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=Introduction= | =Introduction= | ||
=Move list= | =Move list= | ||
=Normal Moves= | |||
=Command Moves= | |||
=Special Moves= | |||
qcf+P (without weapon): | qcf+P (without weapon): | ||
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If his weapon is drawn, he shoots them, instead. | If his weapon is drawn, he shoots them, instead. | ||
=EX moves= | =EX moves= |
Revision as of 18:52, 2 June 2015
Introduction
Move list
Normal Moves
Command Moves
Special Moves
qcf+P (without weapon):
Goemon throws a spiked iron ball which rolls along the ground.
It hits low and is pretty fast.
The powered version is gold-coloured and has a " fire " effect when it hits.
qcf+P (with weapon):
Goemon shoots a fireball out of his cannon.
The powered version is larger and faster.
qcb+P (without weapon):
Goemon waves his arm and creates a trail of fire.
Works as anti-air; the powered version flashes various colours.
dp, hold diagonal down forward +P:
Goemon throws a bomb at an angle while leaping backwards.
Good for finishing comboes.
The powered version is golden, and has a larger explosion.
This move can be held for a couple of seconds.
Note: If this is done when standing next to the opponent,
Goemon does not leap back; he pulls out the bomb and it blows up as soon as it touches the opponent.
qcb, forward+AB:
Goemon slams a large ball and chain on to the ground.
The powered version is gold coloured and quite damaging; it empties the super meter.
qcf+K (three times):
Goemon hits the opponent for each consecutive " qcf + K " .
The last one knocks down. Easy to work in to comboes.
rdp + D: command throw.
Goemon punches his opponent away from himself.
If his weapon is drawn, he shoots them, instead.
EX moves
Combos
Punch Starters
``````````````
LP far ---> HP (*) -----> HP ----> qcf + HP (E)
LP close | LK | f + HP (O, E)
| | d + HK (_, E)
| |
| |
| --> LK ----> HP -----> qcf + HP (E)
| | | f + LP (O, E) f + HP (O, E)
| | | d + HK (_, E) d + HK (_, E)
| | |
| | |
| | -> HK -----> HK (O, L, E)
| |
| |
| --> HK ----> HK (O, L, E)
|
|
|
-> HK -----> HK (O, L, E)
f + LP (O) ---> f + HP (O, E)
df + LP (O)---> HP -----> HP ----> HP -----> qcf + HP (E)
f + LP (O, E) f + HP (SE) f + HP (O, E)
qcf + HP (E) d + HK (_, E)
HP close (*)--> HP -----> qcf + HP (E)
| f + HP (O, E)
| d + HK (_, E)
|
|
-> LK -----> HP ----> qcf + HP (E)
| | f + LP (O, E) f + HP (O, E)
| | d + HK (_, E) d + HK (_, E)
| |
| |
| --> HK ----> HK (O, L, E)
|
|
-> HK -----> HK (O, L, E)
Kick Starters
`````````````
LK close (_)--> HP -----> qcf + HP (E)
| f + HP (O, E)
| d + HK (_, E)
|
|
-> LK -----> HP ----> qcf + HP (E)
| | f + LP (O, E) f + HP (O, E)
| | d + HK (_, E) d + HK (_, E)
| |
| |
| -> HK ----> HK (O, L, E)
|
|
-> HK -----> HK (O, L, E)
HK close (*)--> HP (*) -----> HP ----> qcf + HP (E)
| LK | f + HP (O, E)
| | d + HK (_, E)
| |
| |
| --> LK ----> HP -----> qcf + HP (E)
| | | f + LP (O, E) f + HP (O, E)
| | | d + HK (_, E) d + HK (_, E)
| | |
| | |
| | -> HK -----> HK (O, L, E)
| |
| |
| --> HK ----> HK (O, L, E)
|
|
|
-> HK -----> HK (O, L, E)
Deadly Move
back, dp + AC:
Goemon makes a burst of fire appear in his hand, then does a flaming swing.
Super Deadly Move
rdp, forward + AC (without weapon):
Goemon lifts his arms and lets a variety of pointy implements on chains spring out of his sleeves.