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= Move List = | = Move List = | ||
1) Roll Buster - D,DF,F+P | |||
It's a fireball, alright, but it's NOT cheap! For starters, you | |||
can't rain an opponent with this move because it has a lame execution | |||
time compared to Ryu's and the others'. | |||
Second, you have to do the down- | |||
forward motion to do this move and that just makes it a lot more honorable | |||
compared to Megaman's HP-is-already-a-fireball. Finally, Roll's too | |||
weak to have any cheapy strategy and if ever some of you still think | |||
her moves are cheap, why don't you consider that as a compensation for | |||
her many disadvantages. | |||
2) Bouquet Bomb - D,DB,B+P | |||
Roll pulls up a bunch of flowers from beneath her skirt(no wonder | |||
they explode) and throws it at an arc depending on which P you used. | |||
LP will make her throw high yet with short range. MP will make you apply | |||
the standard arc and distance of your throw while the HP will just | |||
throw at a 10degree arc but this move reaches ALMOST across the screen. | |||
3) Item Call - D,DB,B+K | |||
Some nutcase with legs falls from the sky, opens his head, and | |||
out pops an item depending on which K you used. LK will yield a Megaball | |||
while the MK and HK will yield a Tornado Hold and a Leaf Shield repectively. | |||
This item falls on the ground and you have to walk to it to be able | |||
to pick it up. Once that is done, refer to the next move. | |||
4) Item Use - D,DF,F+K | |||
a) Megaball - you drop a pink-and-blue ball on the ground and nothing | |||
happens. What to do? Kick it! The ball will bounce back | |||
about three times on the sides of the screen and hopefully | |||
hit the opponent in the process. | |||
b) Tornado Hold - Roll drops some kind of propeller on the ground and | |||
in an instant a mini-tornado is formed, Inflicting | |||
some four hits of damage. Best done after a slide | |||
K and before a corner air combo. | |||
c) Leaf Shield - a circle of leaves suddenly surround you in an attempt | |||
to make you invulnerable to ANYTHING as long as that | |||
anything doesn't combo. You can also repeat the item | |||
use code to launch your leaves, and even do it on the | |||
rooftop. | |||
= Combos = | = Combos = | ||
[[Category:Marvel_vs_Capcom]] | [[Category:Marvel_vs_Capcom]] |
Revision as of 06:56, 3 May 2015
Introduction
Basic Tips
Move List
1) Roll Buster - D,DF,F+P It's a fireball, alright, but it's NOT cheap! For starters, you
can't rain an opponent with this move because it has a lame execution time compared to Ryu's and the others'.
Second, you have to do the down-
forward motion to do this move and that just makes it a lot more honorable compared to Megaman's HP-is-already-a-fireball. Finally, Roll's too weak to have any cheapy strategy and if ever some of you still think her moves are cheap, why don't you consider that as a compensation for her many disadvantages.
2) Bouquet Bomb - D,DB,B+P
Roll pulls up a bunch of flowers from beneath her skirt(no wonder
they explode) and throws it at an arc depending on which P you used. LP will make her throw high yet with short range. MP will make you apply the standard arc and distance of your throw while the HP will just throw at a 10degree arc but this move reaches ALMOST across the screen.
3) Item Call - D,DB,B+K
Some nutcase with legs falls from the sky, opens his head, and
out pops an item depending on which K you used. LK will yield a Megaball while the MK and HK will yield a Tornado Hold and a Leaf Shield repectively. This item falls on the ground and you have to walk to it to be able to pick it up. Once that is done, refer to the next move.
4) Item Use - D,DF,F+K a) Megaball - you drop a pink-and-blue ball on the ground and nothing
happens. What to do? Kick it! The ball will bounce back about three times on the sides of the screen and hopefully hit the opponent in the process.
b) Tornado Hold - Roll drops some kind of propeller on the ground and
in an instant a mini-tornado is formed, Inflicting some four hits of damage. Best done after a slide K and before a corner air combo.
c) Leaf Shield - a circle of leaves suddenly surround you in an attempt
to make you invulnerable to ANYTHING as long as that anything doesn't combo. You can also repeat the item use code to launch your leaves, and even do it on the rooftop.