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= The Basics = | = The Basics = | ||
== Pokes == | |||
In order from best to worst. | |||
*c.mk (most priority; super cancellable) | |||
*s.hk | |||
*s.hp (special/super cancellable) | |||
*c.hk (his longest range normal, but one of his slowest; thus, it can't punish things well | |||
== Anti-Airs == | |||
Best to worst. | |||
*s.mk (fast; good vertical range) | |||
*c.hp (won't catch opponents that jump to high; special/super cancellable; I tend to follow this with a lp cross cutter) | |||
*dp + P (it will either trade or get beaten; the hp version rises about a character-length away from Kyosuke, so you can catch far away arial opponents) | |||
*qcf + K (NEVER USE THIS, unless it's RCed. I don't think it can hit air-blockers though) | |||
== Cross-up == | |||
*j.mk (lol. You have my respects if you concistently land this one.) | |||
= Advanced Strategy = | = Advanced Strategy = | ||
= Match-ups = | = Match-ups = |
Revision as of 22:15, 16 January 2007
Introduction
Moves List
Normal Moves
Special Moves
Super Moves
The Basics
Pokes
In order from best to worst.
- c.mk (most priority; super cancellable)
- s.hk
- s.hp (special/super cancellable)
- c.hk (his longest range normal, but one of his slowest; thus, it can't punish things well
Anti-Airs
Best to worst.
- s.mk (fast; good vertical range)
- c.hp (won't catch opponents that jump to high; special/super cancellable; I tend to follow this with a lp cross cutter)
- dp + P (it will either trade or get beaten; the hp version rises about a character-length away from Kyosuke, so you can catch far away arial opponents)
- qcf + K (NEVER USE THIS, unless it's RCed. I don't think it can hit air-blockers though)
Cross-up
- j.mk (lol. You have my respects if you concistently land this one.)