Super Street Fighter 2 Turbo/Ryu: Difference between revisions

From SuperCombo Wiki
m (Added section for Ryu's color options. Reformatted page a tiny bit.)
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= Introduction =
= Introduction =
A great all around character.  He has no real weaknesses.  Use a flying strong, flying strong, land, super fireball.  Hilarity ensues.  Profit!
A great all around character.  He has no real weaknesses.  Use a flying strong, flying strong, land, super fireball.  Hilarity ensues.  Profit!
= Color Selections =
=== "New Ryu" colors ===
http://img179.imageshack.us/img179/6908/ssf2tnewryucolorsji3.png <br>
Sorry for the poor image quality.  I'll improve it if I ever get a good opportunity. --[[User:Raisin|Raisin]] (March 7, 2007)
=== "Old Ryu" colors ===
(...)
= Moves List =
= Moves List =
F + Mp = over head punch<br>
F + Mp = over head punch<br>
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QCF + K = Hurricane kick<br>
QCF + K = Hurricane kick<br>
F, D, DF = Shoryuken
F, D, DF = Shoryuken


= The Basics =
= The Basics =
c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.
c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.


cross up mk, s.hp, shoryuken.
cross up mk, s.hp, shoryuken.


= Advanced Strategy =
= Advanced Strategy =
Keep the person cornered.  If a person tries to jump then shoryukne is u'r main priority.  Use the over head or a throw if there guarding alot.  Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.


Keep the person cornered.  If a person tries to jump then shoryukne is u'r main priority.  Use the over head or a throw if there guarding alot.  Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.


= Match-ups =
= Match-ups =
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== Vs. Blanka: ==
== Vs. Blanka: ==
Keep him cornered.  Counter his roll move with shoryuken and hadouken and always cross him up.
Keep him cornered.  Counter his roll move with shoryuken and hadouken and always cross him up.


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== Vs. M. Bison (dictator): ==
== Vs. M. Bison (dictator): ==


== Vs. Ryu (self): ==
== Vs. Ryu: ==


== Vs. Sagat: ==
== Vs. Sagat: ==
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== Vs. O. E. Honda: ==
== Vs. O. E. Honda: ==


== Vs. O. Fei Long: ==  
== Vs. O. Fei Long: ==


== Vs. O. Guile: ==
== Vs. O. Guile: ==
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== Vs. O. Ken: ==
== Vs. O. Ken: ==


== Vs. O. M. Bison (dictator): ==  
== Vs. O. M. Bison (dictator): ==


== Vs. O. Ryu: ==
== Vs. O. Ryu: ==
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== Vs. O. Zangief: ==
== Vs. O. Zangief: ==


[[Category:Super Street Fighter 2 Turbo]]
[[Category:Super Street Fighter 2 Turbo]]
[[Category:Ryu]]
[[Category:Ryu]]

Revision as of 21:19, 7 March 2007

Introduction

A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit!


Color Selections

"New Ryu" colors

http://img179.imageshack.us/img179/6908/ssf2tnewryucolorsji3.png
Sorry for the poor image quality. I'll improve it if I ever get a good opportunity. --Raisin (March 7, 2007)

"Old Ryu" colors

(...)


Moves List

F + Mp = over head punch
F + Fp = dash bunch *upclose has two hits
QCF + P = Hadouken
HCF + P = RED hadouken
QCF + K = Hurricane kick
F, D, DF = Shoryuken


The Basics

c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.

cross up mk, s.hp, shoryuken.


Advanced Strategy

Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.


Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Keep him cornered. Counter his roll move with shoryuken and hadouken and always cross him up.

Vs. Cammy:

Vs. Chun-Li:

Vs. Dee Jay:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Fei Long:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. T. Hawk:

Vs. Vega (claw):

Vs. Zangief:

Vs. O. Balrog (boxer):

Vs. O. Blanka:

Vs. O. Cammy:

Vs. O. Chun-Li:

Vs. O. Dee Jay:

Vs. O. Dhalsim:

Vs. O. E. Honda:

Vs. O. Fei Long:

Vs. O. Guile:

Vs. O. Ken:

Vs. O. M. Bison (dictator):

Vs. O. Ryu:

Vs. O. Sagat:

Vs. O. T. Hawk:

Vs. O. Vega (claw):

Vs. O. Zangief: