Marvel vs Capcom/Roll: Difference between revisions

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= Move List =
= Move List =
1) Roll Buster - D,DF,F+P
It's a fireball, alright, but it's NOT cheap! For starters, you
  can't rain an opponent with this move because it has a lame execution
  time compared to Ryu's and the others'.
Second, you have to do the down-
  forward motion to do this move and that just makes it a lot more honorable
  compared to Megaman's HP-is-already-a-fireball. Finally, Roll's too
  weak to have any cheapy strategy and if ever some of you still think
  her moves are cheap, why don't you consider that as a compensation for
  her many disadvantages.
                                                                     
2) Bouquet Bomb - D,DB,B+P
Roll pulls up a bunch of flowers from beneath her skirt(no wonder
  they explode) and throws it at an arc depending on which P you used.
  LP will make her throw high yet with short range. MP will make you apply
  the standard arc and distance of your throw while the HP will just
  throw at a 10degree arc but this move reaches ALMOST across the screen.
                                                                     
3) Item Call - D,DB,B+K
Some nutcase with legs falls from the sky, opens his head, and
  out pops an item depending on which K you used. LK will yield a Megaball
  while the MK and HK will yield a Tornado Hold and a Leaf Shield repectively.
  This item falls on the ground and you have to walk to it to be able
  to pick it up. Once that is done, refer to the next move.
                                                                     
4) Item Use - D,DF,F+K
a) Megaball - you drop a pink-and-blue ball on the ground and nothing
                happens. What to do? Kick it! The ball will bounce back
                about three times on the sides of the screen and hopefully
                hit the opponent in the process.
b) Tornado Hold - Roll drops some kind of propeller on the ground and
                    in an instant a mini-tornado is formed, Inflicting
                    some four hits of damage. Best done after a slide
                    K and before a corner air combo.
c) Leaf Shield - a circle of leaves suddenly surround you in an attempt
                    to make you invulnerable to ANYTHING as long as that
                    anything doesn't combo. You can also repeat the item
                    use code to launch your leaves, and even do it on the
                    rooftop.


= Combos =
= Combos =


[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Revision as of 06:56, 3 May 2015

Introduction

Basic Tips

Move List

1) Roll Buster - D,DF,F+P It's a fireball, alright, but it's NOT cheap! For starters, you

  can't rain an opponent with this move because it has a lame execution
  time compared to Ryu's and the others'. 

Second, you have to do the down-

  forward motion to do this move and that just makes it a lot more honorable
  compared to Megaman's HP-is-already-a-fireball. Finally, Roll's too
  weak to have any cheapy strategy and if ever some of you still think
  her moves are cheap, why don't you consider that as a compensation for
  her many disadvantages.
                                                                      

2) Bouquet Bomb - D,DB,B+P

Roll pulls up a bunch of flowers from beneath her skirt(no wonder

  they explode) and throws it at an arc depending on which P you used.
  LP will make her throw high yet with short range. MP will make you apply
  the standard arc and distance of your throw while the HP will just
  throw at a 10degree arc but this move reaches ALMOST across the screen.
                                                                      

3) Item Call - D,DB,B+K

Some nutcase with legs falls from the sky, opens his head, and

  out pops an item depending on which K you used. LK will yield a Megaball
  while the MK and HK will yield a Tornado Hold and a Leaf Shield repectively.
  This item falls on the ground and you have to walk to it to be able
  to pick it up. Once that is done, refer to the next move.
                                                                      

4) Item Use - D,DF,F+K a) Megaball - you drop a pink-and-blue ball on the ground and nothing

                happens. What to do? Kick it! The ball will bounce back
                about three times on the sides of the screen and hopefully
                hit the opponent in the process.

b) Tornado Hold - Roll drops some kind of propeller on the ground and

                    in an instant a mini-tornado is formed, Inflicting
                    some four hits of damage. Best done after a slide
                    K and before a corner air combo.

c) Leaf Shield - a circle of leaves suddenly surround you in an attempt

                   to make you invulnerable to ANYTHING as long as that
                   anything doesn't combo. You can also repeat the item
                   use code to launch your leaves, and even do it on the
                   rooftop.

Combos