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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|23|21|27| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|28|18|22|-3| | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|10|11|14| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2| | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2| | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|10|11|14| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|20|14|17|-1| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2| | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|14|11|14|0| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|22|14|17|-2| | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2| | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17| | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|20|14|17|0| | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Saikyo Kick| | {{USFIVFrameDataGlanceRow|Saikyo Kick|Saikyo Kick|b + hk||[[File:Left.gif]] + [[File:Roundhouse.gif]]|100|200|60|HL|su|8|2|14|23|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouching Taunt|Crouch Taunt|d + hp + hk|| | {{USFIVFrameDataGlanceRow|Crouching Taunt|Crouch Taunt|d + hp + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Taunt|Taunt|hp + hk||Taunt|0|0|20|-|-|0|0|45[60]|45[60]|||||[] Refers to Personal Action 3||||||||||||||-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-|[] refers to active frames 3~6F||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|12|4|-|15|||-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|12|4|-|15|||-|-|||||||Soft knockdown|Soft knockdown|-|-|-|Lower body: 1~11F|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jumping Taunt|Jump Taunt|(in air) hp + hk|| | {{USFIVFrameDataGlanceRow|Jumping Taunt|Jump Taunt|(in air) hp + hk||Jump Taunt|0|0|10/0|HL|-|14|30|After landing 22|65|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.819|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.819||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.819, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.819, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.819, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gado Thrust|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|1.03|-|3|2|20|24|||-|-|Hard | {{USFIVFrameDataGlanceRow|Gado Thrust|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|1.03|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|||-|-|Hard | {{USFIVFrameDataGlanceRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su| | {{USFIVFrameDataGlanceRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su|13|8|Total 39|39|-|-|0|4|14~15F cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su| | {{USFIVFrameDataGlanceRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su|13|10|Total 40|40|-|-|-1|3|14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su| | {{USFIVFrameDataGlanceRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su|13|15|Total 41|41|-|-|-2|2|14~15F cancellable, deals 15 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su| | {{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su|13|20|Total 39|39|-|-|3|6|14~15F cancellable, deals 12*10 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1x2|}} | ||
{{USFIVFrameDataGlanceRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|||- | {{USFIVFrameDataGlanceRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|18|-|-21|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|Lower body: 3~16F|3~4F|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|||- | {{USFIVFrameDataGlanceRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|18|-|-39|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Koryuken [[File:Fierce.gif]]|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|||- | {{USFIVFrameDataGlanceRow|||||Koryuken [[File:Fierce.gif]]|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|18|-|-42|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Koryuken|EX Uppercut|||Koryuken [[File:EX.gif]]|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|||-40|-|||||||||-|All: 1~ | {{USFIVFrameDataGlanceRow|EX Koryuken|EX Uppercut|||Koryuken [[File:EX.gif]]|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|22|-|-40|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~16F|-|-|-|6F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Dankukyaku|Dan Kicks|qcb + k ex armorbreak||Dankukyaku [[File:Short.gif]]|90|100|40/30|HL|-|17|10|After landing 11|37|||0|-||X|||||||-|-|-|-|-| | {{USFIVFrameDataGlanceRow|Dankukyaku|Dan Kicks|qcb + k ex armorbreak||Dankukyaku [[File:Short.gif]]|90|100|40/30|HL|-|17|10|After landing 11|37|21|-|0|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Dankukyaku [[File:Forward.gif]]|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|||-2|-||X|||||||-|-|-|-|-| | {{USFIVFrameDataGlanceRow|||||Dankukyaku [[File:Forward.gif]]|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|||||Dankukyaku [[File:Roundhouse.gif]]|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|||-2|-||X|||||||-|-|-|-|-| | {{USFIVFrameDataGlanceRow|||||Dankukyaku [[File:Roundhouse.gif]]|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku [[File:EX.gif]] (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|||-3|-|On hit goes into 2nd and 3rd hit|X|||||||-|-|-|-|-| | {{USFIVFrameDataGlanceRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku [[File:EX.gif]] (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|21|-|-3|-|On hit goes into 2nd and 3rd hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Dankukyaku [[File:EX.gif]] (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|||-|-|||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Dankukyaku [[File:EX.gif]] (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex||Air Dankukyaku [[File:Short.gif]]|90|100|10/30|HL|-|8|14|After landing 17|38|||-|-|||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex||Air Dankukyaku [[File:Short.gif]]|90|100|10/30|HL|-|8|14|After landing 17|38|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku [[File:Forward.gif]]|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|||-|-|||||||||-|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|||||Air Dankukyaku [[File:Forward.gif]]|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku [[File:Roundhouse.gif]]|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|||-|-|||||||||-|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|||||Air Dankukyaku [[File:Roundhouse.gif]]|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|||-|-|||||||||-|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|-|-|-|-|Height restriction 0.38||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2*3|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hissho Buraiken|Super | {{USFIVFrameDataGlanceRow|Hissho Buraiken|Super|qcf qcf + p||Super Combo|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|7|-|-42|-|Opponent gains 20x19 meter on hit, 20x5 meter on block||||[18th~19th Hit]: Hard Knockdown|[18th~19th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 0~18 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk|| | {{USFIVFrameDataGlanceRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk||Super Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can cancel into ultra until 231F||||||||-|-|-|-|-|232~294F|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shisso Buraiken|Ultra | {{USFIVFrameDataGlanceRow|Shisso Buraiken|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|85|9|-|-55|-|On hit goes into animation, opponent gains 10x7*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Haoh Gadoken|Ultra | {{USFIVFrameDataGlanceRow|Haoh Gadoken|Ultra II|qcf qcf + 3k||Ultra Combo 2|60x5*68[23*60x4*68]|0|0/0|HL|-|0+15|22|Total 156|192|71|-|-85|-|[] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit||X||[6th Hit]: Hard Knockdown|[6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~8F|-|-|-|-|JP: 127x6|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 583: | Line 588: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|23|21|27| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|28|18|22|-3| | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|10|11|14| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2| | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2| | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|10|11|14| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|20|14|17|-1| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2| | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|14|11|14|0| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|22|14|17|-2| | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2| | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17| | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|20|14|17|0| | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Saikyo Kick| | {{USFIVFrameDataRow|Saikyo Kick|Saikyo Kick|b + hk||[[File:Left.gif]] + [[File:Roundhouse.gif]]|100|200|60|HL|su|8|2|14|23|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouching Taunt|Crouch Taunt|d + hp + hk|| | {{USFIVFrameDataRow|Crouching Taunt|Crouch Taunt|d + hp + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Taunt|Taunt|hp + hk||Taunt|0|0|20|-|-|0|0|45[60]|45[60]|||||[] Refers to Personal Action 3||||||||||||||-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-| | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-|[] refers to active frames 3~6F||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|12|4|-|15|||-|-| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|12|4|-|15|||-|-|||||||Soft knockdown|Soft knockdown|-|-|-|Lower body: 1~11F|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Jumping Taunt|Jump Taunt|(in air) hp + hk|| | {{USFIVFrameDataRow|Jumping Taunt|Jump Taunt|(in air) hp + hk||Jump Taunt|0|0|10/0|HL|-|14|30|After landing 22|65|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.819|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.819||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.819, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.819, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.819, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gado Thrust|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|1.03|-|3|2|20|24|||-|-|Hard | {{USFIVFrameDataRow|Gado Thrust|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|1.03|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|||-|-|Hard | {{USFIVFrameDataRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su| | {{USFIVFrameDataRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su|13|8|Total 39|39|-|-|0|4|14~15F cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su| | {{USFIVFrameDataRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su|13|10|Total 40|40|-|-|-1|3|14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su| | {{USFIVFrameDataRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su|13|15|Total 41|41|-|-|-2|2|14~15F cancellable, deals 15 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su| | {{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su|13|20|Total 39|39|-|-|3|6|14~15F cancellable, deals 12*10 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1x2|}} | ||
{{USFIVFrameDataRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|||- | {{USFIVFrameDataRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|18|-|-21|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|Lower body: 3~16F|3~4F|5F~|-|}} | ||
{{USFIVFrameDataRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|||- | {{USFIVFrameDataRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|18|-|-39|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}} | ||
{{USFIVFrameDataRow|||||Koryuken [[File:Fierce.gif]]|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|||- | {{USFIVFrameDataRow|||||Koryuken [[File:Fierce.gif]]|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|18|-|-42|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}} | ||
{{USFIVFrameDataRow|EX Koryuken|EX Uppercut|||Koryuken [[File:EX.gif]]|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|||-40|-|||||||||-|All: 1~ | {{USFIVFrameDataRow|EX Koryuken|EX Uppercut|||Koryuken [[File:EX.gif]]|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|22|-|-40|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~16F|-|-|-|6F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Dankukyaku|Dan Kicks|qcb + k ex armorbreak||Dankukyaku [[File:Short.gif]]|90|100|40/30|HL|-|17|10|After landing 11|37|||0|-||X|||||||-|-|-|-|-| | {{USFIVFrameDataRow|Dankukyaku|Dan Kicks|qcb + k ex armorbreak||Dankukyaku [[File:Short.gif]]|90|100|40/30|HL|-|17|10|After landing 11|37|21|-|0|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}} | ||
{{USFIVFrameDataRow|||||Dankukyaku [[File:Forward.gif]]|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|||-2|-||X|||||||-|-|-|-|-| | {{USFIVFrameDataRow|||||Dankukyaku [[File:Forward.gif]]|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|||||Dankukyaku [[File:Roundhouse.gif]]|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|||-2|-||X|||||||-|-|-|-|-| | {{USFIVFrameDataRow|||||Dankukyaku [[File:Roundhouse.gif]]|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku [[File:EX.gif]] (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|||-3|-|On hit goes into 2nd and 3rd hit|X|||||||-|-|-|-|-| | {{USFIVFrameDataRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku [[File:EX.gif]] (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|21|-|-3|-|On hit goes into 2nd and 3rd hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4F~|-|}} | ||
{{USFIVFrameDataRow|||||Dankukyaku [[File:EX.gif]] (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|||-|-|||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Dankukyaku [[File:EX.gif]] (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex||Air Dankukyaku [[File:Short.gif]]|90|100|10/30|HL|-|8|14|After landing 17|38|||-|-|||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex||Air Dankukyaku [[File:Short.gif]]|90|100|10/30|HL|-|8|14|After landing 17|38|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Air Dankukyaku [[File:Forward.gif]]|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|||-|-|||||||||-|-|-|-|-|-| | {{USFIVFrameDataRow|||||Air Dankukyaku [[File:Forward.gif]]|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|||||Air Dankukyaku [[File:Roundhouse.gif]]|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|||-|-|||||||||-|-|-|-|-|-| | {{USFIVFrameDataRow|||||Air Dankukyaku [[File:Roundhouse.gif]]|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|||-|-|||||||||-|-|-|-|-|-| | {{USFIVFrameDataRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|-|-|-|-|Height restriction 0.38||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2*3|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hissho Buraiken|Super | {{USFIVFrameDataRow|Hissho Buraiken|Super|qcf qcf + p||Super Combo|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|7|-|-42|-|Opponent gains 20x19 meter on hit, 20x5 meter on block||||[18th~19th Hit]: Hard Knockdown|[18th~19th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 0~18 sequentially|}} | ||
{{USFIVFrameDataRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk|| | {{USFIVFrameDataRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk||Super Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can cancel into ultra until 231F||||||||-|-|-|-|-|232~294F|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shisso Buraiken|Ultra | {{USFIVFrameDataRow|Shisso Buraiken|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|85|9|-|-55|-|On hit goes into animation, opponent gains 10x7*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Haoh Gadoken|Ultra | {{USFIVFrameDataRow|Haoh Gadoken|Ultra II|qcf qcf + 3k||Ultra Combo 2|60x5*68[23*60x4*68]|0|0/0|HL|-|0+15|22|Total 156|192|71|-|-85|-|[] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit||X||[6th Hit]: Hard Knockdown|[6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~8F|-|-|-|-|JP: 127x6|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:13, 17 August 2015

Dan
Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.
In a nutshell
Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in the Street Fighter IV series. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Stand LP: Hitbox slightly expanded upward
- Stand HK: Now activates regardless of distance from the opponent
- Close HK: No longer close HK, changed to a Unique Move with input of B + HK
- Gadoken: Hurtbox on the arm for all versions have been removed from the actual hand and reduced to the wrist area
- Dankukyaku: Light version Hitbox expanded downward
- Koryuken: 1st hit of the Hard version has slightly expanded forward Hitbox
- Ducking Taunt: Just performing it now builds 40 Super Meter; Super Meter build on hit reduced to 0 from 70
- Jumping Taunt: Just performing it now builds 10 Super Meter
- Shisso Buraiken (UC1): 1st hit now has Armor Breaker properties
- Haoh Gadoken (UC2): Now connects all hits on air opponents; damage reduced to 331 total vs. airborne opponents only, down from 368
(New to Ultra SFIV Console Digital Release)
- L, M and H Koryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best
Character Specific Data
Dan
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.04 | Forward Dash Distance: | 1.42 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.40 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.92 | Back Dash Airborne: | 16 | ||
Back Jump Distance | 1.92 | Back Dash Recovery: | 2 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 1.03 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.96 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Dankukyaku, EX Dankukyaku, Shisso Buraiken | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Close HP, Crouch HP, Saikyo Kick, LP/MP/HP Gadoken (Corner Only), EX Gadoken | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Saikyo Kick |
High Kick | b + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouching Taunt |
Crouch Taunt | d + hp + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jumping Taunt |
Jump Taunt | (in air) hp + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gado Thrust |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Saikyo Haraigoshi |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Gadoken |
Fireball | qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Koryuken |
Uppercut | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Dankukyaku |
Dan Kicks | qcb + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Dankukyaku |
Air Dan Kicks | (in air) qcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Hissho Buraiken |
Super Combo | qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Legendary Taunt |
Super Taunt | qcf qcf + hp + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Shisso Buraiken |
Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Haoh Gadoken |
Ultra Combo II | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data