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{{USFIVMoveListRow|Yang|TargetCombo3| | {{USFIVMoveListRow|Yang|TargetCombo3| | ||
Target Combo 3|Target Combo 3|(in air) mk --- df + mk|| | Target Combo 3|Target Combo 3|(in air) mk --- df + mk|| | ||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Yang|Raigekishu| | |||
Raigekishu|Dive Kick|(in air) df + k|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | === Focus Attacks === |
Revision as of 04:19, 14 January 2015

Yang
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.
In a nutshell
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.
Players to Watch
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Walk Speed: Forward and backward walk speeds increased
- Close LK: Startup reduced to 4 frames from 5 frames
- Close MK: Hitbox expanded downward, easier to connect on crouching opponents
- Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Stand LK: Startup reduced to 4 frames from 5 frames
- Crouch LK: Damage increased to 30 from 20
- Diagonal Jump MK: Hitbox size expanded, now in between the AE and Ver.2012 versions for slightly easier cross-up potential
- Torouzan: Light and Medium versions 3rd hit damage increased to 65 from 60
- Torouzan: Hard version 3rd hit damage increased to 70 from 60
- Senkyutai: Light version 1st hit hit-stop increased by 4 frames to 12 frames from 8 frames now matching the hit-stop on block
- Zenpou Tenshin: All versions now do 1 damage from 0 damage
- Tenshin Senkyutai (UC2): Startup reduced to 6 frames from 7 frames
(New to Ultra SFIV Console Digital Release)
- Torouzan: All versions Hitboxes increased downward, mitigating cases where it was difficult to connect on certain characters' crouching states
- L Senkyutai --> EX Focus Cancel --> Forward Dash is now -5 at best
Character Specific Data
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.057 | Forward Dash Distance: | 1.45 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.45 | |||
Jump Height Apex: | 1.70 / 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) [38 for Neutral Jump] | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.34 | Back Dash Airborne: | 14 | ||
Back Jump Distance | 2.45 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Senpukyaku | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch MP, Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | MP/HP Byakko Soshoda, EX Byakko Soshoda | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Senpukyaku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) lk --- mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) lk --- mk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp --- hp --- b + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | (in air) mk --- df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raigekishu |
Dive Kick | (in air) df + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gut Kick |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monkey Flip |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Tourouzan |
Mantis Slash | qcf + p ex | ex version lets you perform up to 4 followups |
~~ Uses and Strategies ~~ Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's knockdown pushes the opponent back very far (it varies among the button strength used, but they all are really close to the other side of the screen if not), in which they can do a quick rise and stay out of your zone. Best used as a combo ender if the opponent is close to, if not in the corner. Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop (or do a generic rekka mixup where you alter the timing between them if they block it, risky). Note that all the properties on the regular slashes are different depending on the button strength used, meaning that the 2nd and 3rd slashes don't have to be the same button used for the first one. You can try different combinations, such as LP → MP → HP, or MP → LP → MP, or a personal favorite, LP (safest if blocked) → HP (easiest for FADC followups) → LP (least pushback). All of the different meterless versions have the same startup and active frames.
| ||||
File:No image.png |
Tourouzan Part 2 |
Mantis Slash Part 2 | qcf + p | Perform after Tourouzan |
~~ Uses and Strategies ~~ The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the
| ||||
File:No image.png |
Tourouzan Part 3 |
Mantis Slash Part 3 | qcf + p | Perform after Tourouzan Part 2 |
~~ Uses and Strategies ~~ The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. In order to counter the pushback, the best move to followup with afterwards is the MK Kaihou (teleport-like dash). LK doesn't go very much distance. HK goes all the way to them, but if the opponent quickrises and performs a reversal, the recovery of HK Kaihou will be slow and you'll eat it. | ||||
File:No image.png |
Kaihou |
Teleport | qcf + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Byakko Soshoda |
Palm Strike | qcb + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Senkyutai |
Rolling Kick | dp + k ex | |
~~ Uses and Strategies ~~ Yang rolls along the ground and kicks upward at the opponent when he reaches them. A versatile move in his bag of tricks. All of the different kick buttons have different properties.
| ||||
File:No image.png |
Zenpou Tenshin |
Command Throw | hcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Senei Enbu |
Super Combo | qcb qcb + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Raishin Mahhaken |
Ultra Combo I | qcf qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshin Senkyutai |
Ultra Combo II | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
(No strategies)
vs. Adon
(No strategies)
vs. Akuma/Gouki
(No strategies)
vs. Balrog/Boxer
(No strategies)
vs. Blanka
(No strategies)
vs. C. Viper
(No strategies)
vs. Cammy
(No strategies)
vs. Chun-Li
(No strategies)
vs. Cody
(No strategies)
vs. Dan
(No strategies)
vs. Decapre
(No strategies)
vs. Dee Jay
(No strategies)
vs. Dhalsim
(No strategies)
vs. Dudley
(No strategies)
vs. E. Honda
(No strategies)
vs. El Fuerte
(No strategies)
vs. Elena
(No strategies)
vs. Evil Ryu
(No strategies)
vs. Fei Long
(No strategies)
vs. Gen
(No strategies)
vs. Gouken
(No strategies)
vs. Guile
(No strategies)
vs. Guy
(No strategies)
vs. Hakan
(No strategies)
vs. Hugo
(No strategies)
vs. Ibuki
(No strategies)
vs. Juri
(No strategies)
vs. Ken
(No strategies)
vs. M.Bison/Dictator
(No strategies)
vs. Makoto
(No strategies)
vs. Oni
(No strategies)
vs. Poison
(No strategies)
vs. Rolento
(No strategies)
vs. Rose
(No strategies)
vs. Rufus
(No strategies)
vs. Ryu
(No strategies)
vs. Sagat
(No strategies)
vs. Sakura
(No strategies)
vs. Seth
(No strategies)
vs. T.Hawk
(No strategies)
vs. Vega/Claw
(No strategies)
vs. Yang (self)
(No strategies)
vs. Yun
(No strategies)
vs. Zangief
(No strategies)
Frame Data