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=EX moves= | =EX moves= | ||
=Combos= | =Combos= | ||
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Punch Starters | Punch Starters | ||
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-> HK -----> HK (O, L, E)</ | -> HK -----> HK (O, L, E)</pre> | ||
=Deadly Move= | =Deadly Move= | ||
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Goemon lifts his arms and lets a variety of pointy implements on chains spring out of his sleeves. | Goemon lifts his arms and lets a variety of pointy implements on chains spring out of his sleeves. | ||
[[Category:Ninja Masters]] |
Revision as of 20:44, 2 June 2015
Introduction
Move list
Normal Moves
Command Moves
Special Moves
qcf+P (without weapon):
Goemon throws a spiked iron ball which rolls along the ground.
It hits low and is pretty fast.
The powered version is gold-coloured and has a " fire " effect when it hits.
qcf+P (with weapon):
Goemon shoots a fireball out of his cannon.
The powered version is larger and faster.
qcb+P (without weapon):
Goemon waves his arm and creates a trail of fire.
Works as anti-air; the powered version flashes various colours.
dp, hold diagonal down forward +P:
Goemon throws a bomb at an angle while leaping backwards.
Good for finishing comboes.
The powered version is golden, and has a larger explosion.
This move can be held for a couple of seconds.
Note: If this is done when standing next to the opponent,
Goemon does not leap back; he pulls out the bomb and it blows up as soon as it touches the opponent.
qcb, forward+AB:
Goemon slams a large ball and chain on to the ground.
The powered version is gold coloured and quite damaging; it empties the super meter.
qcf+K (three times):
Goemon hits the opponent for each consecutive " qcf + K " .
The last one knocks down. Easy to work in to comboes.
rdp + D: command throw.
Goemon punches his opponent away from himself.
If his weapon is drawn, he shoots them, instead.
EX moves
Combos
Punch Starters `````````````` LP far ---> HP (*) -----> HP ----> qcf + HP (E) LP close | LK | f + HP (O, E) | | d + HK (_, E) | | | | | --> LK ----> HP -----> qcf + HP (E) | | | f + LP (O, E) f + HP (O, E) | | | d + HK (_, E) d + HK (_, E) | | | | | | | | -> HK -----> HK (O, L, E) | | | | | --> HK ----> HK (O, L, E) | | | -> HK -----> HK (O, L, E) f + LP (O) ---> f + HP (O, E) df + LP (O)---> HP -----> HP ----> HP -----> qcf + HP (E) f + LP (O, E) f + HP (SE) f + HP (O, E) qcf + HP (E) d + HK (_, E) HP close (*)--> HP -----> qcf + HP (E) | f + HP (O, E) | d + HK (_, E) | | -> LK -----> HP ----> qcf + HP (E) | | f + LP (O, E) f + HP (O, E) | | d + HK (_, E) d + HK (_, E) | | | | | --> HK ----> HK (O, L, E) | | -> HK -----> HK (O, L, E) Kick Starters ````````````` LK close (_)--> HP -----> qcf + HP (E) | f + HP (O, E) | d + HK (_, E) | | -> LK -----> HP ----> qcf + HP (E) | | f + LP (O, E) f + HP (O, E) | | d + HK (_, E) d + HK (_, E) | | | | | -> HK ----> HK (O, L, E) | | -> HK -----> HK (O, L, E) HK close (*)--> HP (*) -----> HP ----> qcf + HP (E) | LK | f + HP (O, E) | | d + HK (_, E) | | | | | --> LK ----> HP -----> qcf + HP (E) | | | f + LP (O, E) f + HP (O, E) | | | d + HK (_, E) d + HK (_, E) | | | | | | | | -> HK -----> HK (O, L, E) | | | | | --> HK ----> HK (O, L, E) | | | -> HK -----> HK (O, L, E)
Deadly Move
back, dp + AC:
Goemon makes a burst of fire appear in his hand, then does a flaming swing.
Super Deadly Move
rdp, forward + AC (without weapon):
Goemon lifts his arms and lets a variety of pointy implements on chains spring out of his sleeves.