents)
- qcf + K (NEVER USE THIS, unless it's RCed. I don't think it can hit air-blockers though)
Cross-up
- j.mk (lol. You have my respects if you concistently land this one.)