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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|4|2|9|14|14|17| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|4|2|9|14|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|120[100]|60|HL|sp/su|3|4|20|26|18|23|-6|-1|[] refers to active frames 3~4||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|120[100]|60|HL|sp/su|3|4|20|26|18|23|-6|-1|[] refers to active frames 3~4||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|sp/su|3|2|8|12|11|14| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|100|40|HL|sp/su|4|3|15|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|100|40|HL|sp/su|4|3|15|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120[100]|200|60|HL|su|6|3|21|29|18|23|-6|-1|[] refers to damage at foot||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120[100]|200|60|HL|su|6|3|21|29|18|23|-6|-1|[] refers to damage at foot||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|75|100|40|HL|su|7|3|12|21|14|17|-1| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|75|100|40|HL|su|7|3|12|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|sp/su|8|3|17|27|18|22|-2| | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|sp/su|8|3|17|27|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|3|2|8|12|11|14| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|9|2|12|22|14|17|0| | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|9|2|12|22|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|15|27|18|22|0| | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|15|27|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|6|10|11|14| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|80|40|HL|sp/su|5|3|11|18|14|17|0| | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|80|40|HL|sp/su|5|3|11|18|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90[80]|120[100]|60|HL|sp/su|4|5|23|31|18|23|-10|-5|[] refers to active frames 3~5||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90[80]|120[100]|60|HL|sp/su|4|5|23|31|18|23|-10|-5|[] refers to active frames 3~5||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|3|3|8|13|11|14|0| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|3|3|8|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|5|4|13|21|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|5|4|13|21|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|7|3|22|31|18|-|-7|-|||||Hard | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|7|3|22|31|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Flower Kick|Overhead|f + mk|| | {{USFIVFrameDataGlanceRow|Flower Kick|Overhead|f + mk||Flower Kick|80|100|40|H|-|16|2|15|32|14|19[17]|-3|2[0]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~2F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~2F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.939|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.939||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|130|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.939, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.939, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.939, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|195|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.939, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.939, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sailor Shot|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0. | {{USFIVFrameDataGlanceRow|Sailor Shot|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Choba Throw|Back Throw|b + lp + lk||Back Throw|135|140|40|0. | {{USFIVFrameDataGlanceRow|Choba Throw|Back Throw|b + lp + lk||Back Throw|135|140|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hadoken|Hadoken|qcf + p ex|Hold p to charge|Hadoken (Lv1)|60 | {{USFIVFrameDataGlanceRow|Hadoken|Hadoken|qcf + p ex|Hold p to charge|Hadoken (Lv1)|60|75|10/20|HL|su|15|71|Total 48|63|-|-|-7|-3|Fireball 13F from button release, 17~18F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hadoken Lv2|Hadoken Lv2|qcf + hold p||Hadoken (Lv2)|80 | {{USFIVFrameDataGlanceRow|Hadoken Lv2|Hadoken Lv2|qcf + hold p||Hadoken (Lv2)|80|100|10/20|HL|su|14+13|71|Total 56~|83|-|-|-3|1|Fireball 13F from button release, charge 14~21F, 29~30F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hadoken Lv3|Hadoken Lv3|qcf + hold p||Hadoken (Lv3)|120 | {{USFIVFrameDataGlanceRow|Hadoken Lv3|Hadoken Lv3|qcf + hold p||Hadoken (Lv3)|120|150|10/20|HL|su|39|44|Total 64|103|-|-|1|5|Charge 22F, 41~42F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hadoken|EX Hadoken|||Hadoken [[File:EX.gif]] (Lv1)|60*60|50*50|-250/0|HL|su|15|-| | {{USFIVFrameDataGlanceRow|EX Hadoken|EX Hadoken|||Hadoken [[File:EX.gif]] (Lv1)|60*60|50*50|-250/0|HL|su|15|-|Total 44|45|-|-|0|-|Fireball becomes active 13F from button release, 17~18F cancelable, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|EX Hadoken Lv2|EX Hadoken Lv2|||Hadoken [[File:EX.gif]] (Lv2)|60*70|60*60|-250/0|HL|su|13 | {{USFIVFrameDataGlanceRow|EX Hadoken Lv2|EX Hadoken Lv2|||Hadoken [[File:EX.gif]] (Lv2)|60*70|60*60|-250/0|HL|su|14+13|-|Total 56~|57|-|-|0|-|Fireball becomes active 13F from button release, 29~30F cancelable, charge 13~21F, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|EX Hadoken Lv3|EX Hadoken Lv3|||Hadoken [[File:EX.gif]] (Lv3)|60*80|75*75|-250/0|HL|su|39|-| | {{USFIVFrameDataGlanceRow|EX Hadoken Lv3|EX Hadoken Lv3|||Hadoken [[File:EX.gif]] (Lv3)|60*80|75*75|-250/0|HL|su|39|-|Total 68|69|-|-|0|-|Charge 22F~, 41~42F cancelable, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Shouoken|Shouoken|dp + p ex|| | {{USFIVFrameDataGlanceRow|Shouoken|Shouoken|dp + p ex||Shooken [[File:Jab.gif]]|90*15|50*50|30/10x2|HL|su*-|6|2*4|18 + After landing 11|40|21||-12|-|||||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Shooken [[File:Strong.gif]]|90*15x3|50*35x3|30/10x4|HL|su*su*su*-|7|2x3*8|22 + After landing 11|53|21||-20|-|||||[4th Hit]: Soft Knockdown|[4th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|13F~|JP: 0*0*0*1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Shooken [[File:Fierce.gif]]|80*15x5|50*30x5|30/10x6|HL|su(x3)*-(x3)|12|2x5*10|20 + After landing 11|62|21||-20|-|||||[4th~6th Hit]: Soft Knockdown|[4th~6th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|18F~|JP: 0*0*0*1*2*3|}} | ||
{{USFIVFrameDataGlanceRow|EX Shouoken|EX Shouoken|EX Shouoken|| | {{USFIVFrameDataGlanceRow|EX Shouoken|EX Shouoken|EX Shouoken||Shooken [[File:EX.gif]]|45*15+45*15x5|40*20*40*20x5|-250/0|HL|su(x5)*-(x3)|12|2*4(19)2x5*9|22+11|88|22||-20|-|Opponent gains 5x8 meter on hit||||[6th~8th Hit]: Soft Knockdown|[6th~8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|14~23F, 43F~|JP: 0*0*0*0*0*1*2*3|}} | ||
{{USFIVFrameDataGlanceRow|Shunpukyaku|Spin Kick|qcb + k ex armorbreak|| | {{USFIVFrameDataGlanceRow|Shunpukyaku|Spin Kick|qcb + k ex armorbreak||Spin Kick [[File:Short.gif]]|60|100|10/15|HL|-|16|6|After landing 15|36|21|25|0|4|Opponent gains 15 meter on hit, 10 on block|X|||||Reset|Reset|-|-|-|Legs: 10~21F|-|10~21F|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spin Kick [[File:Forward.gif]]|60*60|50*50|20/20*20|HL|-|17|3(8)6|After landing 18|51|21|25|-3|1|Opponent gains 15x2 meter on hit, 10x2 on block|X|||||Reset|Reset|-|-|-|Legs: 11~33F|-|11~33F|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spin Kick [[File:Roundhouse.gif]]|60x3|50x3|20/15x3|HL|-|12|3(6)3(7)2|After landing 21|53|21|25|-2|2|Opponent gains 15x3 meter on hit, 10x3 on block|X|||||Reset|Reset|-|-|-|Legs: 7~32F|-|7~32F|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Shunpukyaku|EX Spin Kick||| | {{USFIVFrameDataGlanceRow|EX Shunpukyaku|EX Spin Kick|||Spin Kick [[File:EX.gif]]|30x3*35|50*30x3|-250/0|HL|-*-*-*su|12|3(6)3(7)2(12)3|After landing 14|61|19|-|2|-|Opponent gains 7x4 meter on hit, 5x4 on block|X|||[1st~3rd HIt]: Forces Stand, [4th Hit]: Free Juggle|[1st~3rd HIt]: Forces Stand, [4th Hit]: Free Juggle|[1st~3rd Hit]: Reset, [4th Hit]: Free Juggle|[1st~3rd Hit]: Reset, [4th Hit]: Free Juggle|-|-|-|Legs: 7~32F|-|7~41F|JP: 0*1*2*0|}} | ||
{{USFIVFrameDataGlanceRow|Air Shunpukyaku|Air Spin Kick|(in air) qcb + k ex||Air | {{USFIVFrameDataGlanceRow|Air Shunpukyaku|Air Spin Kick|(in air) qcb + k ex||Air Spin Kick|50|50|10/40|HL|-|8|3(9)3|After landing 7|-|-|-|-|-|Opponent gains 7xN meter on hit, 5xN meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Air Shunpukyaku|EX Air Shunpukyaku|||Air | {{USFIVFrameDataGlanceRow|EX Air Shunpukyaku|EX Air Shunpukyaku|||Air Spin Kick [[File:EX.gif]]|70|50|-250/0|HL|-|8|3{(9)3}xN|After landing 7|-|-|-|-|-|Active frames repeat until grounded||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2xN|}} | ||
{{USFIVFrameDataGlanceRow|Sakura Otoshi|Sakura Otoshi|dp + k ex||Sakura Otoshi|-|-|20/-|HL|-|-|-|After landing 36|36|||-|-| | {{USFIVFrameDataGlanceRow|Sakura Otoshi|Sakura Otoshi|dp + k ex||Sakura Otoshi|-|-|20/-|HL|-|-|-|After landing 36|36|-|-|-|-|14f until landing can cancel into follow up, Total duration LP: 74f, MP: 76f, HP: 78f||||-|-|-|-|-|-|-|Lower body: 1F~until landing|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Sakura Otoshi | {{USFIVFrameDataGlanceRow|Sakura Otoshi Followups|Sakura Otoshi Followups|p|Perform during Sakura Otoshi up to 3 times|Sakura Otoshi Followups|50*50*60|70*70*100|0/15x3|HL|-|14+4|3|After landing 16|-|-|-|-|-|Repeats up to 3x||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1*2*3|}} | ||
{{USFIVFrameDataGlanceRow|EX Sakura Otoshi|EX Sakura Otoshi|||Sakura Otoshi [[File:EX.gif]]|-|-|-250/-|HL|-|-|-|Total 77|77|||-|-| | {{USFIVFrameDataGlanceRow|EX Sakura Otoshi|EX Sakura Otoshi|||Sakura Otoshi [[File:EX.gif]]|-|-|-250/-|HL|-|-|-|Total 77|77|-|-|-|-|14f until landing can cancel into follow up, 36f landing recovery, tracks opponent||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sakura Otoshi | {{USFIVFrameDataGlanceRow|EX Sakura Otoshi Followups|EX Sakura Otoshi Followups|||Sakura Otoshi Followups [[File:EX.gif]]|60x3|100x3|0/0|HL|-|11+5[4]|3|After landing 16|-|-|-|-|-|Repeats up to 3x, [] refers to 2nd and 3rd hits||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1*2*3|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Haru Ichiban|Super | {{USFIVFrameDataGlanceRow|Haru Ichiban|Super|qcb qcb + k||Super Combo|45x6*80|0|-1000/0|Lx6*HL|-|1+6|{2(5)}x5*x(13)4|24|82|22|-|-7|-|Opponent gains 5x7 meter on hit||||7th Hit: Hard Knockdown|7th Hit: Hard Knockdown|1st-6th Hit: Reset, 7th Hit: Hard Knockdown|1st-6th Hit: Reset, 7th Hit: Hard Knockdown|-|All: 1~12F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Haru Ranman|Ultra | {{USFIVFrameDataGlanceRow|Haru Ranman|Ultra I|qcb qcb + 3k armorbreak||Ultra Combo 1|75*75*68x2*233|0|0/0|Lx2*HL|-|0+11|2(7)2(11)2|47|81|21|-|-28|-|3rd hit goes into animation, opponent gains 5x5 meter on hit|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~11F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shinku Hadoken|Ultra | {{USFIVFrameDataGlanceRow|Shinku Hadoken|Ultra II|qcf qcf + 3p||Ultra Combo 2 (punches)|56x4*105|0|0/0|HL|-|0+12|-|Total 96|108|-|-|-27|-|Opponent gains 10x5 meter on hit||X||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|-|JP: 4x4*5, JS: 1x4*10|}} | ||
{{USFIVFrameDataGlanceRow|Shinku Tengyo Hadoken|Ultra | {{USFIVFrameDataGlanceRow|Shinku Tengyo Hadoken|Ultra II (Anti-air)|qcf qcf + 3k||Ultra Combo 2 (kicks)|56x4*105|0|0/0|HL|-|0+8|-|Total 92|100|-|-|-27|-|Opponent gains 10x5 meter on hit||X||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|-|JP: 4x4*5, JS: 1x4*10|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
Line 588: | Line 593: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|4|2|9|14|14|17| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|4|2|9|14|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|120[100]|60|HL|sp/su|3|4|20|26|18|23|-6|-1|[] refers to active frames 3~4||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|120[100]|60|HL|sp/su|3|4|20|26|18|23|-6|-1|[] refers to active frames 3~4||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|sp/su|3|2|8|12|11|14| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|100|40|HL|sp/su|4|3|15|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|100|40|HL|sp/su|4|3|15|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120[100]|200|60|HL|su|6|3|21|29|18|23|-6|-1|[] refers to damage at foot||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120[100]|200|60|HL|su|6|3|21|29|18|23|-6|-1|[] refers to damage at foot||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|75|100|40|HL|su|7|3|12|21|14|17|-1| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|75|100|40|HL|su|7|3|12|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|sp/su|8|3|17|27|18|22|-2| | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|sp/su|8|3|17|27|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|3|2|8|12|11|14| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|9|2|12|22|14|17|0| | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|9|2|12|22|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|15|27|18|22|0| | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|15|27|18|22|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|6|10|11|14| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|80|40|HL|sp/su|5|3|11|18|14|17|0| | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|80|40|HL|sp/su|5|3|11|18|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90[80]|120[100]|60|HL|sp/su|4|5|23|31|18|23|-10|-5|[] refers to active frames 3~5||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90[80]|120[100]|60|HL|sp/su|4|5|23|31|18|23|-10|-5|[] refers to active frames 3~5||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|3|3|8|13|11|14|0| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|3|3|8|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|5|4|13|21|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|5|4|13|21|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|7|3|22|31|18|-|-7|-|||||Hard | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|7|3|22|31|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Flower Kick|Overhead|f + mk|| | {{USFIVFrameDataRow|Flower Kick|Overhead|f + mk||Flower Kick|80|100|40|H|-|16|2|15|32|14|19[17]|-3|2[0]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~2F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100|40|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~2F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.939|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.939||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|130|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.939, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.939, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.939, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|195|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.939, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.939, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sailor Shot|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0. | {{USFIVFrameDataRow|Sailor Shot|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Choba Throw|Back Throw|b + lp + lk||Back Throw|135|140|40|0. | {{USFIVFrameDataRow|Choba Throw|Back Throw|b + lp + lk||Back Throw|135|140|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hadoken|Hadoken|qcf + p ex|Hold p to charge|Hadoken (Lv1)|60 | {{USFIVFrameDataRow|Hadoken|Hadoken|qcf + p ex|Hold p to charge|Hadoken (Lv1)|60|75|10/20|HL|su|15|71|Total 48|63|-|-|-7|-3|Fireball 13F from button release, 17~18F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hadoken Lv2|Hadoken Lv2|qcf + hold p||Hadoken (Lv2)|80 | {{USFIVFrameDataRow|Hadoken Lv2|Hadoken Lv2|qcf + hold p||Hadoken (Lv2)|80|100|10/20|HL|su|14+13|71|Total 56~|83|-|-|-3|1|Fireball 13F from button release, charge 14~21F, 29~30F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hadoken Lv3|Hadoken Lv3|qcf + hold p||Hadoken (Lv3)|120 | {{USFIVFrameDataRow|Hadoken Lv3|Hadoken Lv3|qcf + hold p||Hadoken (Lv3)|120|150|10/20|HL|su|39|44|Total 64|103|-|-|1|5|Charge 22F, 41~42F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hadoken|EX Hadoken|||Hadoken [[File:EX.gif]] (Lv1)|60*60|50*50|-250/0|HL|su|15|-| | {{USFIVFrameDataRow|EX Hadoken|EX Hadoken|||Hadoken [[File:EX.gif]] (Lv1)|60*60|50*50|-250/0|HL|su|15|-|Total 44|45|-|-|0|-|Fireball becomes active 13F from button release, 17~18F cancelable, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|EX Hadoken Lv2|EX Hadoken Lv2|||Hadoken [[File:EX.gif]] (Lv2)|60*70|60*60|-250/0|HL|su|13 | {{USFIVFrameDataRow|EX Hadoken Lv2|EX Hadoken Lv2|||Hadoken [[File:EX.gif]] (Lv2)|60*70|60*60|-250/0|HL|su|14+13|-|Total 56~|57|-|-|0|-|Fireball becomes active 13F from button release, 29~30F cancelable, charge 13~21F, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|EX Hadoken Lv3|EX Hadoken Lv3|||Hadoken [[File:EX.gif]] (Lv3)|60*80|75*75|-250/0|HL|su|39|-| | {{USFIVFrameDataRow|EX Hadoken Lv3|EX Hadoken Lv3|||Hadoken [[File:EX.gif]] (Lv3)|60*80|75*75|-250/0|HL|su|39|-|Total 68|69|-|-|0|-|Charge 22F~, 41~42F cancelable, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Shouoken|Shouoken|dp + p ex|| | {{USFIVFrameDataRow|Shouoken|Shouoken|dp + p ex||Shooken [[File:Jab.gif]]|90*15|50*50|30/10x2|HL|su*-|6|2*4|18 + After landing 11|40|21||-12|-|||||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Shooken [[File:Strong.gif]]|90*15x3|50*35x3|30/10x4|HL|su*su*su*-|7|2x3*8|22 + After landing 11|53|21||-20|-|||||[4th Hit]: Soft Knockdown|[4th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|13F~|JP: 0*0*0*1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Shooken [[File:Fierce.gif]]|80*15x5|50*30x5|30/10x6|HL|su(x3)*-(x3)|12|2x5*10|20 + After landing 11|62|21||-20|-|||||[4th~6th Hit]: Soft Knockdown|[4th~6th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|18F~|JP: 0*0*0*1*2*3|}} | ||
{{USFIVFrameDataRow|EX Shouoken|EX Shouoken|EX Shouoken|| | {{USFIVFrameDataRow|EX Shouoken|EX Shouoken|EX Shouoken||Shooken [[File:EX.gif]]|45*15+45*15x5|40*20*40*20x5|-250/0|HL|su(x5)*-(x3)|12|2*4(19)2x5*9|22+11|88|22||-20|-|Opponent gains 5x8 meter on hit||||[6th~8th Hit]: Soft Knockdown|[6th~8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|14~23F, 43F~|JP: 0*0*0*0*0*1*2*3|}} | ||
{{USFIVFrameDataRow|Shunpukyaku|Spin Kick|qcb + k ex armorbreak|| | {{USFIVFrameDataRow|Shunpukyaku|Spin Kick|qcb + k ex armorbreak||Spin Kick [[File:Short.gif]]|60|100|10/15|HL|-|16|6|After landing 15|36|21|25|0|4|Opponent gains 15 meter on hit, 10 on block|X|||||Reset|Reset|-|-|-|Legs: 10~21F|-|10~21F|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Spin Kick [[File:Forward.gif]]|60*60|50*50|20/20*20|HL|-|17|3(8)6|After landing 18|51|21|25|-3|1|Opponent gains 15x2 meter on hit, 10x2 on block|X|||||Reset|Reset|-|-|-|Legs: 11~33F|-|11~33F|JP: 0*1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Spin Kick [[File:Roundhouse.gif]]|60x3|50x3|20/15x3|HL|-|12|3(6)3(7)2|After landing 21|53|21|25|-2|2|Opponent gains 15x3 meter on hit, 10x3 on block|X|||||Reset|Reset|-|-|-|Legs: 7~32F|-|7~32F|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|EX Shunpukyaku|EX Spin Kick||| | {{USFIVFrameDataRow|EX Shunpukyaku|EX Spin Kick|||Spin Kick [[File:EX.gif]]|30x3*35|50*30x3|-250/0|HL|-*-*-*su|12|3(6)3(7)2(12)3|After landing 14|61|19|-|2|-|Opponent gains 7x4 meter on hit, 5x4 on block|X|||[1st~3rd HIt]: Forces Stand, [4th Hit]: Free Juggle|[1st~3rd HIt]: Forces Stand, [4th Hit]: Free Juggle|[1st~3rd Hit]: Reset, [4th Hit]: Free Juggle|[1st~3rd Hit]: Reset, [4th Hit]: Free Juggle|-|-|-|Legs: 7~32F|-|7~41F|JP: 0*1*2*0|}} | ||
{{USFIVFrameDataRow|Air Shunpukyaku|Air Spin Kick|(in air) qcb + k ex||Air | {{USFIVFrameDataRow|Air Shunpukyaku|Air Spin Kick|(in air) qcb + k ex||Air Spin Kick|50|50|10/40|HL|-|8|3(9)3|After landing 7|-|-|-|-|-|Opponent gains 7xN meter on hit, 5xN meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2|}} | ||
{{USFIVFrameDataRow|EX Air Shunpukyaku|EX Air Shunpukyaku|||Air | {{USFIVFrameDataRow|EX Air Shunpukyaku|EX Air Shunpukyaku|||Air Spin Kick [[File:EX.gif]]|70|50|-250/0|HL|-|8|3{(9)3}xN|After landing 7|-|-|-|-|-|Active frames repeat until grounded||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2xN|}} | ||
{{USFIVFrameDataRow|Sakura Otoshi|Sakura Otoshi|dp + k ex||Sakura Otoshi|-|-|20/-|HL|-|-|-|After landing 36|36|||-|-| | {{USFIVFrameDataRow|Sakura Otoshi|Sakura Otoshi|dp + k ex||Sakura Otoshi|-|-|20/-|HL|-|-|-|After landing 36|36|-|-|-|-|14f until landing can cancel into follow up, Total duration LP: 74f, MP: 76f, HP: 78f||||-|-|-|-|-|-|-|Lower body: 1F~until landing|-|7F~|-|}} | ||
{{USFIVFrameDataRow|Sakura Otoshi | {{USFIVFrameDataRow|Sakura Otoshi Followups|Sakura Otoshi Followups|p|Perform during Sakura Otoshi up to 3 times|Sakura Otoshi Followups|50*50*60|70*70*100|0/15x3|HL|-|14+4|3|After landing 16|-|-|-|-|-|Repeats up to 3x||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1*2*3|}} | ||
{{USFIVFrameDataRow|EX Sakura Otoshi|EX Sakura Otoshi|||Sakura Otoshi [[File:EX.gif]]|-|-|-250/-|HL|-|-|-|Total 77|77|||-|-| | {{USFIVFrameDataRow|EX Sakura Otoshi|EX Sakura Otoshi|||Sakura Otoshi [[File:EX.gif]]|-|-|-250/-|HL|-|-|-|Total 77|77|-|-|-|-|14f until landing can cancel into follow up, 36f landing recovery, tracks opponent||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|EX Sakura Otoshi | {{USFIVFrameDataRow|EX Sakura Otoshi Followups|EX Sakura Otoshi Followups|||Sakura Otoshi Followups [[File:EX.gif]]|60x3|100x3|0/0|HL|-|11+5[4]|3|After landing 16|-|-|-|-|-|Repeats up to 3x, [] refers to 2nd and 3rd hits||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1*2*3|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Haru Ichiban|Super | {{USFIVFrameDataRow|Haru Ichiban|Super|qcb qcb + k||Super Combo|45x6*80|0|-1000/0|Lx6*HL|-|1+6|{2(5)}x5*x(13)4|24|82|22|-|-7|-|Opponent gains 5x7 meter on hit||||7th Hit: Hard Knockdown|7th Hit: Hard Knockdown|1st-6th Hit: Reset, 7th Hit: Hard Knockdown|1st-6th Hit: Reset, 7th Hit: Hard Knockdown|-|All: 1~12F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Haru Ranman|Ultra | {{USFIVFrameDataRow|Haru Ranman|Ultra I|qcb qcb + 3k armorbreak||Ultra Combo 1|75*75*68x2*233|0|0/0|Lx2*HL|-|0+11|2(7)2(11)2|47|81|21|-|-28|-|3rd hit goes into animation, opponent gains 5x5 meter on hit|X|||[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|[1st~2nd Hit]: Forces stand, [3rd Hit]: Hard Knockdown|-|All: 1~11F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shinku Hadoken|Ultra | {{USFIVFrameDataRow|Shinku Hadoken|Ultra II|qcf qcf + 3p||Ultra Combo 2 (punches)|56x4*105|0|0/0|HL|-|0+12|-|Total 96|108|-|-|-27|-|Opponent gains 10x5 meter on hit||X||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|-|JP: 4x4*5, JS: 1x4*10|}} | ||
{{USFIVFrameDataRow|Shinku Tengyo Hadoken|Ultra | {{USFIVFrameDataRow|Shinku Tengyo Hadoken|Ultra II (Anti-air)|qcf qcf + 3k||Ultra Combo 2 (kicks)|56x4*105|0|0/0|HL|-|0+8|-|Total 92|100|-|-|-27|-|Opponent gains 10x5 meter on hit||X||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|-|JP: 4x4*5, JS: 1x4*10|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:52, 17 August 2015

Sakura
On a chance encounter seeing a Street Fighting match involving Ryu in Japan, Sakura immediately became enamored with the world of Street Fighting. Not only becoming infatuated with Ryu, Sakura also took to learning Street Fighting skills herself, trying to mimic all of Ryu's signature moves. Her goal to meet Ryu and become his student was only half met, as Ryu rejected a role as teacher. However, Sakura continues to push forward in her fighting skills, determined one day to maybe do battle with Ryu himself.
In a nutshell
While many characters in Street Fighter require high dexterity to use, Sakura is unique in that the execution must also be spot on. Sakura is not a character who gets many opportunities during a Round, but the ones she gets can lead to a huge combo that leads to a mix-up which leads to another huge combo which leads to a dizzy which leads to a win. So it's very important to not drop any of your combos. Execution is a must with Sakura, but can reward you with a sequence that can take an opponent from full health to no health just like that.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Far Stand MP: Hitbox slightly expanded horizontally
- Diagonal Jump HP: Hurtbox slightly increased
- Airborne Shunpukyaku: All versions now lose momentum when performed during the beginning of a forward jump to prevent escape from corners
- EX Shunpukyaku advantage on block reduced by 2 frames (+4F ? +2F); made easier to connect on crouching opponents
- Shouoken: All versions' hitbox slightly expanded forward
- EX Sakura Otoshi: Earliest timing for followups reduced to 12 frames from 15 frames
- Shinku Hadoken (UC2): Rear Hitbox removed
(New to Ultra SFIV Console Digital Release)
- Back Throw: Tosses the opponent a shorter distance
- Close MP: Pushback on hit reduced
- Far Stand HP: Can now be canceled into Special Moves, Super, or EX Focus Attack
(New to 1.04 Update)
- Shunpukyaku: EX version's 1st to 3rd hits force stand; pushbox expanded downward
- Hadoken: EX version's travel speed now dependent on button combination on first level of charge; total frames reduced to 44 frames from 48 frames
Character Specific Data
Sakura
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.05 | ||
Back Walk Speed: | 0.035 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 0.95 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.92 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.92 | Back Dash Recovery: | 8 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Flower Kick | Hard Knockdowns: | Crouch HK, Sakura Otoshi Follow Ups | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Haru Ichiban (1st-6th Hits), Haru Ranman (1st-2nd Hits) | Armor Breakers: | Shunpukyaku, EX Shunpukyaku, Haru Ranman | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Far HP, Close HK, LP/MP/HP Hadoken, LP Shouoken (1st Hit), MP/HP Shouoken (1st-3rd Hit), EX Shouoken (1st Hit, 3rd-5th Hits) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Flower Kick |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Sailor Shot |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Choba Throw |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hadoken |
Hadoken | qcf + p ex | Hold p to charge |
~~ Uses and Strategies ~~ Sakura's primary long-range zoning tool. Sakura's Hadoken is different than those of other shoto characters in that it can be charged to three different levels, and their properties are as follows: Level 1: travels about 80% of the screen, fastest of the three Level 2: a bit larger and slower, does more damage, but only travels 40% of the screen Level 3: much larger, travels very slowly, does much more damage, only travels about 25% of the screen | ||||
File:No image.png |
Shouoken |
Shouoken | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shunpukyaku |
Spin Kick | qcb + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Air Shunpukyaku |
Air Spin Kick | (in air) qcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sakura Otoshi |
Sakura Otoshi | dp + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sakura Otoshi Follow Ups |
Sakura Otoshi Followups | p | Perform during Sakura Otoshi up to 3 times |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Haru Ichiban |
Super Combo | qcb qcb + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Haru Ranman |
Ultra Combo I | qcb qcb + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shinku Hadoken |
Ultra Combo II | qcf qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shinku Tengyo Hadoken |
Ultra Combo II (Anti-air) | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura (self)
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data